Core Elements

Core Elements

Core Elements is a weekly show discussing gaming and gaming culture. Each episode, we are joined by a game developer to discover how his life has influenced his art. In addition to these interviews, Core Elements discusses gaming news, resurrects a dead game, and answers good questions with absurd answers.

Wes Wilson Games & Hobbies 78 rész Exploring Gaming... One Element at a Time
CE #2: Danny Day
0 perc 3. rész Wes Wilson

Core Elements welcomes Danny Day of QCF Design into the laboratory. In this episode, we discuss gaming in education, the future of independant MMOs, and the proper way to get into the video game industry. Additionally, we raise Rogue from the dead, and give it a thorough once over.

[MP3 AUDIO]


CE #12: Justin Korthof Must Die!
0 perc 13. rész Wes Wilson



This week we are joined by Justin Korthof of Robot Entertainment. We discuss the job of a community manager, how Gabe Newell is experimenting on us, and how Spencer is WRONG! Since we're covering Robot's new game, Orcs Must Die!, we use our reanimator to dissect tower defense and find out what makes the genre tick. Then we kill Justin. The End.

[MP3 AUDIO]



CE 74: Nina Freeman
0 perc 78. rész Wes Wilson
This week, our experiment focuses on Nina Freeman, lead designer of Cibele. In addition to exploring the nature of intimacy in video games, we learn how to hate ourselves for playing MMOs, that we're too old for Undertale, and that if I ever want to make Spencer quit caring, I should just bring up sales reports.

[MP3 AUDIO]


  • Nina on Twitter
  • Cibele


  • Please help support my Patreon!
  • Try out Loot Crate and support the show!
  • My latest Unboxing video


  • [LINK] Steam estimated to have brought in $4 billion in revenue.
  • [LINK] Why 2016 will be the year of esports
  • [VIDEO] Smite releases a new cinematic trailer
  • [LINK] Undertale is tearing Gamefaqs apart


  • For a video of this episode go to: https://youtu.be/WpPvhb6un4c
    CE 73: Warren Spector
    0 perc 77. rész Wes Wilson

    This week we return to the laboratory with Warren Spector, creator of some of the most iconic experiences in gaming history. In addition to discussing his illustrious career making games like Ultima Underworld, Wing Commander, Deus Ex, and Epic Mickey, we learn about his work with the Denius-Sams Gaming Academy, the myriad of games he's playing but would never design, and why he'll never get a job in this industry again. Guest Co-Host: Joel Levin of MinecraftEDU.

    [MP3 AUDIO]


  • Warren on Twitter
  • Denius-Sams Gaming Academy
  • Joel on Twitter
  • MinecraftEDU


  • Please help support my Patreon!
  • Try out Loot Crate and support the show!
  • My latest Unboxing video


  • [LINK] The Psychonauts 2 funding campaign.
  • [LINK] Winners of the 2015 Game Awards
  • [LINK] System Shock 3 revealed


  • For a video of this episode go to: https://youtu.be/fWbXyy0A5Ng
    CE 72: Soren Johnson
    0 perc 76. rész Wes Wilson

    This week we experiment on Soren Johnson, founder of Mohawk Games, makers of Offworld Trading Company. In addition to talking about his early access release, we discuss his history with Firaxis and EA, the eventual return of rhythm games, the frustration of unlimited turn strategy games, and the methods by which we will hobble Skynet's AI.

    [MP3 AUDIO]


  • Soren on Twitter
  • Offworld Trading Company Early Access


  • Try out Loot Crate and support the show!
  • My latest Unboxing video


  • [LINK] Five things I didn't get about making video games (until I did).
  • [LINK] Activision to announce new Guitar Hero game
  • [LINK] Homeworld Remastered is released
  • [VID] Smosh Bros Claps with Realistic Audio
  • [LINK] The Art Of Elite: Dangerous' Space Photographers
  • [LINK] A Total War Game that isn't broken


  • For a video of this episode go to: http://youtu.be/BeA_zi560IE
    CE 71: Kristen Bornemann
    0 perc 75. rész Wes Wilson


    From deep within the Maguma Jungle, we are joined by Kristen Bornemann of ArenaNet! Kristen talks to us about the upcoming expansion for Guild Wars 2, as well as her deep and confusing love for DOTA 2. We also discuss the release of the new 3DS, the slavery inherent in Ingress, and the cost to make Core Elements sell out.

    [MP3 AUDIO]


  • Kristen on Twitter
  • Guild Wars 2


  • Try out Loot Crate and support the show!
  • My latest Unboxing video


  • [LINK] Smaller new 3DS will not be sold in the U.S.
  • [LINK] Activision cracking down on exploit videos
  • [LINK] Rock Band 3 releases two new tracks!
  • [LINK] The Unbalanced Design of Super Smash Brothers
  • [LINK] Notch talks about the sale of Minecraft to Microsoft


  • For a video of this episode go to: http://youtu.be/ImAArNuxwEc
    CE 70: Gabriel Mughelli
    0 perc 74. rész Wes Wilson


    This week, Gabriel Mughelli, Promotions Mastermind at Hi-Rez Studios, joins us in the laboratory. In addition to discussing the upcoming Smite championships and Global Agenda 2, we discover why our brains like random lewtz, baffle Spencer with the popularity of e-sports, and dig into the worth of the CoD Riot Shield.

    [MP3 AUDIO]


  • Gabriel on Twitter
  • Hi-Rez Studios


  • Try out Loot Crate and support the show!
  • My latest Unboxing video


  • [LINK] Your brain loves rewards - whether you like it or not
  • [LINK] Press X to mourn.
  • [LINK] Why I don't finish most video games
  • [LINK] Internet Arcade adds 900 classic games to your browser


  • For a video of this episode go to: http://youtu.be/B4NNeFFIZlo
    CE 69: John Comes
    0 perc 73. rész Wes Wilson


    This week, John Comes of Uber Entertainment joins us in the Laboratory! In addition to discussing Planetary Annihilation and the Human Resources kickstarter, we discuss the nature of Wes's MMO addictions, ponder the space flight sim vacancy, and definitively define which Civilization game is superior.

    [MP3 AUDIO]


  • John on Twitter
  • Uber Entertainment


  • Try out Loot Crate and support the show!
  • My latest Unboxing video


  • [LINK] X-Wing and Tie Fighter fingally getting digital release.
  • [LINK] Star Citizen funding now up to $59 million.
  • [LINK] Microsoft plans to uphold Minecraft community standards.
  • [LINK] Twitch changes its Terms of Conduct to exclude shirtlessness.
  • [VIDS] People freaking out over MewTwo in Smash Brothers.
  • [VID] Spelunky beaten with a dance pad controller.


  • For a video of this episode go to: http://youtu.be/RLFqqgPj28A
    CE 68: Will Overgard
    0 perc 72. rész Wes Wilson


    Will Overgard, of The Creative Assembly, joins us in the laboratory this week! In addition to discussing Total War and Alien: Isolation, we ponder the results of internet death threads, dissect the fall of the Human Resources kickstarter, and help Spencer decide whether he should finish FFXIII or squeeze every bit of game he can from it.

    [MP3 AUDIO]


  • Will on Twitter
  • The Creative Assembly


  • Try out Loot Crate and support the show!
  • My latest Unboxing video


  • [LINK] Game Dev threatens Gabe Newell and gets his game pulled from Steam.
  • [LINK] Custom game miniatures soon to be a thing.
  • [LINK] Study finds Portal 2 is better for you than "Brain Training" software.
  • [LINK] Human Resources kickstarter cancelled


  • For a video of this episode go to: http://youtu.be/2jHxOzdBlv8
    CE 67: Consortium
    0 perc 71. rész Wes Wilson


    This week we're joined by Gregory MacMartin of iDGi, makers of Consortium. In addition to discussing their futuristic murder mystery, we contemplate the value of cancelled Blizzard games, assess the standards for debate and discourse, evaluate the concept that Mass Effect 2 is the best pc game, and statistically analyze how much programming indie game devs can do.

    [MP3 AUDIO]


  • Gregory on Twitter
  • Consortium


  • Try out Loot Crate and support the show!
  • My latest Unboxing video


  • [LINK] Blizzard cancels Titan.
  • [LINK] Ingress gets player-defined quests
  • [LINK] X-box One sales are tanking in Japan
  • [LINK] Female Game Developers talk about #GamerGate


  • For a video of this episode go to: http://youtu.be/4qVDpneTVFA
    CE 66: Ryan S Dancey
    0 perc 70. rész Wes Wilson


    Our guest scientist this week is Ryan S Dancey of Goblinworks, makers of Pathfinder Online. His illustrious gaming career includes product development on Legend of the Five Rings, brokering the sale of TSR to Wizards of the Coast, leading the development of 3rd Edition Dungeons and Dragons, and marketing Eve and the World of Darkness MMO for three years with CCP. In edition to discussing these amazing gaming milestones, we discuss the acquisition of Mojang by Microsoft, the toxicity of online comments, the keys to ensuring a successful business lives through its own growth, and whether Pokemon should have been a Facebook game.

    [MP3 AUDIO]


  • Ryan on Twitter
  • Pathfinder Online


  • Try out Loot Crate and support the show!
  • My latest Unboxing video


  • [LINK] Mojang bought by Microsoft for $2.5 billion.
  • [VID] This is Phil Fish
  • [LINK] "One of the most radical things you can do is to actually believe women when they talk about their experiences"
  • [LINK] Pewdiepie turns off YouTube comments
  • [LINK] In Defense of Specific Definitions


  • For a video of this episode go to: http://youtu.be/HKstBtgvt6o
    CE 65: @MikeRugnetta
    0 perc 69. rész Wes Wilson


    After a long dormant period inside the volcano, Mike Rugnetta from PBS Idea Channel returns for a reasoned discussion about the nature of games and our media. In addition to talking about his work with PBS and podcasting, we look into the obtuse nature of non-DS Zelda, the corruption that nostalgia can throw on your game replays, and the persistent ear-plugging of the angry gamer bros.

    [MP3 AUDIO]


  • Mike on Twitter
  • PBS Idea Channel
  • Reasonably Sound Podcast


  • Try out Loot Crate and support the show!
  • My latest Unboxing video


  • [LINK] Mike's tweets regarding Feminist Frequency
  • [LINK] Equality is the worst thing that could happen
  • [LINK] Passing off Anti-Feminist Nonsense as Critique
  • [LINK] Jim Sterling: Social Justice Warriors and Ganondorf
  • [LINK] League of Legends critics are trying to sell themselves, not fix the game
  • [LINK] The Note 4 VR Rig
  • [LINK] Explore Destiny with Google Street View
  • [LINK] What happens if you op everyone on a server


  • For a video of this episode go to: http://youtu.be/iZpRNPDbP6Q
    CE 64: Pixel: ru²
    0 perc 68. rész Wes Wilson


    This week we're joined by Charlotte and Jesse, creators of Pixel: ru2. In addition to talking about their game, we discuss the expectations that are coming from E3, the future of GoG Galaxy, and the nature of taking an indie game to PAX.

    [MP3 AUDIO]


  • Charlotte on Twitter
  • Pixel: ru2


  • Try out Loot Crate and support the show!
  • My first Unboxing video


  • [LINK] Ubisoft and Rockstar's huge oversight
  • [LINK] Five video game trends coming out of E3 2014
  • [LINK] Playing Occulus Rift games at E3
  • [LINK] GoG Galaxy to offer DRM-free alternative to Steam


  • For a video of this episode go to: http://youtu.be/dL1B2hfhSGM
    CE 63: Wildstar
    0 perc 67. rész Wes Wilson


    Wildstar was released this week, and we celebrate by having Matt Mocarski and Mike Donatelli of Carbine Studios join us in the laboratory. In addition to discussing the making of their game, we also explore the expectations on Facebook's Occulus project, the extraordinary challenges of MMO development, and the nature of in-game comedy.

    [MP3 AUDIO]


  • Mike on Twitter
  • Matt on Twitter
  • Wildstar


  • Try out Loot Crate and support the show!
  • My first Unboxing video


  • [LINK] Former Steam boss Jason Holtman joins Oculus VR
  • [LINK] Watch Dogs sells 4 million copies its first week.
  • [LINK] The inside story on the World of Darkness MMO and CCP.
  • [LINK] Video Game Preorders are out of control
  • [VIDS] The Best Luigi Death Stare videos
  • [GAME] Pixel: ru² is on sale this week at IndieGameStand! 75% off! They'll be guests on the show next week!


  • For a video of this episode go to: http://youtu.be/Cp-y2sfKKq8
    CE 62: Dragon Army
    0 perc 66. rész Wes Wilson


    Michael Stanley, of Dragon Army, joins us in the laboratory this week to talk about Robots Love Ice Cream. In addition to discussing what constitutes a "Core Gamer", we analyze the nature of the fixated Eve assassin, contemplate the lethality of weaponized ice cream, and debate whether all of Notch's work has become autobiographical.

    [MP3 AUDIO]


  • Michael on Twitter
  • DragonArmy on Twitter
  • Robots Love Ice Cream


  • Try out Loot Crate and support the show!


  • [LINK] NNPD Reports on "Core Gamers"
  • [LINK] Titanfall companion app lauches
  • [LINK] EVE Online 3 year manhunt
  • [LINK] Xbox live offering refunds for Netflix subscribers
  • [LINK] Notch's tiny despair simulator


  • For a video of this episode go to: http://youtu.be/3KLDkPvSQrM
    CE 61: Elysian Shadows
    0 perc 65. rész Wes Wilson


    This week we're joined by Falco and Tyler, developers of the game Elysian Shadows. In addition to talking about their 2d/3d RPG, we ponder virtues of old game styles, contemplate the value of being grandfathered on Steam, and continue to allow Wes to talk about how he's MMO'd out.

    [MP3 AUDIO]


  • Elysian Shadows on Twitter
  • Falco on Twitter
  • Tyler on Twitter


  • Try out Loot Crate and support the show!


  • [LINK] Nintendo Earnings negative for the third year in a row
  • [LINK] Blizard profits fall 35%
  • [LINK] DOTA 2 players outnumber World of Warcraft subscribers
  • [LINK] Earth 2066 removed from Steam store for false advertising.
  • [LINK] Developers abandon unfinished game on Steam after selling 200,000 copies


  • For a video of this episode go to: http://youtu.be/xLJXtt9_Rxs
    CE 60: Phil Tibitoski
    0 perc 64. rész Wes Wilson


    This week Spencer makes a new best friend as Phil Tibitoski joins us in the volcano. In addition to talking about Octodad, we discuss YouTubers owning the games they play, the dollar per hour cost in games, and the need for variability in enemy camps.

    [MP3 AUDIO]


  • Phil on Twitter
  • Octodad


  • Try out Loot Crate and support the show!


  • [LINK] One Explanation Behind EA 'Destroying' Bullfrong
  • [LINK] YouTubers ask for a piece of game dev's profits to play their games
  • [VID] Game Theory: Flabby Bird, PewDiePie, and Pasta Sauce
  • [VID] Extra Credits: What is a Game?


  • For a video of this episode go to: http://youtu.be/e3boaKaP5lk
    CE 59: Dana Massey
    0 perc 63. rész Wes Wilson


    This week we're joined by Dana Massey of Rocket City Studios. In addition to discussing their game, Second Chance Heroes, we explore the world of 2048, we ponder the masochism of MMO development, and we pontificate on how Titanfall turns losers into winners and winners into losers.

    [MP3 AUDIO]


  • Dana on Twitter
  • Second Chance Heroes


  • [LINK] How Razer is reinventing the gaming PC, one insane project at a time
  • [LINK] Unreal Engine unveils new pricing structure
  • [LINK] 2048, Doge2048, Flappy 2048
  • [LINK] Sony reveals its vr system for PS4 and The new Occulus Rift is very cool
  • [LINK] SimCity finally gets an offline mode


  • For a video of this episode go to: http://youtu.be/Dc6womK94q4
    CE 58: Dejobaan Games
    0 perc 62. rész Wes Wilson


    This week, Ziba Scott returns to the volcano to discuss his work with Dejobaan games, makers of Drunken Robot Pornography and the upcoming Elegy for a Dead World. In addition to discussing the YOLO naming of DRP, we ponder whether we really want smart AI, what we're doing with our PC games, and whether crowd-sourced content is exploitative.

    [MP3 AUDIO]


  • Ziba on Twitter
  • Elegy for a Dead World
  • Dejobaan Games


  • [LINK] Maybe We Can't Handle Smart Enemies in Our Games
  • [LINK] When a Successful Game is a Failure
  • [LINK] We're Buying More PC Games Than We Can Play
  • [LINK] Comcast isn't letting customers watch HBO Go on Playstation


  • For a video of this episode go to: http://youtu.be/qdP8QrWHmUQ
    CE 57: Raphael van Lierop
    0 perc 61. rész Wes Wilson


    After a long absence, we are joined in the laboratory this week by Raphael van Lierop of Hinterland Studios. In addition to discussing his game, The Long Dark, we discuss the meaning of Flappy Bird, ponder the success of Games Workshop titles, and wonder at the emerging religions in Twitch Plays Pokemon.

    [MP3 AUDIO]


  • Raphael on Twitter
  • The Long Dark
  • Hinterland Games


  • [LINK] Flappy Bird creator pulls his game offline
  • [LINK] Nintendo terminating Wi-Fi service for DS and Wii
  • [LINK] Twitch Plays Pokemon nearly beats the game
  • [IMG] The Evolution of Religion in Twitch Plays Pokemon
  • [LINK] Ken Levine announce he is "winding down" Irrational Games


  • For a video of this episode go to: http://youtu.be/n80z1u_LyOo
    CE 56: Lorne Lanning
    0 perc 60. rész Wes Wilson


    Lorne Lanning, creator of Oddworld, steps into our laboratory to discuss his work with us. In addition to talking about Lorne's transition from film to games, we talk about breadcrumbs in MMOs, the imbecilic trolling of the gaming internet, and Spencer's New Year's insanity pact.

    [MP3 AUDIO]


  • Lorne on Twitter
  • Oddworld.Com


  • [LINK] Trolling group using virtually unheard of NTP attack to grind popular online games to a halt.
  • [LINK] Creative Assembly announces Alien: Isolation
  • [LINK] PlayStation Now will offer Netflix-like subscription options
  • [LINK] GDC Developers Choice Award Nominees
  • [LINK] Independent Games Festival awards finalists revealed


  • For a video of this episode go to: http://www.youtube.com/watch?v=yjXqvMh6pys
    CE 55: Steve Gaynor
    0 perc 59. rész Wes Wilson


    This week Steve Gaynor of Fullbright joins us in the volcano to talk about his incredibly successful indie game, Gone Home. As part of his initiation, we discuss the latest YouTube shenanigans, The cinematic value of a cinematic let's play, and the strategy of price drops.

    [MP3 AUDIO]


  • Steve on Twitter
  • Gone Home


  • [LINK] Eldritch
  • [VID] YouTube goes crazy with the new content-id system
  • [LINK] No Man's Sky
  • [LINK] Telltale's Game of Thrones
  • [LINK] Elder Scroll Online release date set at April 4th


  • For a video of this episode go to: http://www.youtube.com/watch?v=D3AlzZS91iM
    CE 54: Pixel Piracy
    0 perc 58. rész Wes Wilson


    This week we welcome Alex and Vitoli into the laboratory to talk about their new game, Pixel Piracy. In addition to discussing how they've offered their own game up as a torrent, we talk about the rights of streamers to play what they want, the relative indie-ness of gaming studios, and the true meaning of the poop deck.

    [MP3 AUDIO]


  • Alex on Twitter
  • Pixel Piracy


  • [LINK] Riot Games tries to limit games their streamers can play
  • [LINK] Microsoft tries to scavenge together good Xbox One numbers
  • [LINK] Is Crytek an indie developer?
  • [LINK] Top 10 indie games of 2013


  • For a video of this episode go to: http://www.youtube.com/watch?v=ZQqAK2SJmWo
    CE 53: Dean Tate
    0 perc 57. rész Wes Wilson


    We experiment this week with Dean Tate, creator of Captain Bubblenaut. We ponder the massive response turnout to buy the PS4, whether space combat can save a dying space game, and what can be considered "pay to win" in "Epic Loot".

    [MP3 AUDIO]





  • Dean on Twitter
  • Captain Bubblenaut



  • [LINK] 10 Reasons Why the PS4 is Better Than the Xbox One
  • [LINK] Valve to release virtual reality prototype
  • [LINK] Galactic Starfighter bringing space combat to Star Wars: The Old Republic


  • For a video of this episode go to: http://www.youtube.com/watch?v=vK7z-oy24TQ
    CE 52: Tim Lindsey
    0 perc 56. rész Wes Wilson


    Tim Lindsey of Xaviant joins us in the laboratory to discuss project development on Lichdom. In addition to talking about his game, we discuss whether Warlords of Draenor will revive the fanbase, how lasers and smoke machines can help playtesting, and the usefulness of dancing and horseriding in keeping a princess alive...

    [MP3 AUDIO]



  • Tim on Twitter
  • Xaviant

    SHOW SPONSORS:
  • PsychoChickenz: Did you have a wellspent youth? Join me as I replay the games I grew up with, as well as Minecraft, Terraria and more. http://youtube.com/PsychoChickenz

  • [LINK] The Humble Store is now open
  • [LINK] SSteam rises to 65 million active users
  • [LINK] Everything you need to know about Warlords of Draenor

  • For a video of this episode go to: http://www.youtube.com/watch?v=II5JrMNf53I
    CE 51: Davey Wreden
    0 perc 55. rész Wes Wilson


    This week we are joined by one of the creators of The Stanley Parable, Davey Wreden of Galactic Cafe! In addition to discussing his amazing new game, we address the arcane nature of Pokemon, whether fair use of video content finally has a champion, and the challenges of picking a price for a priceless experience.

    [MP3 AUDIO]


  • Davey on Twitter
  • Galactic Cafe

  • [LINK] Studio accused of blocking Youtube criticism
  • [LINK] SimCity may get an offline mode after all
  • [LINK] Steam Machine prototype specs


  • For a video of this episode go to: http://www.youtube.com/watch?v=fVoYL6y-4Pg
    CE 50: Dan Teasedale
    0 perc 54. rész Wes Wilson
    This week we welcome Dan Teasedale of No Goblin into the laboratory! In addition to discussing his rock star days with Harmonix, we consider the recent bevy of Valve announcements, the future of Super Drake Tracker, and the potential evil of social game IPOs.

    [MP3 AUDIO]



  • Dan on Twitter
  • No Goblin

  • SHOW SPONSORS:
  • PsychoChickenz: I replay old school games as well some new ones.

  • [LINK] Three big announcements from Valve this week
  • [LINK] PS Vita TV offering PS4 streaming in other rooms
  • [LINK] Ten Indie PC Games You Must Keep An Eye On

  • For a video of this episode go to: https://www.youtube.com/watch?v=ON1ENQ0qAS4

    CE 49: Joe Mirabello
    0 perc 53. rész Wes Wilson
    This week we welcome Joe Mirabello, creator of Tower of Guns into the laboratory! In this episode, we discuss the success of TellTale adventure games, Origin's return policy, and what we would do to fix Civ 5.

    [MP3 AUDIO]


  • Joe on Twitter
  • The Tower of Guns Greenlight page

  • [LINK]  Telltale Games hoping to follow up The Walking Dead with a game based on Fables
  • [LINK]  Origin now offers full refunds


  • For video of this episode go to: https://www.youtube.com/watch?v=Jsdgdg-TtY4

    CE 48: Kent Hudson
    0 perc 52. rész Wes Wilson
    This week we welcome Kent Hudson, creator of The Novelist into the laboratory! In this episode, we discuss the true point of the X-Bone, the balance between fun and art, and the idea of giving games we don't like any of our time.

    [MP3 AUDIO]



    For video of this episode go to: https://www.youtube.com/watch?v=dDg72_7Rnbk
    CE 47: Teddy Lee
    0 perc 51. rész Wes Wilson
    Welcome back to the laboratory! This week we're joined by Teddy Lee of Cellar Door Games, makers of Rogue Legacy. In addition to discussing how hard it is to work with his brother, we discuss the concept of cinematic games, we cover the apparent inevitability of Ouya failure, and we show each other on this doll where the Steam sale touched us.

    [MP3 AUDIO]


  • Cellar Door Games on Twitter
  • Cellar Door Games

  • [LINK] Nintendo claims a majority of gamers can't finish SMB 1-1
  • [LINK] Ouya has no hit games so far
  • [LINK] The harsh reality if indie game success

  • CE 46: Ben Prunty
    0 perc 50. rész Wes Wilson
    This week, music fills the laboratory as we welcome Ben Prunty, composer of the music of FTL and Gravity Ghost. In this episode we discuss the ubiquity of in-game stores, the mindset of the gaming DDoS, and the relative overhype of Naughty Dog.

    [MP3 AUDIO]


  • Ben Prunty on Twitter
  • Ben Prunty Music

  • [LINK] Blizzard confirm in-game store for World of Warcraft
  • [LINK] Hackers deserve some of the blame for costly gaming industry
  • [LINK] Six games that put insane detail into stuff you didn't notice
  • [LINK] WiiU's ZombieU was not profitable
  • [LINK] Microsoft allegedly tried to acquire Zynga
  • CE 45: Brad Muir & Massive Chalice
    0 perc 49. rész Wes Wilson
    This week, Brad Muir, our guest from episode #1 of Core Elements, returns to the show! In addition to discussing his recently crowd-funded game, Massive Chalice, we discuss the legal destruction of digital property, the omnipresent fear of a digital store's collapse, and the deep, deep rabbit hole of Xcom.

    [MP3 AUDIO]


  • Brad Muir on Twitter
  • Massive Chalice

  • [LINK] Eve Players destroy $19k worth of items in-game
  • [LINK] Darkspore DRM issues prevent people from playing
  • [LINK] Head of Xbox moves to Zynga
  • [VID] Minecon 2013 officially announced

  • CE 44: Joe McDonagh
    0 perc 47. rész Wes Wilson
    After an extended absence, we return to laboratory with Joe McDonagh, founder of Blue Manchu. In addition to discussing his game project, Card Hunter, we look into the slaughter of Microsoft at E3, the curious case of Peggle's popularity, and the stressful steps into indie game development.

    [MP3 AUDIO]

    CE #43: Todd Harris
    0 perc 46. rész Wes Wilson
    This week we're joined in the Laboratory by Hi-Rez co-founder and COO, Todd Harris. In this episode we discuss Smite, Tribes, the difficult communities they appeal to, and the nature of designing free-to-play games. We also learn how to monetize griefing and discuss the usefulness of Steam Greenlight.

    [MP3 AUDIO]

    CE 42: Monaco and Andy Schatz
    0 perc 45. rész Wes Wilson
    Andy Schatz joins us again from the whirlwind of his upcoming Monaco: What's Yours is Mine release! For the episode (that answers the ultimate question of life, the universe, and everything), we discuss slices of gum, the curious violence of Bioshock Infinite, and question the death of the personal twitter account.

    [MP3 AUDIO]

    CE 41: Alan Wilson
    0 perc 43. rész Wes Wilson
    Alan Wilson, Vice-President of Tripwire Interactive, joins us this week in the laboratory. In addition to discussing Killing Floor and Red Orchestra, we talk about the value of community input into game design, the balance between the ESRB and regulation, and how we are all going to be MLG-pro

    [MP3 AUDIO]

    CE 40: Michael McMain
    0 perc 41. rész Wes Wilson
    Xaviant CEO, Michael McMain joins us this week on the show. In addition to discussing their work in progress, Lichdom, we discuss the place of consoles in the gaming universe, the inescapable siren call of Skyrim, and the big gay planet of The Old Republic. Skype was particularly cruel to the audio quality this week, so please pardon the hiss.

    [MP3 AUDIO]

    CE 39: Erin Robinson
    0 perc 40. rész Wes Wilson
    For our first episode of the new year, Erin Robinson is our guest in the Laboratory! In addition to talking about Gravity Ghost, we ask her about her technological influence, her path to indie development, and whether Spencer should make a game about words or insects.

    [MP3 AUDIO]

    CE 38: Robert Moran
    0 perc 39. rész Wes Wilson
    Robert Moran, of URealms fame, joins us this week in the laboratory! Here off his whirlwind Kickstarter tour, Robert shares his gaming wit and wisdom with us. In this episode we discuss the dubious connection between popularity and income, the ramifications of Warcraft questing, and the untimely undeath of the $15 subscription model.

    [MP3 AUDIO]

    CE 37: Eric Zimmerman
    0 perc 38. rész Wes Wilson
    This week we are joined by Eric Zimmerman, founder of GameLab and author of Rules of Play. In this episode we discuss how games are becoming integral to our entire life experience, the reason behind our lack of female game developers, and why sex in video games feels so dirty, dirty, and wrong.

    [MP3 AUDIO]

    CE 36: Ziba Scott
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    This week we are once again sans Spencer, but we have with us Ziba Scott, the independant game designer behind Girls Like Robots. In this episode we discuss PS3 hostility towards hackers, the siren song of MMOs, and the curious nostalgia of gaming manuals.

    [MP3 AUDIO]

    CE 35: Mike Rugnetta
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    This week we are joined by Mike Rugnetta of PBS Idea Channel! Sharing with us his unique intellectual angle on media, we cover topics about myopic gaming choices, the value of open-sourced hardware, and experiencing the unexperiencable.

    [MP3 AUDIO]

    CE 34: Josh Tsui
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    This week we bring Josh Tsui into the laboratory! President of Robomodo, makers of the newest games in the Tony Hawk series, Josh joins us in a lively discussion of monetized videos, mobile gaming vs. desktop gaming, and the tough line to talk between nostalgia and innovation!

    [MP3 AUDIO]

    CE #33: Scott McMillan
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    This week, Scott Macmillan of MacGuffin Games joins Core Elements to talk about his studio, it's death, and subsequent resurrection. In addition to discussing our Warcraft problems, we'll cover the magic of Hero Academy, the balance between art and money in gaming, and the curious desire to escape gaming.

    [MP3 AUDIO]

    CE #32: Brendon Chung
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    This week we are joined by Brendon Chung of Blendo Games. Brendon has made such fantastic titles as Atom Zombie Smasher, Gravity Bone, and Flotilla. In this episode, we discuss the use of descriptive adjectives in game titles, the dubious merit of new console hardware, the worth of sex in gaming, and the quality of Spencer's internet connection.

    [MP3 AUDIO]

    CE #31: Dan Silvers Reprise
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    Dan Silvers returns to the Laboratory for a new round of experiments! In this episode, we discuss the waning Blizzard love, Microsoft's fear of Steam, and the unawesomeness of Awesomenauts. The audio this week was not recorded locally and had to be recovered from Twitch... so please forgive the poor quality.

    [MP3 AUDIO]

    CE #30: Roger Craig Smith
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    This summer has seen a terrible drought for booking guests, but it appears the fall has graced us with more open schedules! This week, we welcome Roger Craig Smith, voice actor supreme! On top of doing the voices of Ezio from Assassin's Creed, he's know as the voice of Sonic the Hedgehog, Chris Redfield, and a host of other characters in animation and gaming. In this episode, we discuss the creation of social networks, how to figure out if your stand-up career is doomed, and why we want to slap Nolan North.

    [MP3 AUDIO]

    CE #29: Ron Gilbert & Chad Dawson
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    Double Fine graces the laboratory with more of it's excellent game creators! This week we welcome the dubiously ubiquitous Ron Gilbert, of Maniac Mansion and Monkey Island fame, and Chad Dawson, lead programmer on The Cave and AI developer for over a decade. Additionally, although Spencer was getting his face operated on (thank god!), Eric Fullerton offered to fill in! In this episode, we discuss the chick-magnet capabilities of classic computers, the ever-present question of why anyone makes an MMO, and whether SCUMM can leave a mark.

    [MP3 AUDIO]



    CE #28: Kevin Dent
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    We finally get Kevin Dent into the lab to dissect his opinions on a wide array of industry subjects! This week we discuss Rekoil, 38 Studios and Radical games, the excesses and failures of E3, and the real reason Cliff Bleszinski won't reply to your clever tweets.

    [MP3 AUDIO]



    CE #27: Andy Gavin
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    This week, Andy Gavin, co-founder of Naughty Dog and all-around renaissance-geek, joins us in the lab. We talk about the schism between writing and gaming, the horrible reality of incubi and succubi, the curious case of 38 Studios, Diablo, Diablo, Diablo, and Diablo.


    SPECIAL NOTE: Despite what is stated in this episode, Kevin Dent will not be a guest next week due to E3. He is joining us the following week.

    [MP3 AUDIO]



    CE #26: Jeff Vogel
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    This week we welcome Jeff Vogel of Spiderweb Software, makers of a wide catalog of indie RPG games. In addition to learning how much Jeff loves money, we revisit Spencers love of Bioware, we discover how disgusted Wes is with Venetian canals, and we find out how all three despise one common question.

    [MP3 AUDIO]



    CE #25: Luke Peterschmidt
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    Welcome back to the laboratory! We've spent weeks in the lab cooking up a new experiment, and this week we bring you Luke Peterschmidt of Fun to 11. Luke is a prolific board game designer, and we had the privilege of meeting him at Minecon. In this episode we discuss naked vomitous piles of exploding zombies, Spencer's hatred of Kickstarter, and we ask Luke what it's like at the bottom of the barrel.

    [MP3 AUDIO]



    CE #24: Zach Barth
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    This week we feature Zach Barth of Zachtronics Industries, maker of Space Chem! In addition to discussing how his game has become a truly terrifying behemoth of awesomeness, we talk about whether one can steal his way into Mordor, the relative success of Infiniminer, and how Japanese games are sucky... or not sucky... depending on who you are listening to.

    [MP3 AUDIO]



    CE #23: Daniel Cook
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    My fanboy fascination with Triple Town has finally struck gold! This week we welcome Daniel Cook of Spryfox! Although he can't really talk about the ongoing lawsuit, he can talk to us about the other pressing matters of today... the meritocracy of flash portals, the validity of Guild Wars 2 reporting, and the changing paradigm of ever-updating games.

    [MP3 AUDIO]



    CE #22: Michael Pachter
    0 perc 23. rész Wes Wilson

    This week we welcome Michael Pachter, game industry analyst extraordinaire with Wedbush Securities. Michael is known for his insight into the business of games and currently hosts a show on Game Trailers called Pach Attack. In this episode, we discuss the way THQ has done the right thing all the way to the poor house, how MMO subscription models may take over your FPS, and what we can expect from the unholy union between Notch and Tim Schafer.

    [MP3 AUDIO]



    CE #21: Lexie & Terence
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    This week we are joined by Lexie and Terence of Hitbox Team, makers of the stylistic platformer, Dustforce. In this episode, we discuss the audacity of cloning, the evil alliance of Tim Schafer and Notch on Psychonauts 2, and the curious case of old game sales. We had some pretty serious Skype issues this week, so please forgive our audio difficulties.

    [MP3 AUDIO]



    CE #20: Kellee Santiago
    0 perc 21. rész Wes Wilson

    This week we are joined by Kellee Santiago, co-founder of That Game Company... makers of Flower, Flow, and Journey. In this episode, we discuss whether Lineage is too old to be relevant, cognitive dissonance as it applies to saving the world, ethical considerations of game cloning, and how much Space Chem sandbox mode terrifies us.

    [MP3 AUDIO]



    CE #19: Edmund McMillen
    0 perc 20. rész Wes Wilson

    This week's guest is Isaac and Meat Boy creator, Edmund McMillen! We discuss the ideological dipoles of Bioshock and Stalker, the philosophical merit of Zynga games, the inevitable decay of Mario Cart, and the stigmatic childhood of Wes and Spencer.

    We experienced some technical difficulties on the recording of this week's episode, so pardon the audio quality and the delayed release.

    [MP3 AUDIO]



    CE #18: Jeff Roberts
    0 perc 19. rész Wes Wilson

    This week's guest is Jeff Roberts of RAD Game Tools. Jeff gives us a unique look into developing for developers, as well as sharing with us multiple decades worth of experience in the business of games. Topics include the mysterious alien artifacts one finds on flagpoles, the social ramifications of repulsive logos, and the bizarre world of Everquest fiction.

    [MP3 AUDIO]



    CE #17: Jonathan Blow
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    Jonathan Blow of Braid fame joins us for our first episode of 2012. Taking time out from his latest project, The Witness, Jonathan talks with us about how cheating is not really cheating, what all these MMOs are trying to pull off, and whether we should ever use the word pretentious again. We are ringing in the new year with a spectacular new episode. Join us!

    [MP3 AUDIO]



    CE #16: Andrew Greenberg
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    This week we're joined by Andrew Greenberg, probably one of the most prolific game designers we've gotten to interview. Andrew was one of the original White Wolf developers of Vampire: The Masquerade, worked on video games that span from Emperor of the Fading Suns to Mall Tycoon, and is a director of SIEGE, a southern game development conference. In this episode, we discuss the pitfalls of the ESRB, the lethality of latex pleasure devices, and the relative worth of game developers in comparison to lawyers.

    [MP3 AUDIO]



    CE #15: Benjie of Hi-Rez
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    This week we're joined by Benjie Freund, sound designer for Tribes Ascend at Hi-Rez Studios. In this episode, we discuss Spencer's Game of the Year, how blacksmithing and saving the world are not mutually exclusive, and what sounds drive the sound guys batty.

    [MP3 AUDIO]



    CE #14: Brian "Psychochild" Green
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    This week's show features Brian Green of Namaste Entertainment. In this episode, we discuss the past, present and future of MMOs, Brian's change of heart regarding user generated content, and repeat the word Skyrim a preposterous number of times. Spencer is sick as a dog, so Eric Fullerton joins us as a guest host.

    [MP3 AUDIO]



    CE #13: Jason Wishnov
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    This week's show features Jason Wishnov of Iridium Entertainment, developers of Sequence. In this episode, we discuss the relative complexity of checkers, the horrors of not getting acting credits, and the hidden secrets of the game journalist IRC channel. Additionally, we reanimate FreQuency and discuss the past, present and future of rhythm gaming.

    [MP3 AUDIO]



    CE #11: Markus Beutel
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    After a two week break for vacation and the DWPP, we're BACK! This week we're joined by Markus Beutel, the designer of the Civilization NiGHTS mod for Civ 5. In this episode, we discuss linear RPGs, the atmospheric uncanny valley, and our universal distaste for stacked military units.

    [MP3 AUDIO]



    CE #10: Andy Schatz
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    Andy Schatz of Pocketwatch Games joins us for our longest show to date! In this episode we discuss the potential for a console RTS, the social contribution of game reselling, and the target market for casual sim games. We also dig into Andy about his upcoming game, Monaco, and get stonewalled for a release date.

    [MP3 AUDIO]



    CE #9: Lisa Brown
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    This week we're joined by Lisa Brown, part of the Insomniac team that worked on Resistance! In this episodes we discuss what we'd like to be when we grow up, the value of class action lawsuits, and the upcoming "gay patch" in SW:TOR.

    [MP3 AUDIO]



    CE #8: Brian Weissman
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    CE #7: Greg Kasavin
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    Greg Kasavin of Supergiant Games join us this week. Their first game, Bastion, has been a favorite of critics and fans alike. We discuss the difficulty portraying story in games, the faustian specifications for good press, and the inspirations behind Bastion. Parappa the Rapper also joins us from beyond the grave.

    [MP3 AUDIO]



    CE #6: Joey Betz of Armor Games
    0 perc 7. rész Wes Wilson

    This week we welcome Joey Betz from Armor Games! We discuss flash game development, the worth of gamification, and the value of elephants in games. Additionally, we reanimate Space Quest for a quick trip out the airlock.

    [MP3 AUDIO]



    CE #5: Borut & Ben
    0 perc 6. rész Wes Wilson

    Ben Vance and Borut Pfeiffer of Haunted Temple Games join us to talk about their upcoming XBLA release, Skull of the Shogun. In this episode we discuss gaming company kerfuffles, the foreign language that is WoW, and we reanimate a Troika classic, Vampire: the Masquerade - Bloodlines.

    [MP3 AUDIO]



    CE #4: Dan Silvers
    0 perc 5. rész Wes Wilson

    Dan Silvers joins us from Lantana Games, where they are working diligently on "Children of Liberty". In this episode, we discuss the controlversy of used game sales, the ups & downs of kickstarters, and the demise of the space flight combat sim.

    [MP3 AUDIO]



    CE #3: Eka of Uber
    0 perc 4. rész Wes Wilson

    This week we talk to Chandana Ekanayake of Uber Entertainment, but he just goes by Eka. For this episode, we're celebrating the birthday of Monday Night Combat! It's one year old, and well worthy of getting a nice present for.

    Maybe you should buy it a nice game... like an RTS...

    [MP3 AUDIO]


    CE #1: Brad Muir
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    Today we experiment on Brad Muir of Double Fine Productions, the Lead Developer on Trenched! We get to talk about sexy cooking, the wisdom of bad-mouthing publishers, and the value of robot smoking arms.

    [MP3 AUDIO]



    CE #0: The Beginning
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    Here it is! The introductory episode of Core Elements! If you have any questions about what this show is going to be, this should answer them. If it doesn't, listen to Episode 1!


    [MP3 AUDIO]


    Core Elements Episodes are now Being Posted on YouTube!
    0 perc 48. rész
    Nevermind the Bollocks
    0 perc 44. rész

    The next few weeks are going to be very trying for Wes, with the imminent birth of his latest and upcoming PAX East trip. Spencer has been a bit out of commission due to some family developments. With these in mind, it's highly unlikely that any new episodes will be released in the next few weeks. That COULD change, but it's quite difficult to book guests when your baby could be born at any minute.

    Please keep tuned, this podcast is not dead... and we do have some open invitations to some amazing guests in the future!

    Good Reviews are Rocket Fuel
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    I cannot describe how incredible it is when people "get" your show. Thank you, folks!
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