Core Elements
Core Elements is a weekly show discussing gaming and gaming culture. Each episode, we are joined by a game developer to discover how his life has influenced his art. In addition to these interviews, Core Elements discusses gaming news, resurrects a dead game, and answers good questions with absurd answers.
Core Elements welcomes Danny Day of QCF Design into the laboratory. In this episode, we discuss gaming in education, the future of independant MMOs, and the proper way to get into the video game industry. Additionally, we raise Rogue from the dead, and give it a thorough once over.
- Danny Day's Twitter
- Desktop Dungeons
- QCF Design
- Listen to audiobooks while you play Desktop Dungeons!
- [GAME] Sweatshop. (Link no longer active, see this Guardian article.)
- [LINK] Gamers as loners
- [LINK] Over 900 voices in SW: TOR
- [GAME] Realm of the Mad God
- [GAME] Reanimator: Rogue at the DOS Games Archive
- [GAME] Spelunky
- [LINK] Global Game Jam
This week we are joined by Justin Korthof of Robot Entertainment. We discuss the job of a community manager, how Gabe Newell is experimenting on us, and how Spencer is WRONG! Since we're covering Robot's new game, Orcs Must Die!, we use our reanimator to dissect tower defense and find out what makes the genre tick. Then we kill Justin. The End.
- Robot Entertainment
- Justin Korthof on Twitter
- Try a free audiobook and support the show!
- [LINK] Spencer is WRONG about Iron Brigade
- [LINK] Merchant of Venus and Merchant of Venus
- [LINK] An Open Letter to Notch
- [LINK] Gabe Newell is experimenting on us
- [LINK] CCP lays off 20% of its staff
- [LINK] The Four Tenets of the Community Manager
- [MUSIC] Reanimator Music: Orc March by Basematic
For a video of this episode go to: https://youtu.be/WpPvhb6un4c
This week we return to the laboratory with Warren Spector, creator of some of the most iconic experiences in gaming history. In addition to discussing his illustrious career making games like Ultima Underworld, Wing Commander, Deus Ex, and Epic Mickey, we learn about his work with the Denius-Sams Gaming Academy, the myriad of games he's playing but would never design, and why he'll never get a job in this industry again. Guest Co-Host: Joel Levin of MinecraftEDU.
For a video of this episode go to: https://youtu.be/fWbXyy0A5Ng
This week we experiment on Soren Johnson, founder of Mohawk Games, makers of Offworld Trading Company. In addition to talking about his early access release, we discuss his history with Firaxis and EA, the eventual return of rhythm games, the frustration of unlimited turn strategy games, and the methods by which we will hobble Skynet's AI.
For a video of this episode go to: http://youtu.be/BeA_zi560IE
From deep within the Maguma Jungle, we are joined by Kristen Bornemann of ArenaNet! Kristen talks to us about the upcoming expansion for Guild Wars 2, as well as her deep and confusing love for DOTA 2. We also discuss the release of the new 3DS, the slavery inherent in Ingress, and the cost to make Core Elements sell out.
For a video of this episode go to: http://youtu.be/ImAArNuxwEc
This week, Gabriel Mughelli, Promotions Mastermind at Hi-Rez Studios, joins us in the laboratory. In addition to discussing the upcoming Smite championships and Global Agenda 2, we discover why our brains like random lewtz, baffle Spencer with the popularity of e-sports, and dig into the worth of the CoD Riot Shield.
For a video of this episode go to: http://youtu.be/B4NNeFFIZlo
This week, John Comes of Uber Entertainment joins us in the Laboratory! In addition to discussing Planetary Annihilation and the Human Resources kickstarter, we discuss the nature of Wes's MMO addictions, ponder the space flight sim vacancy, and definitively define which Civilization game is superior.
For a video of this episode go to: http://youtu.be/RLFqqgPj28A
Will Overgard, of The Creative Assembly, joins us in the laboratory this week! In addition to discussing Total War and Alien: Isolation, we ponder the results of internet death threads, dissect the fall of the Human Resources kickstarter, and help Spencer decide whether he should finish FFXIII or squeeze every bit of game he can from it.
For a video of this episode go to: http://youtu.be/2jHxOzdBlv8
This week we're joined by Gregory MacMartin of iDGi, makers of Consortium. In addition to discussing their futuristic murder mystery, we contemplate the value of cancelled Blizzard games, assess the standards for debate and discourse, evaluate the concept that Mass Effect 2 is the best pc game, and statistically analyze how much programming indie game devs can do.
For a video of this episode go to: http://youtu.be/4qVDpneTVFA
Our guest scientist this week is Ryan S Dancey of Goblinworks, makers of Pathfinder Online. His illustrious gaming career includes product development on Legend of the Five Rings, brokering the sale of TSR to Wizards of the Coast, leading the development of 3rd Edition Dungeons and Dragons, and marketing Eve and the World of Darkness MMO for three years with CCP. In edition to discussing these amazing gaming milestones, we discuss the acquisition of Mojang by Microsoft, the toxicity of online comments, the keys to ensuring a successful business lives through its own growth, and whether Pokemon should have been a Facebook game.
For a video of this episode go to: http://youtu.be/HKstBtgvt6o
After a long dormant period inside the volcano, Mike Rugnetta from PBS Idea Channel returns for a reasoned discussion about the nature of games and our media. In addition to talking about his work with PBS and podcasting, we look into the obtuse nature of non-DS Zelda, the corruption that nostalgia can throw on your game replays, and the persistent ear-plugging of the angry gamer bros.
For a video of this episode go to: http://youtu.be/iZpRNPDbP6Q
This week we're joined by Charlotte and Jesse, creators of Pixel: ru2. In addition to talking about their game, we discuss the expectations that are coming from E3, the future of GoG Galaxy, and the nature of taking an indie game to PAX.
For a video of this episode go to: http://youtu.be/dL1B2hfhSGM
Wildstar was released this week, and we celebrate by having Matt Mocarski and Mike Donatelli of Carbine Studios join us in the laboratory. In addition to discussing the making of their game, we also explore the expectations on Facebook's Occulus project, the extraordinary challenges of MMO development, and the nature of in-game comedy.
For a video of this episode go to: http://youtu.be/Cp-y2sfKKq8
Michael Stanley, of Dragon Army, joins us in the laboratory this week to talk about Robots Love Ice Cream. In addition to discussing what constitutes a "Core Gamer", we analyze the nature of the fixated Eve assassin, contemplate the lethality of weaponized ice cream, and debate whether all of Notch's work has become autobiographical.
For a video of this episode go to: http://youtu.be/3KLDkPvSQrM
This week we're joined by Falco and Tyler, developers of the game Elysian Shadows. In addition to talking about their 2d/3d RPG, we ponder virtues of old game styles, contemplate the value of being grandfathered on Steam, and continue to allow Wes to talk about how he's MMO'd out.
For a video of this episode go to: http://youtu.be/xLJXtt9_Rxs
This week Spencer makes a new best friend as Phil Tibitoski joins us in the volcano. In addition to talking about Octodad, we discuss YouTubers owning the games they play, the dollar per hour cost in games, and the need for variability in enemy camps.
For a video of this episode go to: http://youtu.be/e3boaKaP5lk
This week we're joined by Dana Massey of Rocket City Studios. In addition to discussing their game, Second Chance Heroes, we explore the world of 2048, we ponder the masochism of MMO development, and we pontificate on how Titanfall turns losers into winners and winners into losers.
For a video of this episode go to: http://youtu.be/Dc6womK94q4
This week, Ziba Scott returns to the volcano to discuss his work with Dejobaan games, makers of Drunken Robot Pornography and the upcoming Elegy for a Dead World. In addition to discussing the YOLO naming of DRP, we ponder whether we really want smart AI, what we're doing with our PC games, and whether crowd-sourced content is exploitative.
For a video of this episode go to: http://youtu.be/qdP8QrWHmUQ
After a long absence, we are joined in the laboratory this week by Raphael van Lierop of Hinterland Studios. In addition to discussing his game, The Long Dark, we discuss the meaning of Flappy Bird, ponder the success of Games Workshop titles, and wonder at the emerging religions in Twitch Plays Pokemon.
For a video of this episode go to: http://youtu.be/n80z1u_LyOo
Lorne Lanning, creator of Oddworld, steps into our laboratory to discuss his work with us. In addition to talking about Lorne's transition from film to games, we talk about breadcrumbs in MMOs, the imbecilic trolling of the gaming internet, and Spencer's New Year's insanity pact.
For a video of this episode go to: http://www.youtube.com/watch?v=yjXqvMh6pys
This week Steve Gaynor of Fullbright joins us in the volcano to talk about his incredibly successful indie game, Gone Home. As part of his initiation, we discuss the latest YouTube shenanigans, The cinematic value of a cinematic let's play, and the strategy of price drops.
For a video of this episode go to: http://www.youtube.com/watch?v=D3AlzZS91iM
This week we welcome Alex and Vitoli into the laboratory to talk about their new game, Pixel Piracy. In addition to discussing how they've offered their own game up as a torrent, we talk about the rights of streamers to play what they want, the relative indie-ness of gaming studios, and the true meaning of the poop deck.
For a video of this episode go to: http://www.youtube.com/watch?v=ZQqAK2SJmWo
We experiment this week with Dean Tate, creator of Captain Bubblenaut. We ponder the massive response turnout to buy the PS4, whether space combat can save a dying space game, and what can be considered "pay to win" in "Epic Loot".
For a video of this episode go to: http://www.youtube.com/watch?v=vK7z-oy24TQ
Tim Lindsey of Xaviant joins us in the laboratory to discuss project development on Lichdom. In addition to talking about his game, we discuss whether Warlords of Draenor will revive the fanbase, how lasers and smoke machines can help playtesting, and the usefulness of dancing and horseriding in keeping a princess alive...
SHOW SPONSORS:
For a video of this episode go to: http://www.youtube.com/watch?v=II5JrMNf53I
This week we are joined by one of the creators of The Stanley Parable, Davey Wreden of Galactic Cafe! In addition to discussing his amazing new game, we address the arcane nature of Pokemon, whether fair use of video content finally has a champion, and the challenges of picking a price for a priceless experience.
For a video of this episode go to: http://www.youtube.com/watch?v=fVoYL6y-4Pg
For a video of this episode go to: https://www.youtube.com/watch?v=ON1ENQ0qAS4
For video of this episode go to: https://www.youtube.com/watch?v=Jsdgdg-TtY4
For video of this episode go to: https://www.youtube.com/watch?v=dDg72_7Rnbk
- Joe on Twitter
- Card Hunter
- Get $3 off today at Loot Crate w/ code "DEAD". Lootcrate.com/deadworkers
- Get a 30-day free trial of Netflix
- Try a free audiobook and support the show!
- [LINK] Microsoft does a 180 after the E3 massacre
- [LINK] Pulling up the ladder: how indie developers are losing the ability to help each other
- [LINK] These Patents Video Game Publishers Own May Surprise You. Plus More...
- [LINK] The Sorry Sage of Skulls of the Shogun on & Windows 8
- [VID] When Difficult is Fun
- [LINK] The Massive Chalice Kickstarter
- Todd on Twitter
- Hi-Rez Studios
- Get $3 off today at Loot Crate w/ code "DEAD". Lootcrate.com/deadworkers
- Get a 30-day free trial of Netflix
- Try a free audiobook and support the show!
- [LINK] Peter Molyneux may have just monetized trolling
- [LINK] Is Steam Greenlight working?
- [LINK] Game Developer Tychoon uses irony on software pirates
- [LINK] The SimCity 3.0 update
- [LINK] Nyan Cat and Keyboard Cat creators sue 'Scribblenauts' studio for using their memes
- Andy on Twitter
- Pocketwatch Games
- Get $3 off today at Loot Crate w/ code "DEAD". Lootcrate.com/deadworkers
- Get a 30-day free trial of Netflix
- Try a free audiobook and support the show!
- [LINK] The AMAZING Polygon interview with Andy Schatz
- [LINK] The personal twitter account is dead
- [LINK] The SimCity debacle
- [LINK] Hitbox discusses their Dustforce sales figures
- [LINK] NPR discusses the changing console market
- [LINK] We need better video game publishers
- Tripwire Interactive
- Get $3 off today at Loot Crate w/ code "DEAD". Lootcrate.com/deadworkers
- Get a 30-day free trial of Netflix
- Try a free audiobook and support the show!
- [LINK] Gamers need to 'quiet down' says CA senator
- [LINK] MLG-produced game inevitable
- [LINK] Optimize 'Far Cry 3,' 'Hawken,' and other PC games with Nvidia's cloud-based settings tweaker
- Xaviant
- Lichdom
- Lichdom Play Tester Sign-up
- Get $3 off today at Loot Crate w/ code "DEAD". Lootcrate.com/deadworkers
- Get a 30-day free trial of Netflix
- Try a free audiobook and support the show!
- [LINK] Say hello to The Old Republic's gay planet
- [LINK] Are console sales numbers calling for the next generation?
- [LINK] PSN offering great deals on some digital titles
- Erin on Twitter
- Gravity Ghost
- Get a 30-day free trial of Netflix
- Try a free audiobook and support the show!
- [LINK] Does calling it a “beta” justify selling an unfinished game?
- [LINK] Gabe Newell talks about the Steam Box
- [LINK] Nvidia's Project Shield
- [LINK] Fargo Reveals The Future Of Torment
- [LINK] Dragon Age’s lead writer on fandom and the “increasingly toxic” Bioware forums
- Robert on Twitter
- The Unforgotten Quest Kickstarter
- Get a 30-day free trial of Netflix
- Try a free audiobook and support the show!
- [LINK] Top MMORPGs to look forward to in 2013
- [LINK] THQ’s stock rises nearly 40% thanks to Humble Bundle
- [LINK] Hitman Absolution introduces and the pulls sexist Facebook campaign
- Eric on Twitter
- EricZimmerman.com
- Get a 30-day free trial of Netflix
- Try a free audiobook and support the show!
- [LINK] #1ReasonWhy hashtag shares reasons the game industry has such a low percentage of women in it.
- [LINK] 750,000 XBox 360s sell over one weekend, while only 400,000 WiiU units sold for their entire opening week
- [LINK] Molyneux puts forward a kickstarter
- Ziba on Twitter
- PopCannibal
- Get a 30-day free trial of Netflix
- Try a free audiobook and support the show!
- [LINK] Playstation to terminate all accounts that use have hacked PS3 content
- [LINK] Are Game Manuals just outdated pieces of paper
- [LINK] When did gamers become bullies?
- [LINK] Guild Wars 2: New Random Dungeon
- Josh Tsui on Twitter
- Robomodo Games
- Get a 30-day free trial of Netflix
- Try a free audiobook and support the show!
- [LINK] Project Eternity is on a roll!
- [LINK] Zynga 2nd worst performing stock of 2012
- [LINK] Kickstarter Nostalgia Peril
- [LINK] Simon Pegg tweet bringing Shaun of the Dead Mod back to life
- [LINK] Microsoft removes monetization of their games from Youtube
- [LINK] Talisman finally coming to PC
- Brendon Chung on Twitter
- Blendo Games
- Thirty Flights of Loving on Steam
- Get a 30-day free trial of Netflix
- Try a free audiobook and support the show!
- [LINK] Microsoft could delay 720 till 2014
- [LINK] Gamestop pulling PS2 games in preparation for next-gen consoles
- [LINK] Sex game pulled from Steam Greenlight
- Kevin on Twitter
- The Cave
- Double Fine Productions
- Get a 30-day free trial of Netflix
- Try a free audiobook and support the show!
- [LINK] Zombies Run: a running game and audio adventure
- [LINK] Rich Vogel leaving Bioware amid layoff rumors.
- [LINK] Left 4 Dead 2 to be first Valve game on Linux
- [LINK] Ouya kickstarter
- [LINK] Sony missed Limbo exclusivity by asking for ip rights
- We will be giving away Steam codes for the The Double Fine Bundle. To enter, send us an e-mail and let us know who you would most like to see as a guest on Core Elements!
- Kevin on Twitter
- Rekoil
- Get a 30-day free trial of Netflix
- Try a free audiobook and support the show!
- [LINK] The call to ban booth babes at E3
- [LINK] Warren Spector: "The ultraviolence has to stop"
- [LINK] Thatgamecompany raises $5.5 million (with an M) towards its independence
- [LINK] Wii U titles with dual GamePad support won't be available at launch
SPECIAL NOTE: Despite what is stated in this episode, Kevin Dent will not be a guest next week due to E3. He is joining us the following week.
- Spiderweb Software
- Get a 30-day free trial of Netflix
- Try a free audiobook and support the show!
- [LINK] Blizzard and Valve come to an agreement over DOTA trademark
- [LINK] NVidia announces cloud GPU services
- [LINK] Gamestop sells Steam wallet cards
- [LINK] Subsidized X-box 360 deal bad for customers
- [VID] Avadon: The Black Fortress: An Indie Test Drive created by Paul Soares Jr.
- Fun to 11
- Luke's underused Twitter
- Get a 30-day free trial of Netflix
- Try a free audiobook and support the show!
- [LINK] PS4 for Free?
- [LINK] Diablo 3 launch day preparation guide
- [LINK] 230,000 people attend the Smithsonian video game exhibit
- [LINK] Binding of Isaac expansion to release on May 28th
- [LINK] Beyond Good and Evil 2 may... or may not be cancelled.
This week we feature Zach Barth of Zachtronics Industries, maker of Space Chem! In addition to discussing how his game has become a truly terrifying behemoth of awesomeness, we talk about whether one can steal his way into Mordor, the relative success of Infiniminer, and how Japanese games are sucky... or not sucky... depending on who you are listening to.
- Zachtronic Industries
- Get a 30-day free trial of Netflix
- Try a free audiobook and support the show!
- [LINK] Phil Fish says people have gotten his Japanese games suck comment all wrong
- [LINK] Four free mods that will bring you back to old games
- [LINK] Witcher developers abandon DRM forever
- [LINK] Notch: “If someone copies your game a trillion times, you won’t have lost a single cent”
My fanboy fascination with Triple Town has finally struck gold! This week we welcome Daniel Cook of Spryfox! Although he can't really talk about the ongoing lawsuit, he can talk to us about the other pressing matters of today... the meritocracy of flash portals, the validity of Guild Wars 2 reporting, and the changing paradigm of ever-updating games.
- Daniel Cook on Twitter
- Spryfox Website
- Do all your Amazon shopping via the DWP storefront, and help support our shows!
- Try a free audiobook and support the show!
- [LINK] Skyrim beta patch removes 50 mod limit
- [LINK] Skyrim and Guild Wars 2: Changing the Face of Gaming
- [LINK] Fake Pokemon Yellow removed from App Store
- [LINK] Vita to launch with 2nd most games of any platform
- [LINK] A Global Ratings Initiative
This week we welcome Michael Pachter, game industry analyst extraordinaire with Wedbush Securities. Michael is known for his insight into the business of games and currently hosts a show on Game Trailers called Pach Attack. In this episode, we discuss the way THQ has done the right thing all the way to the poor house, how MMO subscription models may take over your FPS, and what we can expect from the unholy union between Notch and Tim Schafer.
- Michael Pachter on Twitter
- Pach Attack
- Do all your Amazon shopping via the DWP storefront, and help support our shows!
- Try a free audiobook and support the show!
- [LINK] Double Fine Kickstarter Asks Big Questions
- [LINK] L.A. Noire: Four Main Reasons There Should Be a Sequel
- [LINK] Ace Attorney is the Best Video Game Movie Ever
- [LINK] Minimalist superhero posters
This week we are joined by Lexie and Terence of Hitbox Team, makers of the stylistic platformer, Dustforce. In this episode, we discuss the audacity of cloning, the evil alliance of Tim Schafer and Notch on Psychonauts 2, and the curious case of old game sales. We had some pretty serious Skype issues this week, so please forgive our audio difficulties.
- Hitbox Team on Twitter
- Hitbox Team Website
- Do all your Amazon shopping via the DWP storefront, and help support our shows!
- Try a free audiobook and support the show!
- [LINK] Rift going free to play
- [LINK] LOTRO adding mounted combat
- [LINK] Notch to Tim Schafer, let's make Psychonauts 2 happen
- [LINK] Spryfox suing 6waves LOLapps
- [LINK] The problem with buying old games
- [LINK] Take a moment to fill out this gaming survey
- [LINK] The Curse of Cow Clicker
This week we are joined by Kellee Santiago, co-founder of That Game Company... makers of Flower, Flow, and Journey. In this episode, we discuss whether Lineage is too old to be relevant, cognitive dissonance as it applies to saving the world, ethical considerations of game cloning, and how much Space Chem sandbox mode terrifies us.
- Kellee Santiago on Twitter
- That Game Company
- Do all your Amazon shopping via the DWP storefront, and help support our shows!
- Try a free audiobook and support the show!
- [LINK] NCSoft seeks to prevent US release of Tera
- [LINK] Dear Zynga
- [LINK] Dear Nimblebit
- [LINK] Tim Schafer celebrates 20 years in the industry
- [LINK] Ibb and Obb
This week's guest is Isaac and Meat Boy creator, Edmund McMillen! We discuss the ideological dipoles of Bioshock and Stalker, the philosophical merit of Zynga games, the inevitable decay of Mario Cart, and the stigmatic childhood of Wes and Spencer.
We experienced some technical difficulties on the recording of this week's episode, so pardon the audio quality and the delayed release.
- Edmund McMillen on Twitter
- Do all your Amazon shopping via the DWP storefront, and help support our shows!
- Try a free audiobook and support the show!
- [LINK] Irrational announces 1999 mode for Bioshock Infinite
- [LINK] Zynga losing $150 per new customer?
- [LINK] Dungeons and Dragons Online announces first expansion pack
This week's guest is Jeff Roberts of RAD Game Tools. Jeff gives us a unique look into developing for developers, as well as sharing with us multiple decades worth of experience in the business of games. Topics include the mysterious alien artifacts one finds on flagpoles, the social ramifications of repulsive logos, and the bizarre world of Everquest fiction.
- Jeff Roberts on Twitter
- RAD Game Tools
- Do all your Amazon shopping via the DWP storefront, and help support our shows!
- Try a free audiobook and support the show!
- [LINK] Sony's 16 in-house development studios
- [LINK] Kuma/War dev faces execution in Iran
- [LINK] Everquest 2 reports "amazing growth" following switch to free-to-play
- [LINK] World of Warcraft testing 64 bit client
Jonathan Blow of Braid fame joins us for our first episode of 2012. Taking time out from his latest project, The Witness, Jonathan talks with us about how cheating is not really cheating, what all these MMOs are trying to pull off, and whether we should ever use the word pretentious again. We are ringing in the new year with a spectacular new episode. Join us!
- Jonathan Blow on Twitter
- The Witness
- Do all your Amazon shopping via the DWP storefront, and help support our shows!
- Try a free audiobook and support the show!
- [LINK] Steam hits 5 million concurrent players
- [LINK] The 2012 Year in Games
- [LINK] What's wrong with exploiting design flaws in online games?
- [LINK] Vox Media hires big names for a new gaming web site
- [LINK] Braid papercraft
This week we're joined by Andrew Greenberg, probably one of the most prolific game designers we've gotten to interview. Andrew was one of the original White Wolf developers of Vampire: The Masquerade, worked on video games that span from Emperor of the Fading Suns to Mall Tycoon, and is a director of SIEGE, a southern game development conference. In this episode, we discuss the pitfalls of the ESRB, the lethality of latex pleasure devices, and the relative worth of game developers in comparison to lawyers.
- Haunted House Tycoon
- SIEGE:Southern Interactive Entertainment & Game Expo
- Do all your Amazon shopping via the DWP storefront, and help support our shows!
- Try a free audiobook and support the show!
- [LINK] Skyrim mods to be available in Steam Workshop
- [LINK] Bioshock Infinite trailer did not remove religious lyrics
- [LINK] 2 million deaths by dildo in Saints Row the Third
- [LINK] Humble Bundle
- [LINK] X-mas Indie Royale Bundle
- [LINK] Little Big Bunch
- [LINK] The 99% Bundle
This week we're joined by Benjie Freund, sound designer for Tribes Ascend at Hi-Rez Studios. In this episode, we discuss Spencer's Game of the Year, how blacksmithing and saving the world are not mutually exclusive, and what sounds drive the sound guys batty.
- Hi-Rez Studios
- Write in this week to get a Tribes Ascend beta key!
- Try a free audiobook and support the show!
- [LINK] Why Bundles and Steam Sales Aren't Good for Most Indies
- [LINK] Ghost Recon: Future Soldier won't be released on PC
- [LINK] Why Modern Warfare 3 Remains an Un-Game
- [LINK] SWTOR to Convert 500k WoW Players
This week's show features Brian Green of Namaste Entertainment. In this episode, we discuss the past, present and future of MMOs, Brian's change of heart regarding user generated content, and repeat the word Skyrim a preposterous number of times. Spencer is sick as a dog, so Eric Fullerton joins us as a guest host.
This week's show features Jason Wishnov of Iridium Entertainment, developers of Sequence. In this episode, we discuss the relative complexity of checkers, the horrors of not getting acting credits, and the hidden secrets of the game journalist IRC channel. Additionally, we reanimate FreQuency and discuss the past, present and future of rhythm gaming.
- Iridium Entertainment
- Try a free audiobook and support the show!
- [LINK] The Voxatron Bundle
- [VID] Paul Soares Jr. does a Indie Test Drive of Voxatron
- [REANIMATOR] FreQuency
After a two week break for vacation and the DWPP, we're BACK! This week we're joined by Markus Beutel, the designer of the Civilization NiGHTS mod for Civ 5. In this episode, we discuss linear RPGs, the atmospheric uncanny valley, and our universal distaste for stacked military units.
- Civilization NiGHTS on Civ Fantatics
- Rasmussen College offers an online degree in Game and Simulation Programming
- Try a free audiobook and support the show!
- [GAME] Orcs Must Die! on Steam
- [GAME] Costume Quest comes to Steam
- [LINK] Square Enix experiments with proprietary game engine
- [LINK] THQ not sure there's a place for a Space Marine sequel
- [LINK] Battlefield 3 predicted to generate a billion dollars in PC hardware sales
- [LINK] Opinion: Journalistic Rage
- [LINK] Mojang can use "Scrolls"... for now
Andy Schatz of Pocketwatch Games joins us for our longest show to date! In this episode we discuss the potential for a console RTS, the social contribution of game reselling, and the target market for casual sim games. We also dig into Andy about his upcoming game, Monaco, and get stonewalled for a release date.
- Andy on Twitter
- Pocketwatch Games
- Monaco on Facebook
- Rasmussen College offers an online degree in Game and Simulation Programming
- Try a free audiobook and support the show!
- [LINK] Where are all the minecraft clones?
- [LINK] Consoles have just become crappy PCs
- [LINK] PC games poised to dominate the market... wait, what?
- [LINK] League of Legends releases new game mode
- [LINK] Why I love buying used games
- [LINK] Games saved my life
- [VID] Indirect lighting through raytracing
This week we're joined by Lisa Brown, part of the Insomniac team that worked on Resistance! In this episodes we discuss what we'd like to be when we grow up, the value of class action lawsuits, and the upcoming "gay patch" in SW:TOR.
- Lisa Brown on Google +
- Rasmussen College offers an online degree in Game and Simulation Programming
- Try a free audiobook and support the show!
- [GAME] Toys vs Nightmares
- [LINK] Sony puts out new PSN terms of service
- [LINK] Nintendo's new horrific peripheral
- [LINK] Dead Island and Gamification
- [LINK] World of Darkness MMO features nudity, gore, insanity, and permanent death
- [LINK] WoW introduces Raid Finder
- [LINK] Same sex relations will be in SW:TOR post-release patch
This week we are joined by Brian Weissman of Grinding Gear Games, creators of Path of Exile. In this episode, we delve into the minutiae of Magic, the rage against resellers, and the take a look at games from another angle. Oh, and we reanimate an arcade classic... Zaxxon.
- Path of Exile
- Rasmussen College offers an online degree in Game and Simulation Programming
- Try a free audiobook and support the show!
- [MOD] Civilization 5 NiGHTS
- [GAMES] Online board games at Yucata.de
- [LINK] Ars Technica on ownership in large game houses
- [LINK] Planetside 2 will be free to play
- [VID] Video game in a box
- [LINK] Quantum Dream CEO denounces game resellers
- [LINK] History of used video games
- [LINK] Owning the Stack: The legal war for control of the smartphone platform
- Reanimator: Zaxxon
- [LINK] The Badass Hussars
- [LINK] Big Block Games builds a game for Child's Play
- [CONTEST] Send in a question for the show to have a chance to win a Path of Exile beta invite
Greg Kasavin of Supergiant Games join us this week. Their first game, Bastion, has been a favorite of critics and fans alike. We discuss the difficulty portraying story in games, the faustian specifications for good press, and the inspirations behind Bastion. Parappa the Rapper also joins us from beyond the grave.
- Supergiant Games
- Try a free audiobook and support the show!
- [LINK] Portal sells better on PC than on consoles
- [VID] Serious Sam 3:BFE has 16 player co-op
- [LINK] Star Trek Online moving to Free to Play
- [LINK] How to save adventure games
- [LINK] Dead Island developer code released instead of release code
- Reanimator: PaRappa the Rapper
This week we welcome Joey Betz from Armor Games! We discuss flash game development, the worth of gamification, and the value of elephants in games. Additionally, we reanimate Space Quest for a quick trip out the airlock.
- Armor Games
- Joey's profile on Armor Games
- Try a free audiobook and support the show!
- [LINK] Gamification is here to stay
- [LINK] Gabe Newell likes ARTS
- [LINK] Ubi apologizes for From Dust
- [LINK] Super Monday Night Combat announced
- [LINK] Firefall beta begins
- Reanimator: Space Quest
- Space Quest is available on GoG
- [LINK] Indie Test Drive from Paul Soares Jr.
Ben Vance and Borut Pfeiffer of Haunted Temple Games join us to talk about their upcoming XBLA release, Skull of the Shogun. In this episode we discuss gaming company kerfuffles, the foreign language that is WoW, and we reanimate a Troika classic, Vampire: the Masquerade - Bloodlines.
- Skulls of the Shogun
- Borut Pfeiffer: The Plush Apocalypse
- Ben Vance: Buffalo Vision Games
- Try a free audiobook and support the show!
- [GAME] Kingdom Rush
- [LINK] WoW Armor Transmogrification
- [LINK] From Dust DRM
- [LINK] Blizzard and Valve conflict over DOTA
- [LINK] EA vs Activision: FIGHT!
- [LINK] Razer's mysterious pro-pc gaming campaign
- Reanimator: Vampire: The Masquerade - Bloodlines
- Music for this week's Reanimator segment: Miami Theme A
Dan Silvers joins us from Lantana Games, where they are working diligently on "Children of Liberty". In this episode, we discuss the controlversy of used game sales, the ups & downs of kickstarters, and the demise of the space flight combat sim.
- Dan's Twitter Feed
- Lantana Games
- The "Children of Liberty" kickstarter
- Get a free Audiobook and support the show!
- [GAME] The End
- [GAME] Smuggle Truck
- [LINK] Study finds spoilers increase enjoyment
- [LINK] Locked out Rage single-player
- [VID] VGW Scribble: Customer Abuse
- [LINK] November = No Money
- [LINK] Pathfinder outsells D&D
- [LINK] Reanimator: TIE Fighter
This week we talk to Chandana Ekanayake of Uber Entertainment, but he just goes by Eka. For this episode, we're celebrating the birthday of Monday Night Combat! It's one year old, and well worthy of getting a nice present for.
Maybe you should buy it a nice game... like an RTS...
- Eka's Twitter
- Uber Entertainment
- Listen to audiobooks while you play Desktop Dungeons!
- [GAME] The Stanley Parable
- [GAME] Tiny Tower
- [GAME] Bastion
- [LINK] Healbot App
- [LINK] Diablo 3 always online, mods outlawed, cash transactions
- [LINK] Superman in GTA IV
- [GAME] Reanimator: Dune II: The Building of a Dynasty
Today we experiment on Brad Muir of Double Fine Productions, the Lead Developer on Trenched! We get to talk about sexy cooking, the wisdom of bad-mouthing publishers, and the value of robot smoking arms.
[MP3 AUDIO]
- Brad Muir on Twitter
- Trenched
- Trenched on YouTube
- Listen to audiobooks while you play Minecraft!
- Supreme Court rules games are protected speech.
- Epic's Mike Gamble discusses studio closures.
- How Zynga's value stacks up against other companies.
- Reanimator: Star Control 2.
- The Ur-Quan Masters
- Music for the Reanimator segment remixed by The Precursors. Go check out more of their Star Control 2 remixed game music.
Here it is! The introductory episode of Core Elements! If you have any questions about what this show is going to be, this should answer them. If it doesn't, listen to Episode 1!
[MP3 AUDIO]
The next few weeks are going to be very trying for Wes, with the imminent birth of his latest and upcoming PAX East trip. Spencer has been a bit out of commission due to some family developments. With these in mind, it's highly unlikely that any new episodes will be released in the next few weeks. That COULD change, but it's quite difficult to book guests when your baby could be born at any minute.
Please keep tuned, this podcast is not dead... and we do have some open invitations to some amazing guests in the future!