Magic: The Gathering Drive to Work Podcast

Magic: The Gathering Drive to Work Podcast

Magic: The Gathering Head Designer Mark Rosewater shares stories, insights, and more while driving to work. Listen in and learn more about Magic!

Mark Rosewater Games & Hobbies 820 rész
#820: Legendary Artifacts, Part 1
31 perc 820. rész Mark Rosewater
In this podcast, I share card-by-card stories about various legendary artifacts.
#819: Champions of Kamigawa with Brian Tinsman
30 perc 819. rész Mark Rosewater
I sit down with former Magic designer Brian Tinsman to talk about the design of Champions of Kamigawa.
#818: From the Vault
32 perc 818. rész Mark Rosewater
In this podcast, I talk about the From the Vault product line.
#817: Invasion with Bill Rose
32 perc 817. rész Mark Rosewater
I sit down with the senior vice president of tabletop Magic, Bill Rose, to talk about the design of Invasion.
#816: Innistrad with Erik Lauer
32 perc 816. rész Mark Rosewater
I was the lead designer for original Innistrad, and Erik was the lead developer. I have Erik on my podcast to talk about the making of the set.
#815: Trivia – Longest Names
31 perc 815. rész Mark Rosewater
This is another of my trivia podcasts where you try to guess the card I'm talking about before I reveal it. The topic? The longest names in Magic. (This is a companion to my shortest names trivia podcast last week.)
#814: Trivia – Shortest Names
30 perc 814. rész Mark Rosewater
This is another of my trivia podcasts where I give clues and you try to guess the card before I reveal it. This podcast's topic—the shortest names in Magic.
#813: TSP with Aaron Forsythe
32 perc 813. rész Mark Rosewater
Aaron Forsythe and I share memories about working on the design of Time Spiral.
#812: Timeshifted Sheets
31 perc 812. rész Mark Rosewater
I talk about the creation and design of the timeshifted sheets from Time Spiral, Planar Chaos, and Future Sight.
#811: Mark Tedin
35 perc 811. rész Mark Rosewater
In this podcast, I interview longtime Magic artist Mark Tedin.
#810: Arabian Nights with Richard Garfield, Part 2
35 perc 810. rész Mark Rosewater
This is part two of a two-part podcast where I interview Richard Garfield about the design of Arabian Nights, Magic's very first expansion.
#809: Arabian Nights with Richard Garfield, Part 1
30 perc 809. rész Mark Rosewater
This is part one of a two-part podcast where I interview Richard Garfield about the design of Arabian Nights, Magic's very first expansion.
#808: Evan Erwin
30 perc 808. rész Mark Rosewater
I interview Evan Erwin, a longtime creator of Magic content.
#807: Angels, Part 2
34 perc 807. rész Mark Rosewater
In this podcast, I continue to share design stories about various Angel cards.
#806: Angels, Part 1
31 perc 806. rész Mark Rosewater
In this podcast, I begin from Alpha and start talking about Angel cards and their design.
#805: Olivia Gobert-Hicks
32 perc 805. rész Mark Rosewater
In this podcast, I interview Olivia Gobert-Hicks to talk about Commander, cosplaying, and the Magic community.
#804: Luis Scott-Vargas
29 perc 804. rész Mark Rosewater
In this podcast, I interview Pro Tour Hall of Famer Luis Scott-Vargas who has worn many hats over the years.
#803: Kaldheim, Part 2
30 perc 803. rész Mark Rosewater
This is part two of a two-part series on the design of Kaldheim.
#802: Kaldheim, Part 1
31 perc 802. rész Mark Rosewater
This is part one of a two-part series on the design of Kaldheim.
#801: Graham Stark
35 perc 801. rész Mark Rosewater
In this podcast, I interview Graham Stark of Loading Ready Run. We talk about his and LRR's interactions with Magic.
#800: Charlie Catino
31 perc 800. rész Mark Rosewater
In this podcast, I interview Charlie Catino, one of the original Alpha playtesters and longtime Wizards of the Coast employee.
#799: Planar Chaos Colorshifted Cards, Part 2
32 perc 799. rész Mark Rosewater
This is the second of a two-part series talking about the 45 colorshifted cards in Planar Chaos. I talk about which cards they were colorshifted from and why they were in the set. I also talk about which ones were us testing changes for the future.
#798: Planar Chaos Colorshifted Cards, Part 1
28 perc 798. rész Mark Rosewater
This is the first of a two-part series talking about the 45 colorshifted cards in Planar Chaos. I talk about which cards they were colorshifted from and why they were in the set. I also talk about which ones were us testing changes for the future.
#797: Randy Buehler
31 perc 797. rész Mark Rosewater
In this podcast, I interview Randy Buehler, member of the Pro Tur Hall of Fame and former R&D member.
#796: Green-Blue Philosophy
30 perc 796. rész Mark Rosewater
This is number ten in my ten-part series on the philosophies of two-color pairs. In this podcast, I talk green-blue.
#795: Matt Cavotta
32 perc 795. rész Mark Rosewater
In this podcast, I interview Matt Cavotta, a man who has worn many Magic hats over the years.
#794: Trivia – Big Creatures
33 perc 794. rész Mark Rosewater
This is a trivia column where I give clues about the biggest creatures in the game's history and you guess who they are.
#793: Mike Elliott
37 perc 793. rész Mark Rosewater
In this podcast, I interview Mike Elliott, a prolific Magic designer from back in the day.
#792: George Fan
34 perc 792. rész Mark Rosewater
In this podcast, I interview George Fan, creator of Plants vs. Zombies. I talk with him about his love of Magic and his year spent on the Magic design team.
#791: Antiquities, Part 2
30 perc 791. rész Mark Rosewater
This is part two of a two-part series on the design of Antiquities, Magic's second-ever expansion, where I talk about how the set got made and then go through the design of every card.
#790: Antiquities, Part 1
33 perc 790. rész Mark Rosewater
This is part one of a two-part series on the design of Antiquities, Magic's second-ever expansion, where I talk about how the set got made and then go through the design of every card.
#789: Brian David-Marshall
32 perc 789. rész Mark Rosewater
In this podcast, I interview Brian David-Marshall on the many roles he's played in Magic, from tournament organizer and store owner to commentator and Magic historian.
#788: 25 Years
32 perc 788. rész Mark Rosewater
October 30, 2020 was my 25th anniversary of working at Wizards. In this podcast, I talk about the many things I've done in those 25 years.
#787: Henry Stern
30 perc 787. rész Mark Rosewater
In this podcast, I interview Henry Stern, a longtime member of R&D and former pro player.
#786: Oozes
33 perc 786. rész Mark Rosewater
Magic has 32 Oozes. (I'm not talking about you, Changelings.) I talk about all of them.
#785: Scott Larabee
30 perc 785. rész Mark Rosewater
In this podcast, I interview Scott Larabee, the esports senior league operations manager. We talk about his many years of running tournaments.
#784: It's All Magic
30 perc 784. rész Mark Rosewater
I talk about an issue that's near and dear to my heart: how to make the Magic community even better.
#783: Jules Robins
33 perc 783. rész Mark Rosewater
In this podcast, I interview Jules Robins, an R&D designer who's worked on numerous products and is the lead set designer of both Commander Legends and Dungeons & Dragons: Adventures in the Forgotten Realms (we only talk a little about his two set leads, as neither is out yet).
#782: Red-White
29 perc 782. rész Mark Rosewater
This is the ninth podcast in my two-color philosophy series. I talk all about red and white.
#781: Ken Nagle
31 perc 781. rész Mark Rosewater
In this podcast, I interview Ken Nagle, runner-up of the first Great Designer Search and longtime R&D member.
#780: Four-Color Factions
31 perc 780. rész Mark Rosewater
This topic started from a question on my blog talking about the difficulty in designing four-color faction worlds and sets.
#779: Worth Wollpert
30 perc 779. rész Mark Rosewater
In this podcast, I interview Worth Wollpert and talk about his time in Magic R&D and running Magic Online.
#778: Evergreen Origins
30 perc 778. rész Mark Rosewater
This is another of my trivia podcasts. This time I look at all the current evergreen keywords (all 35 of them) and have you guess whether they were used and named in Alpha, started but not named in Alpha, or started and named after Alpha.
#777: Elaine Chase
32 perc 777. rész Mark Rosewater
In this podcast, I interview Elaine Chase who has held many jobs with Magic over the years, including working in R&D, brand, and esports.
#776: Zendikar Rising
34 perc 776. rész Mark Rosewater
I tell the story of Zendikar Rising's design.
#775: Rachel Agnes
31 perc 775. rész Mark Rosewater
In this podcast, I interview Rachel Agnes, Magic brand manager. What does she do and how did she come to do it? Listen in and find out.
#774: Replies with Rachel #5
36 perc 774. rész Mark Rosewater
Before Rachel heads back to college, I thought it would be fun to do another mailbag podcast with her.
#773: Adam Prosak
32 perc 773. rész Mark Rosewater
In this podcast, I interview Adam Prosak, a Magic designer who most recently led the set design for Core Set 2021.
#772: Making Magic in the Pandemic
32 perc 772. rész Mark Rosewater
Curious how COVID has affected the making of Magic? That's my topic for this podcast.
#771: Corey Bowen
30 perc 771. rész Mark Rosewater
In this podcast, I interview Corey Bowen, a current member of R&D, one who focuses on Commander design.
#770: Ikoria, Part 2
32 perc 770. rész Mark Rosewater
In this podcast, I finish telling the in-depth story of Ikoria's design.
#769: Jim Lin
31 perc 769. rész Mark Rosewater
In this podcast, I talk with designer Jim Lin, one of the original Alpha playtesters and longtime R&D member.
#768: Ikoria, Part 1
30 perc 768. rész Mark Rosewater
In this podcast, I begin telling the in-depth story of Ikoria: Lair of Behemoths's design.
#767: Ethan Fleischer
33 perc 767. rész Mark Rosewater
In this podcast, I talk with designer Ethan Fleischer about all the premier sets he's led or co-led the design for.
#766: Black-Green
30 perc 766. rész Mark Rosewater
The pandemic is lasting a little longer than expected, so I've decided to have one podcast interview a week and have the other be similar to the old solo podcasts where I talk about Magic design. Today is another in my two-color philosophy series. In this podcast, I talk about black-green.
#765: Graeme Hopkins
31 perc 765. rész Mark Rosewater
In this podcast, I talk with Graeme Hopkins, one of the finalists from the first Great Designer Search and someone who currently works on Magic: The Gathering Arena.
#764: Brian Schneider
28 perc 764. rész Mark Rosewater
In this podcast, I talk with Brian Schneider, former Magic head developer. We talk about the many sets he worked on during his time at Wizards.
#763: Witney Williams
29 perc 763. rész Mark Rosewater
In this podcast, I talk with Witney Williams, the director of global events. She and I talk about all the things that go into running large Magic events.
#762: Mike Turian
35 perc 762. rész Mark Rosewater
In this podcast, I talk with Mike Turian, Pro Tour Hall of Famer and coworker. I talk with him about his time working as a Magic developer and his current job as principal product designer. What is that? Listen and learn.
#761: Devin Low
31 perc 761. rész Mark Rosewater
In this podcast, I talk with Devin Low, former Magic head developer, about his time working on Magic.
#760: Shivam Bhatt
30 perc 760. rész Mark Rosewater
In this podcast, I talk with Shivam Bhatt about his role with Commander and his podcast.
#759: Sheldon Menery
37 perc 759. rész Mark Rosewater
In this podcast, I talk with Sheldon Menery about his days of judging and his role in helping to create the Commander format.
#758: Doug Beyer
31 perc 758. rész Mark Rosewater
Doug just celebrated his 20th year at Wizards, so I had him on the podcast to talk all about his work on the Creative team.
#757: Brian Hacker
35 perc 757. rész Mark Rosewater
In this podcast, I talk with Brian Hacker about his time on the Pro Tour and how he and other Magic pros ended up on MTV.
#756: Chris Pikula
32 perc 756. rész Mark Rosewater
In this podcast, I talk with Chris Pikula about the Pro Tour and what it's like to win a Magic Invitational.
#755: Dave Humpherys
32 perc 755. rész Mark Rosewater
In this podcast, I talk with Dave Humpherys about the Pro Tour and all the sets he's led.
#752: April King
33 perc 752. rész Mark Rosewater
In this podcast, I talk with April King about the challenges of keeping a Magic database and about the community of Magic Twitter.
#751: Christine Sprankle
32 perc 751. rész Mark Rosewater
In this podcast, I talk with Christine Sprankle, one of the best-known Magic cosplayers.
#750: Skaff Elias
30 perc 750. rész Mark Rosewater
This week's podcast is an interview with Skaff Elias, one of the original playtesters and a longtime Wizards employee.
#749: Jimmy Wong and Josh Lee Kwai
32 perc 749. rész Mark Rosewater
In this podcast, I talk with Jimmy and Josh, hosts of The Command Zone and Game Knights.
#748: Blake Rasmussen
30 perc 748. rész Mark Rosewater
In this podcast, I talk with Blake Rasmussen, one of the people in charge of communications for Magic.
#747: Dawn Murin
32 perc 747. rész Mark Rosewater
In this podcast, I talk with Dawn Murin, one of the art directors for Magic.
#746: Brian Tinsman
34 perc 746. rész Mark Rosewater
Brian Tinsman spent many years designing Magic cards and led sets like Rise of the Eldrazi and Time Spiral. He and I chat.
#745: Matt Tabak
33 perc 745. rész Mark Rosewater
I talk with editor Matt Tabak.
#744: Erik Lauer
30 perc 744. rész Mark Rosewater
Erik is my equivalent in set design. He and I talk about our many years of making Magic together.
#743: Mark Heggen
32 perc 743. rész Mark Rosewater
I talk to product architect Mark Heggen to explain how he got into the game and just what exactly he does for Magic.
#740: Meghan and Maria
31 perc 740. rész Mark Rosewater
In this podcast, I talk to Meghan Wolf and Maria Bartholdi of Good Luck, High Five.
#739: The Professor
31 perc 739. rész Mark Rosewater
In this podcast, I talk to Brian Lewis (aka The Professor) of Tolarian Community College.
#738: Donald Smith Jr.
30 perc 738. rész Mark Rosewater
Donald Smith Jr. is a member of the Play Design team, and I talk with him about what Play Design does.
#737: Richard Garfield
33 perc 737. rész Mark Rosewater
For years, this has been the number-one request for a carpool guest for the podcast, but as Richard doesn't live near me, nor work at Wizards anymore, it's been an unobtainable goal. Thus, he seemed like a great guest for my at-home edition where I could call him on the phone. Richard and I talk about the design of Alpha.
#734: Chris Mooney
32 perc 734. rész Mark Rosewater
I also interview Chris who is another GDS3 alum and another person I work closely with on the Vision Design team. As with Ari, we talk about what it's like being a Magic player from the outside who became an insider.
#733: Ari Nieh
32 perc 733. rész Mark Rosewater
In another of my interview series, I interview Ari Nieh, winner of the Great Designer Search 3 and someone I work closely with on the Vision Design team. We talk about his early days of Magic, GDS3, and what it's like to work in R&D.
#732: Annie Sardelis
30 perc 732. rész Mark Rosewater
In this podcast, I'm interviewing Annie Sardelis, one of the members of the Creative team.
#731: Aaron Forsythe
30 perc 731. rész Mark Rosewater
In this podcast, I'm interviewing my boss and longtime Magic collaborator, Aaron Forsythe.
#730: Michael Ryan, Part 2
35 perc 730. rész Mark Rosewater
This podcast is part 2 of my interview with Michael Ryan. We continue talking about the making of the Weatherlight Saga.
#729: Michael Ryan, Part 1
32 perc 729. rész Mark Rosewater
I've started recording "Drive to Work" from home due to the pandemic, so I decided to use the opportunity to do something that's hard to do in the car, interview people over the phone. This podcast is part one of a talk I have with Michael Ryan, my fellow co-creator of the Weatherlight Saga. We talk about how we made the story, including many of the characters.
#728: Theros Beyond Death Cards, Part 5
31 perc 728. rész Mark Rosewater
This is the fifth part of a series (of five) of card-by-card design stories from Theros Beyond Death.
#727: Theros Beyond Death Cards, Part 4
29 perc 727. rész Mark Rosewater
This is the fourth part of a series (of five) of card-by-card design stories from Theros Beyond Death.
#726: Blue-Red
36 perc 726. rész Mark Rosewater
This is another podcast in my two-color philosophy series. This time, I talk blue-red.
#725: Theros Beyond Death Cards, Part 3
31 perc 725. rész Mark Rosewater
This is the third part of a series (of five) of card-by-card design stories from Theros Beyond Death.
#724: Theros Beyond Death Cards, Part 2
40 perc 724. rész Mark Rosewater
This is the second part of a series (of five) of card-by-card design stories from Theros Beyond Death.
#723: Theros Beyond Death Cards, Part 1
47 perc 723. rész Mark Rosewater
This is the first part of a series (of five) of card-by-card design stories from Theros Beyond Death.
#722: Top 10 Blocks
33 perc 722. rész Mark Rosewater
In this podcast, I talk about what I consider to be my top 10 Magic blocks.
#721: White-Black
39 perc 721. rész Mark Rosewater
This podcast is another in my two-color philosophy series. This time, I start talking about my first enemy color pair, white-black.
#720: What Was in Alpha
34 perc 720. rész Mark Rosewater
This is another trivia podcast. I ask about elements of Magic and see if you can identify whether it was part of Magic at the start of the game back in Alpha.
#719: Broadwaycon 2020
40 perc 719. rész Mark Rosewater
My eldest daughter and I traveled to New York City to attend Broadwaycon. This podcast talks all about it and how it made me rethink how I do Magic design.
#718: Green-White
49 perc 718. rész Mark Rosewater
This is part five in my ten-part series on two-color philosophies. In this podcast, I talk about green-white.
#717: Making Un- Cards
54 perc 717. rész Mark Rosewater
In this podcast, I talk about the challenges of making silver-bordered cards.
#716: Unsanctioned, Part 2
44 perc 716. rész Mark Rosewater
This is part two of a two-part series on the design of Unsanctioned. In it, I walk through the designs of all sixteen of the new cards.
#715: Unsanctioned, Part 1
49 perc 715. rész Mark Rosewater
This is part one of a two-part series on the design of Unsanctioned. In it, I walk through the designs of all sixteen of the new cards.
#714: Red-Green
50 perc 714. rész Mark Rosewater
This podcast is another in my two-color philosophy series.
#713: Head-to-Head – Commander, Part 2
33 perc 713. rész Mark Rosewater
This podcast is part two of a two-part series on a Head-to-Head I did on Twitter about possible changes to the Commander format.
#712: Theros Beyond Death
37 perc 712. rész Mark Rosewater
In this podcast, I talk about the design of Theros Beyond Death.
#711: Head-to-Head – Commander, Part 1
43 perc 711. rész Mark Rosewater
This podcast is part one of a two-part series on a Head-to-Head I did on Twitter about possible changes to the Commander format.
#710: Success Paralysis
53 perc 710. rész Mark Rosewater
In this podcast, I talk about a phenomenon known as success paralysis where being successful can discourage you from embracing change.
#709: Black-Red
35 perc 709. rész Mark Rosewater
This is another in my two-color philosophy series. This time I talk black-red.
#708: Tempest Cards, Part 4
43 perc 708. rész Mark Rosewater
This is part four of a four-part series of card-by-card design stories from Tempest.
#707: Tempest Cards, Part 3
42 perc 707. rész Mark Rosewater
This is part three of a four-part series of card-by-card design stories from Tempest.
#706: Blue-Black
38 perc 706. rész Mark Rosewater
This is the second, of ten, in my two-color philosophy series.
#705: Tempest Cards, Part 2
37 perc 705. rész Mark Rosewater
This is part two of a four-part series of card-by-card design stories from Tempest.
#704: Tempest Cards, Part 1
34 perc 704. rész Mark Rosewater
This is part one of a four-part series of card-by-card design stories from Tempest.
#703: Trivia – Top 50 Creature Types
39 perc 703. rész Mark Rosewater
What are the top 50 creature types in order of how often they show up on Magic cards? In this podcast, I give listeners clues for guessing as I go through the list.
#702: White-Blue
42 perc 702. rész Mark Rosewater
This is the first in a series on the two-color pairs. I begin by examining white-blue.
#701: Collecting
37 perc 701. rész Mark Rosewater
In this podcast, I talk about an aspect of Magic that's core to trading card games and can influence how we design sets—collecting.
#700: Plane Diversity
47 perc 700. rész Mark Rosewater
In this podcast, I talk about a popular topic from my blog about why Magic worlds aren't all as diverse as Dominaria.
#699: Maria & Meghan
39 perc 699. rész Mark Rosewater
This is my first podcast of a new series where I talk about various members of the Magic community that produce content. I'm going to start by talking about Maria and Meghan of the "Good Luck, High Five" podcast.
#698: Reusing Things
47 perc 698. rész Mark Rosewater
Part of Magic design is reusing things you've used before. This podcast talks all about when and how we reuse things in design.
#697: Planeswalker Evolutions
40 perc 697. rész Mark Rosewater
In this podcast, I talk about the many different ways we've evolved the planeswalker card type since its introduction.
#696: When to Change
52 perc 696. rész Mark Rosewater
This podcast talks about when you have to change what you're doing in a design. I give numerous examples of designs where we ended up making big changes.
#695: Core of Planes
36 perc 695. rész Mark Rosewater
In this podcast, I examine all of our major planes and talk about the most important part of the plane from a design and flavor perspective.
#694: Trivia – Top 50 Words
46 perc 694. rész Mark Rosewater
What are the 50 words that show up in the most Magic card titles? In this podcast, I go through that list and talk a bit about how we name cards.
#693: Food Cluster
42 perc 693. rész Mark Rosewater
I'm trying something new, what I'm calling a cluster podcast, where I pick a topic and talk about a whole bunch of little topics in that category. For my first cluster podcast, I have chosen to talk about food.
#692: Throne of Eldraine Cards, Part 4
47 perc 692. rész Mark Rosewater
This is part four of a four-part series on card-by-card design stories from Throne of Eldraine.
#690: The Priority Problem
52 perc 690. rész Mark Rosewater
This podcast talks about why we can't easily meet every request.
#691: Throne of Eldraine Cards, Part 3
55 perc 691. rész Mark Rosewater
This is part three of a four-part series on card-by-card design stories from Throne of Eldraine.
#689: Artifacts & Enchantements
57 perc 689. rész Mark Rosewater
This podcast is about the similarities and differences between artifacts and enchantments, and how they've changed over time.
#688: Subtypes
43 perc 688. rész Mark Rosewater
In this podcast, I talk about all the noncreature subtypes in Magic.
#687: Throne of Eldraine Cards, Part 2
40 perc 687. rész Mark Rosewater
This is part two of a four-part series on card-by-card design stories from Throne of Eldraine.
#686: Throne of Eldraine Cards, Part 1
44 perc 686. rész Mark Rosewater
This is part one of a four-part series on card-by-card design stories from Throne of Eldraine.
#685: Things Not Going According to Plan
48 perc 685. rész Mark Rosewater
In game design, as in any creation—and life really—things don't always go according to plan. In this podcast, I talk about numerous times Magic design ended up having to go in a different direction.
#684: Throne of Eldraine
40 perc 684. rész Mark Rosewater
In this podcast, I talk about the design of Throne of Eldraine.
#683: Throne of Eldraine Stream
38 perc 683. rész Mark Rosewater
In this podcast, I take listeners behind the scenes into the making of the Throne of Eldraine announcement stream.
#682: Connecting Set & Story
40 perc 682. rész Mark Rosewater
In this podcast, I talk about what we have to do in design to make sure that the set and story align.
#681: Math in Magic
36 perc 681. rész Mark Rosewater
In this podcast, I talk about how Magic design involves a lot of math.
#680: Diversity in Game Design
32 perc 680. rész Mark Rosewater
In August, I wrote an article about why diversity matters in game design. This is my podcast version of that topic.
#679: Changing the Color Pie
41 perc 679. rész Mark Rosewater
In this podcast, I discuss when, how, and why we make changes to the color pie.
#678: Small Talk with Sarah
29 perc 678. rész Mark Rosewater
This is another of my mailbag podcasts where I answer all your questions. I do these with a carpool guest. Instead of "Mailbag with Matt" or "Replies with Rachel," we get the first-ever "Small Talk with Sarah" where my guest is my youngest daughter, Sarah.
#677: Other People's Lessons – Lessons Learned
31 perc 677. rész Mark Rosewater
This podcast is another in my "Other People's Lessons" series where I talk top ten lists of lessons for something else and apply them to Magic design. Today is life lessons.
#676: Lessons Learned – War of the Spark
45 perc 676. rész Mark Rosewater
This is another podcast in my "Lessons Learned" series where I talk about lessons from sets that I led or co-led the design for. This time, I talk about what I learned leading the design for War of the Spark.
#675: Bolas Arc
46 perc 675. rész Mark Rosewater
In this podcast, I talk about us putting together the themes of three years' worth of sets that cover what we call the "Bolas Arc" (Kaladesh through War of the Spark).
#674: SDCC 2019
33 perc 674. rész Mark Rosewater
As is normal, I went to San Diego Comic-Con, but this year, I got to reveal Throne of Eldraine to the world. It was quite fun. In this podcast, I fill you in on my entire trip.
#673: Banned & Restricted, Part 4
42 perc 673. rész Mark Rosewater
This is part four of a four-part series on all the banned or restricted cards I had a hand in designing.
#672: Banned & Restricted, Part 3
32 perc 672. rész Mark Rosewater
This is part three of a four-part series on all the banned or restricted cards I had a hand in designing.
#671: Banned & Restricted, Part 2
39 perc 671. rész Mark Rosewater
This is part two of a four-part series on all the banned or restricted cards I had a hand in designing.
#670: Banned & Restricted, Part 1
32 perc 670. rész Mark Rosewater
Not that I'm proud of this, but I have the honor of having had a hand in creating more cards that have been banned or restricted than any other designer. In this podcast, I walk through the many cards I've helped design from this list and talk about their designs.
#669: Meet Sarah
28 perc 669. rész Mark Rosewater
In past podcasts, you've met my dad, my mom, and my eldest daughter, Rachel. Today, you get to meet my youngest daughter, Sarah.
#668: Zones
28 perc 668. rész Mark Rosewater
Magic has six major zones plus a few others used in various formats. I talk all about them including examining the design space of zone changing.
#667: Full-Art Lands
39 perc 667. rész Mark Rosewater
In this podcast, I talk about the history of full-art lands and talk about all the times we've used them.
#666: Demons
29 perc 666. rész Mark Rosewater
This podcast is about the history of the Demon creature type.
#665: Lessons Learned – Unstable
37 perc 665. rész Mark Rosewater
This is another in my series "Lessons Learned" where I examine the lessons I've learned from sets I led or co-led. Today, I talk about the third Un- set, Unstable.
#664: Milling
43 perc 664. rész Mark Rosewater
In this podcast, I talk about the history of Magic's oldest alternate-win condition.
#663: Modern Horizons Cards, Part 4
55 perc 663. rész Mark Rosewater
This is part four of a four-part series on card-by-card design stories from Modern Horizons.
#662: Modern Horizons Cards, Part 3
40 perc 662. rész Mark Rosewater
This is part three of a four-part series on card-by-card design stories from Modern Horizons.
#661: Power Level
46 perc 661. rész Mark Rosewater
In this podcast, I talk all about power level. I describe what it is and how it impacts how we make Magic cards.
#660: Modern Horizons Cards, Part 2
40 perc 660. rész Mark Rosewater
This is part two of a four-part series on card-by-card design stories from Modern Horizons.
#659: Modern Horizons Cards, Part 1
47 perc 659. rész Mark Rosewater
This is part one of a four-part series on card-by-card design stories from Modern Horizons.
#658: Split Cards
36 perc 658. rész Mark Rosewater
In this podcast, I talk about the history of split cards—how they came to be and the many different times we've used them.
#657: Innovation Products
47 perc 657. rész Mark Rosewater
We have a line we call the innovation products (things like Conspiracy, Unstable, and Battlebond). I'll explain what they are and talk through all the ones we've made thus far.
#656: Modern Horizons
38 perc 656. rész Mark Rosewater
This podcast is all about the design of Modern Horizons.
#655: War of the Spark Cards, Part 5
51 perc 655. rész Mark Rosewater
This is part five of a five-part series on card-by-card design stories from War of the Spark.
#654: War of the Spark Cards, Part 4
48 perc 654. rész Mark Rosewater
This is part four of a five-part series on card-by-card design stories from War of the Spark.
#653: Other Lessons – Ideas & Execution
48 perc 653. rész Mark Rosewater
As a new series following up my "20 Lessons, 20 Podcasts" series, I'm starting "Other Lessons" to talk about other things I've learned during my time at Wizards. This podcast's lesson is "People overrate ideas and underrate execution."
#652: War of the Spark Cards, Part 3
44 perc 652. rész Mark Rosewater
This is part three of a five-part series on card-by-card design stories from War of the Spark.
#651: War of the Spark Cards, Part 2
43 perc 651. rész Mark Rosewater
This is part two of a five-part series on card-by-card design stories from War of the Spark.
#650: War of the Spark Cards, Part 1
36 perc 650. rész Mark Rosewater
This is part one of a five-part series on card-by-card design stories from War of the Spark.
#649: MagicFest London
44 perc 649. rész Mark Rosewater
So, I went to England for MagicFest London and Mythic Championship II. This podcast talks all about my trip.
#648: Working on the Road
38 perc 648. rész Mark Rosewater
Part of my job is traveling. This podcast talks about what it's like working when traveling as well as the many things that have to be done before or after you've traveled.
#647: Designing Library Effect
39 perc 647. rész Mark Rosewater
This episode is another in my "Designing _____" series where I talk about how we design certain basic effects. In this episode, I talk about effects interacting with the library.
#646: Seeing the World
52 perc 646. rész Mark Rosewater
Working on Magic has taken me to many countries around the world. In this podcast, I reminisce about all the places I've visited on Magic's dime.
#645: Languages
31 perc 645. rész Mark Rosewater
Magic is printed in eleven languages. In this podcast, I talk about how that came to be and how making a game printed in so many languages impacts game design.
#644: Ajani's Pridemate
29 perc 644. rész Mark Rosewater
This podcast is all about us adding two words to the rules text of one card and all the hullabaloo that followed. I explain why we did it and walk through the timeline of what happened (it's a little convoluted).
#643: Breaking Rules
29 perc 643. rész Mark Rosewater
In this podcast, I discuss when rules should and shouldn't be broken in Magic design. It involves a bunch of talking about planeswalking and puppies.
#642: Retired Mechanics
48 perc 642. rész Mark Rosewater
In this podcast, I talk about Magic mechanics that just didn't make the cut and had to be retired.
#641: Booster Packs
32 perc 641. rész Mark Rosewater
In this podcast, I talk all about the history of the booster pack, how it's evolved, and what impact it has on the design of Magic.
#640: Planeswalker Who's Who
38 perc 640. rész Mark Rosewater
In this podcast, I walk through all the Planeswalkers to explain who they are and how they're mechanically represented on cards.
#639: Top 10 Worst Mechanics
38 perc 639. rész Mark Rosewater
I realized I hadn't done a Top 10 list in a while, so I decided to talk about bad mechanics.
#638: War of the Spark
43 perc 638. rész Mark Rosewater
This podcast talks about the vision design of War of the Spark.
#637: Social Media in Game Design
43 perc 637. rész Mark Rosewater
In this podcast, I examine the role social media plays in modern game design.
#636: Rise & Fall of the Blocks
41 perc 636. rész Mark Rosewater
This podcast is about the history of the block, how they came about and why they went away.
#635: Rabiah Scale, Part 2
38 perc 635. rész Mark Rosewater
This is part two of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.
#634: Rabiah Scale, Part 1
39 perc 634. rész Mark Rosewater
This is part one of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.
#633: Morningtide, Part 3
41 perc 633. rész Mark Rosewater
This is part three of my three-part series on card-by-card design stories from Morningtide.
#632: Morningtide, Part 2
39 perc 632. rész Mark Rosewater
This is part two of my three-part series on card-by-card design stories from Morningtide.
#631: Morningtide, Part 1
34 perc 631. rész Mark Rosewater
This is part one of my three-part series on card-by-card design stories from Morningtide.
#630: Five Requests I Ignore
37 perc 630. rész Mark Rosewater
Based on my previous article, I explain why we just can't do some of the things fans request for Magic.
#629: Designing Destruction
32 perc 629. rész Mark Rosewater
This is another in my "Designing _____" series where I walk through making basic effects. In this podcast, I talk about making all the various destruction cards.
#628: Greg Weisman
39 perc 628. rész Mark Rosewater
I had the pleasure to have a carpool guest, Greg Weisman, the author of the upcoming War of the Spark novel, Ravnica. He and I talked all about what went into writing a story with over 100 named characters.
#627: Empathy
34 perc 627. rész Mark Rosewater
This podcast is based on a recent article I did talking about the importance of empathy in game design (and life).
#626: Magic Golden Rules
30 perc 626. rész Mark Rosewater
Magic has a number of golden rules, and today, I talk about what they are and why they're so important to design.
#625: Lessons Learned – GRN & RNA
31 perc 625. rész Mark Rosewater
This is another in my "Lessons Learned" series where I talk about the lessons I've picked up from sets I've led or co-led. In this podcast, I talk about Guilds of Ravnica and Ravnica Allegiance (as the vision design for them was done together).
#624: Play Days
55 perc 624. rész Mark Rosewater
About once a month, R&D takes the day off to play with an upcoming set. In this podcast, I talk all about R&D play days and how they work.
#623: Mailbag Columns
39 perc 623. rész Mark Rosewater
One of the things I enjoy doing is answering questions from the fans. In this podcast, I explore the many ways I do that.
#622: Brian David-Marshall
29 perc 622. rész Mark Rosewater
Brian retired from doing coverage, so I decided to dedicate a podcast to his long Magic career.
#621: Simic
45 perc 621. rész Mark Rosewater
This podcast is the tenth and final in my Ravnica guild series. In this podcast, I talk about the green-blue guild, the Simic Combine.
#620: Orzhov
34 perc 620. rész Mark Rosewater
This podcast is the ninth in my Ravnica guild series. In this podcast, I talk about the white-black guild, the Orzhov Syndicate.
#619: Broadwaycon, Part 2
32 perc 619. rész Mark Rosewater
My eldest daughter, Rachel, and I traveled to New York to go to a convention about New York theater. This is part two of a two-part series about that trip.
#618: Broadwaycon, Part 1
37 perc 618. rész Mark Rosewater
My eldest daughter, Rachel, and I traveled to New York to go to a convention about New York theater. This is part one of a two-part series about that trip.
#617: Gruul
33 perc 617. rész Mark Rosewater
This podcast is the eighth in my Ravnica guild series. In this podcast, I talk about the red-green guild, the Gruul Clans.
#616: Rakdos
45 perc 616. rész Mark Rosewater
This podcast is the seventh in my Ravnica guild series. In this podcast, I talk about the Cult of Rakdos, the black-red guild.
#615: Azorius
44 perc 615. rész Mark Rosewater
This podcast is the sixth in my Ravnica guild series. In this podcast, I talk about the Azorius Senate, the white-blue guild.
#614: Lorwyn Cards, Part 4
31 perc 614. rész Mark Rosewater
This podcast is the fourth in a four-part series about the card-by-card design stories of Lorwyn.
#613: Lorwyn Cards, Part 3
33 perc 613. rész Mark Rosewater
This podcast is the third in a four-part series about the card-by-card design stories of Lorwyn.
#612: Lorwyn Cards, Part 2
36 perc 612. rész Mark Rosewater
This podcast is the second in a four-part series about the card-by-card design stories of Lorwyn.
#611: Lorwyn Cards, Part 1
39 perc 611. rész Mark Rosewater
This podcast is the first in a four-part series about the card-by-card design stories of Lorwyn.
#610: Bends and Breaks
64 perc 610. rész Mark Rosewater
Often on my blog and social media accounts, I talk about things being "bends" and "breaks." In today's podcast, I go in depth defining what those terms mean and talk about why bends (in moderation) are good for the game and why breaks are bad.
#609: Designing Direct Damage
48 perc 609. rész Mark Rosewater
This is another podcast in my "Designing _________ " series where I discuss how we design basic Magic effects. In this podcast, I talk about designing direct damage.
#608: Other People's Lessons – Poetry
40 perc 608. rész Mark Rosewater
This is a new series called "Other People's Lessons" where I look at lessons from other areas of art and examine how those lessons apply to Magic design. Today's lesson was by a poet named Kara Ziehl and talks about how to better write poetry.
#607: Unique Creature Types
43 perc 607. rész Mark Rosewater
In this podcast, I examine the many creature types that are unique to the game of Magic.
#606: Lessons Learned – Dominaria
41 perc 606. rész Mark Rosewater
This is another in my "Lessons Learned" series where I talk about sets I led (or co-led) and explore the many lessons I learned while doing the design.
#605: Market Research
55 perc 605. rész Mark Rosewater
In this podcast, I talk about the many ways we learn about what the players like and don't like.
#604: Designing Counterspells
47 perc 604. rész Mark Rosewater
This is the first in my "Designing [Blank]" series where I talk about how to design basic Magic effects.
#603: Lorwyn
46 perc 603. rész Mark Rosewater
In this podcast, I talk about the design of the Lorwyn set.
#602: Magic Evolution, Part 7
45 perc 602. rész Mark Rosewater
This is another in my "Magic Evolution" series that goes through sets and explains the innovations of each expansion. This podcast is about the original Ravnica block.
#601: Factions
42 perc 601. rész Mark Rosewater
This podcast is about how we design factions and build sets around them.
#600: Conventions
38 perc 600. rész Mark Rosewater
Gaming conventions have played a big role in Magic's history. In this podcast, I talk about many of the key ones that have intersected with Magic.
#599: Boros
45 perc 599. rész Mark Rosewater
This podcast is part of my guild series where I walk through the history of each guild through all three visits to Ravnica. In this podcast, I talk all about the red-white guild, the Boros Legion.
#598: Golgari
35 perc 598. rész Mark Rosewater
This podcast is part of my guild series where I walk through the history of each guild through all three visits to Ravnica. In this podcast, I talk all about the black-green guild, the Golgari Swarm.
#597: Collecting
38 perc 597. rész Mark Rosewater
In this podcast, I talk about an aspect of the game I don't discuss often—collecting. I discuss the many ways we make the game collectible and what impact that has on how we design.
#596: Izzet
34 perc 596. rész Mark Rosewater
This podcast is part of my guild series where I walk through the history of the guild through all three visits to Ravnica. In this podcast, I talk all about the blue-red guild.
#595: Selesnya
53 perc 595. rész Mark Rosewater
This podcast is part of my guild series where I walk through the history of the guild through all three visits to Ravnica. In this podcast, I talk all about the green-white guild.
#594: Dimir
34 perc 594. rész Mark Rosewater
This is the first of ten guild podcasts. I'll be doing five now and five when Ravnica Allegiance comes out. In this one, I talk about how we first created Dimir and the three guild mechanics.
#593: Mechanic Inspirations
41 perc 593. rész Mark Rosewater
In this podcast, I talk about the various ways we create Magic mechanics to answer the question "Where do mechanics come from?"
#592: CAPS
39 perc 592. rész Mark Rosewater
In this podcast, I talk about a group of people who do a lot of work on Magic, but not the part I normally talk about. This is the people to whom R&D hand off their work.
#591: Guilds of Ravnica
47 perc 591. rész Mark Rosewater
In this podcast, I talk about the vision design of Guilds of Ravnica.
#590: Letting Go
43 perc 590. rész Mark Rosewater
As I had just dropped my daughter Rachel off at college, I talk about how a designer has to learn to let go of their work and pass it along to other people.
#589: Chicago
34 perc 589. rész Mark Rosewater
My family went to Chicago to drop off my oldest daughter Rachel at college, so I talk all about how the city of Chicago has intersected with Magic.
#588: College
33 perc 588. rész Mark Rosewater
I was about to take my daughter off to college, so I dedicated a podcast to talking about what lessons college taught me that impact my life and how I design Magic.
#587: Sets by Plane
30 perc 587. rész Mark Rosewater
In this podcast, I walk through each set and talk about what plane it takes place on.
#586: Flickering
31 perc 586. rész Mark Rosewater
This podcast is all about an unnamed but commonly used mechanic, one where you exile a permanent and then return it to the battlefield. R&D calls this ability "flickering" (it's also known as "blinking"), and this podcast will talk about its history, from its start in Urza's Destiny to present day.
#585: Magic Evolution, Part 6
29 perc 585. rész Mark Rosewater
This is another in my "Magic Evolution" series, where I go through the history of the game and talk about the design innovations each set brought to the table. In this podcast, I talk about Champions of Kamigawa block.
#584: Alpha Playtesters
34 perc 584. rész Mark Rosewater
Inspired by a video about the people who playtested Magic before it came out, I go into greater detail about the various playtesters.
#583: Lessons Learned – Ixalan
37 perc 583. rész Mark Rosewater
This is another in my series "Lessons Learned," where I examine sets I led or co-led and talk about what I learned from doing the design. In this podcast, I talk about the design of Ixalan.
#582: Creature Types
39 perc 582. rész Mark Rosewater
This podcast talks about how Magic uses creature types and the role they play in design.
#581: Narrative Equity
49 perc 581. rész Mark Rosewater
This podcast is about a concept that I wrote about in an article earlier this year which talks about the importance of games allowing its players to tell stories about the game.
#580: Busy R&D
39 perc 580. rész Mark Rosewater
This podcast tries to give a sense of scope about how many things we work on at once in R&D.
#579: Designing Kaladesh
38 perc 579. rész Mark Rosewater
On a rare "Drive from Work," I talk with carpooler Scott Van Essen about what it was like to design Kaladesh together.
#578: Transformers TCG
42 perc 578. rész Mark Rosewater
My carpool guest Scott Van Essen and I talk about the design of the new Transformers Trading Card Game, which he and I both worked on.
#577: Squirrels
41 perc 577. rész Mark Rosewater
In this podcast, I examine the history of Squirrels in Magic.
#576: History of Magic
39 perc 576. rész Mark Rosewater
At my SDCC Magic panel, I gave a little presentation about the history of Magic. This podcast is a slightly longer version of that talk.
#575: SDCC 2018
29 perc 575. rész Mark Rosewater
Every year, I attend San Diego Comic-Con where I run a Magic panel among other responsibilities. Upon my return, I always record a podcast about it. This is that podcast.
#574: Color Talk - Green Speaks
34 perc 574. rész Mark Rosewater
I turn over my podcast to the color green, which explains in its own words what it believes. This is part five of a five-part series I'm calling "Color Talk."
#573: Color Talk - Red Speaks
36 perc 573. rész Mark Rosewater
I turn over my podcast to the color red, which explains in its own words what it believes. This is part four of a five-part series I'm calling "Color Talk."
#572: Bad Cards
45 perc 572. rész Mark Rosewater
I revisit two of my old articles ("When Cards Go Bad" and the follow-up "When Cards Go Bad Revisited") to talk about why R and D makes bad cards.
#571: Color Talk - Black Speaks
39 perc 571. rész Mark Rosewater
I turn over my podcast to the color black, which explains in its own words what it believes. This is part three of a five-part series I'm calling "Color Talk."
#570: Color Talk - Blue Speaks
32 perc 570. rész Mark Rosewater
I turn over my podcast to the color blue, which explains in its own words what it believes. This is part two of my five-part series "Color Talk."
#569: Color Talk - White Speaks
36 perc 569. rész Mark Rosewater
I turn over my podcast to the color white, which explains in its own words what it believes. This is part one of a five-part series I'm calling "Color Talk."
#568: Throwing Parties
32 perc 568. rész Mark Rosewater
My wife and I love throwing parties, so in this podcast, I talk about the numerous lessons we've learned over the years and how I've been able to apply those lessons to designing Magic sets.
#567: Magic Evolution, Part 5
34 perc 567. rész Mark Rosewater
This is another in my series where I go through Magic sets and talk about what each one added to design technology. In this podcast, I talk about original Mirrodin block.
#566: Vidcon 2018
28 perc 566. rész Mark Rosewater
For the last three years, my daughter Rachel and I have attended Vidcon, a convention dedicated to YouTube video stars. This podcast is the story of this year's trip and all the things I learned from it.
#565: Replies with Rachel 4
35 perc 565. rész Mark Rosewater
My eldest daughter, Rachel, is off to college, but before she left, I was able to get in one more podcast with her. We chose to continue with our mailbag series "Replies with Rachel," where she and I answer questions from all of you.
#564: GP Las Vegas
46 perc 564. rész Mark Rosewater
To celebrate Magic's 25th Anniversary, we had five birthday Grand Prix around the world. I attended one of them, GP Las Vegas, and this podcast is all about my trip to the event.
#563: 20 Lessons - It All Connects
41 perc 563. rész Mark Rosewater
This is the 20th and final installment in my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about how the 20 lessons all connect.
#562: Vision, Set, Play Design Retrospective
41 perc 562. rész Mark Rosewater
It's been two years since Research and Development started the new Vision Design, Set Design, Play Design model. In this podcast, I take a look at it and judge how I think it's going.
#561: GDS3 Final Day
46 perc 561. rész Mark Rosewater
After three trials and five design challenges, the GDS3 top three came to Wizards' offices for the final day of the competition. This podcasts talks all about the final day of GDS3.
#560: Tuesday Magic Meeting
44 perc 560. rész Mark Rosewater
In this podcast, I talk all about a longstanding meeting we have every week in Research and Development.
#559: Unstable Cards, Part 6
62 perc 559. rész Mark Rosewater
This podcast is part six of a six-part series on the design of each and every non-Contraption card in Unstable.
#558: Unstable Cards, Part 5
40 perc 558. rész Mark Rosewater
This podcast is part five of a six-part series on the design of each and every non-Contraption card in Unstable.
#557: Unstable Cards, Part 4
46 perc 557. rész Mark Rosewater
This podcast is part four of a six-part series on the design of each and every non-Contraption card in Unstable.
#556: Video with Richard and Peter
49 perc 556. rész Mark Rosewater
For the 25th Anniversary Grand Prix, I recorded a video with Richard Garfield and Peter Adkison. This podcast is all about the day I spent shooting that video. I also talk quite a bit about the early days of Magic.
#555: Unstable Cards, Part 3
42 perc 555. rész Mark Rosewater
This podcast is part three of a six-part series on the design of each and every non-Contraption card in Unstable.
#554: Unstable Cards, Part 2
40 perc 554. rész Mark Rosewater
This podcast is part two of a six-part series on the design of each and every non-Contraption card in Unstable.
#553: Unstable Cards, Part 1
39 perc 553. rész Mark Rosewater
This podcast is part one of a six-part series on the design of each and every non-Contraption card in Unstable.
#552: When to Keyword
48 perc 552. rész Mark Rosewater
This podcast talks about how we decide when to keyword (or ability word) a mechanic in design.
#551: How to Be Creative
33 perc 551. rész Mark Rosewater
I'm often asked about how one can be more creative, so I decided to finally make a podcast about the topic.
#550: Magic Evolution, Part 4
40 perc 550. rész Mark Rosewater
This is the fourth in my "Magic Evolution" series where I go through every Magic set and talk about the design innovations of each one. On today's podcast, I talk about the Odyssey and Onslaught blocks.
#549: Parts of a Card
38 perc 549. rész Mark Rosewater
I go through a Magic card and talk about what impact design has on each part of the card.
#548: Kicker
38 perc 548. rész Mark Rosewater
In this podcast, I talk about the history of the kicker mechanic from its start in Invasion all the way through to its use in Dominaria.
#547: Jumping-Off Points
43 perc 547. rész Mark Rosewater
For this podcast, I walk through every design team I've led or co-led and talk about what the jumping-off point was for the design to show the many different paths we start with when making a set.
#546: World Identities
44 perc 546. rész Mark Rosewater
In this podcast, I talk about why it's important for each plane to have a distinct identity.
#545: 20 Lessons - Feedback
38 perc 545. rész Mark Rosewater
This is another in my "20 Lessons, 20 Podcasts" series based on my 2016 Games Developers Conference speech. Today is lesson nineteen: "Your audience is good at recognizing problems and bad at solving them."
#544: GDS3 Check-In
31 perc 544. rész Mark Rosewater
The Great Designers Search 3 was plugging along behind the scenes when I recorded this, so I checked in to give you some info on how it was going.
#543: Stand-Up Comedy
50 perc 543. rész Mark Rosewater
In this podcast, I talk about my days doing stand-up comedy and the lessons I learned that applied to Magic design.
#542: Dominaria, Part 3
32 perc 542. rész Mark Rosewater
This is the third and final part of a three-part series on the vision design of Dominaria.
#541: Dominaria, Part 2
36 perc 541. rész Mark Rosewater
This is the second part of a three-part series on the vision design of Dominaria.
#540: Dominaria, Part 1
35 perc 540. rész Mark Rosewater
This is the first of a three-part series on the vision design of Dominaria.
#539: Reprints
38 perc 539. rész Mark Rosewater
Not every card is new. In this podcast, I talk about when and how we use reprints in design.
#538: Making Videos
51 perc 538. rész Mark Rosewater
I was asked to make some "How to" videos for Magic (alongside Gaby Spartz). This podcast is all about the day I spent making Magic videos.
#537: Poll Position #1
33 perc 537. rész Mark Rosewater
I started a new feature on my Twitter where I polled the audience about various Magic design issues. This podcast goes over the issues I asked about and the feedback I received.
#536: Lessons Learned – Amonkhet
43 perc 536. rész Mark Rosewater
This podcast is another in my "Lessons Learned" series where I talk about the lessons I learned on sets for which I led or co-led the design. In this podcast, I talk about co-leading Amonkhet.
#535: Constructive Criticism
38 perc 535. rész Mark Rosewater
A lot of my job is giving and receiving criticism. In this podcast, I talk about the tenets to giving criticism in a way that helps the person getting the criticism be better able to use it.
#534: Designing Legendaries
43 perc 534. rész Mark Rosewater
In this podcast, I talk about how we design legendary cards.
#533: Editor-in-Chief
38 perc 533. rész Mark Rosewater
In this podcast, I talk about my time as editor-in-chief of Duelist, the Magic-themed magazine Wizards used to produce.
#532: Morph
53 perc 532. rész Mark Rosewater
In this podcast I walk through the history of the morph mechanic from its origin to its use in Khans of Tarkir block.
#531: Magic Evolution, Part 3
31 perc 531. rész Mark Rosewater
This is the third in my series "Magic Evolution," where I go through every set and talk about what design technology was created. In this podcast, I talk about Mercadian Masques through Apocalypse.
#530: What Is a Game
30 perc 530. rész Mark Rosewater
This is a fun podcast where I explain my definition of what a game is. I'm sure it's bound to prompt much discussion.
#529: 20 Lessons: Creativity
29 perc 529. rész Mark Rosewater
This is part eighteen of my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference talk. In this podcast, I explain why restrictions breed creativity.
#528: Dissension, Part 3
39 perc 528. rész Mark Rosewater
This is part three of three, where I share many card-by-card design stories from Dissension.
#527: Dissension, Part 2
40 perc 527. rész Mark Rosewater
This is part two of three, where I share many card-by-card design stories from Dissension.
#526: Dissension, Part 1
40 perc 526. rész Mark Rosewater
In this podcast, I go over the design test, the third trial for the Great Designer Search 3.
#525: Rookie Mistakes
32 perc 525. rész Mark Rosewater
Having just read 94 design tests for the GDS3, I spend a podcast talking about many of the common mistakes novice designers make.
#524: GDS3 Trial 3
41 perc 524. rész Mark Rosewater
I finally get around to the third and final set in original Ravnica block, Dissension. This is part one of three, where I share many card-by-card design stories from the set.
#523: GDS3 Trial 2, Part 3
44 perc 523. rész Mark Rosewater
In this podcast, I go over the answers for the final 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.
#522: GDS3 Trial 2, Part 2
44 perc 522. rész Mark Rosewater
In this podcast, I go over the answers for the second 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.
#521: GDS3 Trial 2, Part 1
42 perc 521. rész Mark Rosewater
In this podcast, I go over the answers for the first 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.
#520: GDS3, Trial 1
44 perc 520. rész Mark Rosewater
To make it into the Top 8 of the Great Designer Search 3, you needed to pass three trials. In this podcast, I talk about the first trial, the essay test.
#519: Editing
45 perc 519. rész Mark Rosewater
In this podcast, I talk all about the important work done by our editing team.
#518: ESPN2
39 perc 518. rész Mark Rosewater
For many years, Magic was broadcast on ESPN2. This podcast looks back at that time and talks about the experience from behind the scenes.
#517: Answering Questions
54 perc 517. rész Mark Rosewater
Part of my job is answering questions from all sorts of different sources. In this podcast, I talk about who I answer questions from and how I do it.
#516: New to Magic
39 perc 516. rész Mark Rosewater
This podcast was made for you to share with someone new to . I walk through the basics and demonstrate the important things to do when introducing the game.
#515: Building New Worlds
38 perc 515. rész Mark Rosewater
This is a companion podcast to one I did about designing sets that revisit worlds we've been to before. In this podcast, I talk about designing for a new world.
#514: Unstable Pre-Prelease
32 perc 514. rész Mark Rosewater
I traveled to Victoria, Canada, to participate in LoadingReadyRun's inaccurately named but very fun Pre-Prerelease for Unstable. This podcast is all about my trip.
#513: Unstable Variants
35 perc 513. rész Mark Rosewater
Unstable did something different by having various versions of a card with the same name. This podcast talks about how they happened and the great lengths we went to in order to hide their existence.
#512: Playtest Cards
37 perc 512. rész Mark Rosewater
In this podcast, I talk all about the history of playtest cards in R&D, including a discussion on the latest technology.
#511: 20 Lessons: Less Is More
46 perc 511. rész Mark Rosewater
This is part seventeen in my 20-part series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about the lesson "You don't have to change much to change everything."
#510: Great Designer Search 3
58 perc 510. rész Mark Rosewater
In this podcast, I talk about the lengthy journey to make the third Great Designer Search happen.
#509: Magic Evolution, Part 2
59 perc 509. rész Mark Rosewater
This is part two of my "Magic Evolution" series where I walk through sets and explain what innovations they added to Magic design.
#508: Unstable Talk, Part 2
20 perc 508. rész Mark Rosewater
This is technically a "Drive from Work." I picked Mark up at his house to do the last podcast, so we figured we might as well do another podcast when I drove him home.
#507: Unstable Talk, Part 1
29 perc 507. rész Mark Rosewater
I have a special carpool guest, Magic Senior Brand Director Mark Purvis. He promised to come back when we could talk openly about Unstable. And so he did.
#506: Game Knights
52 perc 506. rész Mark Rosewater
I had the opportunity to appear on Game Knights with Jimmy Wong and Josh Lee Kwai. The three of us and Gavin Verhey drafted Unstable before its release so we could show off how fun it was. This podcast is all about my trip down to Los Angeles to shoot the episode.
#505: Reactions
39 perc 505. rész Mark Rosewater
I've often said the hardest part of my job is making cool things and then not being able to talk about them for a long time. This podcast is all about the joy of getting to finally tell people news through the lens of the fun I had watching Unstable be revealed.
#504: Hackathon
34 perc 504. rész Mark Rosewater
R&D started a new process called a "hackathon" where we take off a week and work on future speculative products. Today, I'm going to explain how it works and walk you through our first two hackathons.
#503: Unstable Rules
33 perc 503. rész Mark Rosewater
One of my many jobs is Un-rules manager. In this podcast, I talk about my role and about many of the weird rules of Unstable.
#502: Slivers
41 perc 502. rész Mark Rosewater
In this podcast, I talk all about the history of one of the most popular creature types in Magic, Slivers.
#501: 200 and Counting
41 perc 501. rész Mark Rosewater
This is Part 2 of my look back. Note that while there will eventually be a Part 3, it won't be for a while.
#500: 100 and Counting
45 perc 500. rész Mark Rosewater
I took a page from my column and decided to take my 500th podcast to look back at all the podcasts I've done. It turns out 500 is way too many to do in one podcast, so I just talk about my first 100 podcasts. This is a good chance to hear about some of my early podcasts to help figure out which ones you might want to listen to. There's also a bit of behind-the-scenes information about making them.
#499: Lessons Learned: Kaladesh
32 perc 499. rész Mark Rosewater
This is another in my "Lessons Learned" series where I talk about a design I led (or in this case co-led) and walk through all the lessons I learned from doing it.
#498: The Move
31 perc 498. rész Mark Rosewater
The entire third floor was recently remodeled, which resulted in R&D being moved to a different section of the floor. This podcast is all about the move and the many pieces of Magic history I discovered while moving.
#497: Symbols
31 perc 497. rész Mark Rosewater
Magic has had a lot of symbols show up on cards over the years. In this podcast, I talk about them all.
#496: Vision Design
29 perc 496. rész Mark Rosewater
In this podcast, I go into greater detail of how the new vision design team works.
#495: Vision, Set, and Play Design
32 perc 495. rész Mark Rosewater
Last year, R&D changed the structure of how we make Magic cards. In this podcast, I explain the change and introduce the three new parts of Magic design in R&D.
#494: Kicker
28 perc 494. rész Mark Rosewater
In this podcast, I talk all about the history of the kicker mechanic, from its start in Invasion to modern day.
#493: 20 Lessons: Challenging Players
30 perc 493. rész Mark Rosewater
This is the sixteenth installment in my "20 Lessons, 20 Podcasts" series where I talk about each of my lessons from my 2016 Game Developers Conference talk. In this podcast, I talk about the lesson "Be more afraid of boring your players than challenging them."
#492: Printing
32 perc 492. rész Mark Rosewater
I talk a lot about the process of creating what the cards do, but part of making Magic cards is also physically creating them. In this podcast, I talk about how we print Magic cards and what impact that has on designing them.
#491: Being Spokesperson
31 perc 491. rész Mark Rosewater
Besides designing Magic cards, I also spend a lot of time interacting with the public. This podcast talks all about this aspect of my job, including how I came to be a spokesperson.
#490: Unstable, Part 3
41 perc 490. rész Mark Rosewater
This podcast is the third and final part of the story of Unstable's design.
#489: Unstable, Part 2
41 perc 489. rész Mark Rosewater
This podcast is part 2 of 3 of the story of Unstable's design.
#488: Unstable, Part 1
35 perc 488. rész Mark Rosewater
The Un- sets are where I try new things, so it seemed only apropos to experiment with having the podcast be about the design when the set is being previewed. This is part 1 of 3.
#487: Pitching
33 perc 487. rész Mark Rosewater
#486: Getting Unstable Made
31 perc 486. rész Mark Rosewater
#485: HASCON 2017
35 perc 485. rész Mark Rosewater
The very first Hasbro-centric convention, called HASCON, was held in August. I was there, and this podcast is all about it.
#484: Early Magic Evolution
32 perc 484. rész Mark Rosewater
In this podcast, I explore Magic's early sets and talk about the design innovations each one brought.
#483: Ixalan, Part 3
30 perc 483. rész Mark Rosewater
This is part three of a three-part series about the design of Ixalan.
#482: Ixalan, Part 2
28 perc 482. rész Mark Rosewater
This is part two of a three-part series about the design of Ixalan.
#481: Ixalan, Part 1
36 perc 481. rész Mark Rosewater
This is part one of a three-part series about the design of Ixalan.
#480: Scry
28 perc 480. rész Mark Rosewater
In this podcast, I look at the history of the scry mechanic, from its premier in Fifth Dawn all the way to it becoming an evergreen keyword action.
#479: When to Keyword
30 perc 479. rész Mark Rosewater
I am often asked what factors determine when we choose to keyword a mechanic. In this podcast, I talk all about this topic.
#478: Artists
27 perc 478. rész Mark Rosewater
In this podcast, I talk about how Wizards interacts with our freelance artists.
#477: Topical Blend
30 perc 477. rész Mark Rosewater
In my "Making Magic" column, I occasionally write articles where I blend together Magic and non-Magic topics selected by the audience. In this podcast, I talk all about the articles I've written in this format.
#476: Hour of Devastation
26 perc 476. rész Mark Rosewater
In this podcast, I talk all about the design of Hour of Devastation.
#475: Giving Input
27 perc 475. rész Mark Rosewater
In this podcast, I talk about how players can best give their input about Magic.
#474: Keeping Things Different
35 perc 474. rész Mark Rosewater
For this podcast, I talk about how you can keep things feeling different in a game that's constantly making new content.
#473: Gavin Verhey
22 perc 473. rész Mark Rosewater
For the first time ever, I have a guest who isn't in the car with me. Thanks to new technology, I now have the ability to have a guest phone in. Gavin Verhey of Magic R&D tests out this new technology with me.
#472: 20 Lessons: Designing Components
36 perc 472. rész Mark Rosewater
This is the fifteenth podcast in my 20-podcast series "20 Years, 20 Lessons." In this podcast, I talk about the importance of designing a component for the audience it's intended for.
#471: San Diego Comic-Con 2017
33 perc 471. rész Mark Rosewater
I attended another SDCC and had another Blogatog Live Magic panel where I talked for the first time about Unstable. In this podcast, I talk all about what happened, including a few tidbits about Unstable from the panel that didn't make it out to social media.
#470: The Pit
30 perc 470. rész Mark Rosewater
In this podcast, I talk about the history of the Pit—the area where R&D works.
#469: Starting a Design
36 perc 469. rész Mark Rosewater
I'm often asked questions about how best to start a design. In this podcast, I go into detail about how to do just that.
#468: Poison
30 perc 468. rész Mark Rosewater
In this podcast, I talk about the history of poison counters in the game.
#467: Multicolor Blocks
32 perc 467. rész Mark Rosewater
In this podcast, I talk about the many different multicolor blocks we've made and how we went about making them.
#466: Generation Decks
28 perc 466. rész Mark Rosewater
For the first time, I review a book. Okay, it's a book about the history of Magic.
#465: Tweaks
32 perc 465. rész Mark Rosewater
We have to make a lot of Magic sets, and while we always make new things, a lot of our job is taking the staple things we do all the time and finding small ways to make them feel different. In today's podcast, I talk about how we do that.
#464: Old Formats
27 perc 464. rész Mark Rosewater
In this podcast, I look back at some of the different formats from the early days of Magic including things likes Grand Melee and Emperor.
#463: Cycles
40 perc 463. rész Mark Rosewater
In this podcast, I talk about one of the most important tools for a Magic designer.
#462: VidCon 2017
28 perc 462. rész Mark Rosewater
For the second year, I took my daughter to VidCon, the convention for YouTube stars. As an outsider looking in, I always get a lot of insights that I can apply to Magic.
#461: College Visits
32 perc 461. rész Mark Rosewater
My daughter and I visited eight colleges in five days, which spawned this podcast.
#460: Announcements
42 perc 460. rész Mark Rosewater
Back in June, we had a week with more announcements packed into it than we had ever done before in that condensed amount of time. This podcast walks through all the reveals of that week with some behind-the-scenes info about making it happen.
#459: Early Magic Trivia
30 perc 459. rész Mark Rosewater
This podcast is dedicated to Magic trivia, focusing mostly on trivia from the early days of the game.
#458: Change
37 perc 458. rész Mark Rosewater
In this podcast, I talk about the biggest constant of Magic—change.
#457: Color Pie: Dealing with Creatures
46 perc 457. rész Mark Rosewater
This is my first mechanical color pie podcast where I go in depth on one mechanical aspect. For my maiden voyage, I chose to talk about how the five colors handle creatures.
#456: Mechanical Color Pie
35 perc 456. rész Mark Rosewater
A few months ago, I wrote an article where I spelled out what colors did what in the color pie. In this podcast, I talk all about the making of this article and why the mechanical color pie is so important.
#455: Complexity
44 perc 455. rész Mark Rosewater
In this podcast, I talk about the role complexity plays in game design.
#454: Flashback
40 perc 454. rész Mark Rosewater
In this podcast, I talk about the mechanic flashback. I discuss how it got originally designed and the many different blocks that have used it.
#453: Amonkhet, Part 2
36 perc 453. rész Mark Rosewater
This is second part of my two-part series on the design of Amonkhet.
#452: Amonkhet, Part 1
41 perc 452. rész Mark Rosewater
I asked for feedback about my podcast, and one of the most common replies I got was that people would like me to occasionally mix in more recent design stories. So, this is part one of a two-part series on the design of Amonkhet.
#451: Becoming a Game Designer
38 perc 451. rész Mark Rosewater
One of the questions I get most often is "How can I become a game designer?" I answer that question in this podcast.
#450: R&D, Wave Three
38 perc 450. rész Mark Rosewater
From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&D—this time covering the group I dub the "third wave."
#449: Counters
43 perc 449. rész Mark Rosewater
In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us expand what we can do in design.
#448: Other Wizards Games, Part 2
35 perc 448. rész Mark Rosewater
Wizards has made many games other than Magic. So many, in fact, that I needed two podcasts to talk about them all.
#447: Other Wizards Games
38 perc 447. rész Mark Rosewater
Magic is just one of the games Wizards of the Coast has made. Today, I walk through the many, many others.
#446: 20 Lessons: Bluntness
38 perc 446. rész Mark Rosewater
This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for 20 years. The lesson of this podcast is "Don't be afraid to be blunt."
#445: Frames
35 perc 445. rész Mark Rosewater
I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.
#444: Vanilla Matters
40 perc 444. rész Mark Rosewater
On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.) It was a complex topic, so I decided to spend a whole car ride explaining why the "vanilla matters" theme is so hard to do.
#443: "Sparks"
39 perc 443. rész Mark Rosewater
One of my popular features in my "Tales from the Pit" comic is an ongoing "sit-com" with planeswalkers I make using the Funko Pop! figures. I call the recurring feature "Sparks." In this podcast, I talk about how it came about and what I did to find the humor in the planeswalkers.
#442: New vs. Returning Worlds
38 perc 442. rész Mark Rosewater
In this podcast, I talk about the difference of designing a set for a new world and designing for a return.
#441: Prereleases
35 perc 441. rész Mark Rosewater
This is a history podcast where I talk all about the history of Prereleases, from the first one for Ice Age to modern day.
#440: Dungeons & Dragons
38 perc 440. rész Mark Rosewater
Wizards of the Coast makes games other than Magic. Today, I talk about one of our other big games. I discuss its history, how it influenced Magic, and how it came to be a Wizards of Coast game.
#439: Other Teams
26 perc 439. rész Mark Rosewater
I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. I talk through the lens of Amonkhet, so if you’re eager to hear a few Amonkhet stories, you might want to give this a listen.
#438: Rarity
31 perc 438. rész Mark Rosewater
In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years.
#437: Great Designer Search 1, Part 2
30 perc 437. rész Mark Rosewater
This is part two of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.
#436: Great Designer Search 1, Part 1
41 perc 436. rész Mark Rosewater
This is part one of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.
#435: Principles of Magic
41 perc 435. rész Mark Rosewater
R&D has a sign hanging on our walls explaining the principles of Magic R&D. In this podcast, I walk through all the items on the list and explain why they're important and how they impact the way R&D makes Magic.
#434: 20 Lessons: Fun
37 perc 434. rész Mark Rosewater
This is another in my "20 Lessons, 20 Podcasts" series where I go over the 20 lessons from my 2016 GDC Speech. Today's lesson is number thirteen: Make the fun part also the correct strategy to win.
#433: Telling a Story Through a Trading Card Game
32 perc 433. rész Mark Rosewater
Telling a story can be difficult in any medium, but it's especially hard through the medium of a trading card game. In this podcast, I walk through the difficulties and how we overcome them.
#432: Guildpact, Part 3
37 perc 432. rész Mark Rosewater
This is the third and final podcast in my three-part series on the design of Guildpact.
#431: Guildpact, Part 2
38 perc 431. rész Mark Rosewater
This is second part of a three-part series on the design of Guildpact.
#430: Guildpact, Part 1
37 perc 430. rész Mark Rosewater
This is first part of a three-part series on the design of Guildpact.
#429: Planes
46 perc 429. rész Mark Rosewater
This podcasts talks about all the different worlds we've visited over the years in various Magic expansions.
#428: 2015
53 perc 428. rész Mark Rosewater
This is another in my series "20 Years, 20 Podcasts" where I talk in detail about all the Magic stuff that happened in a particular year.
#427: Top-Down vs. Bottom-Up
41 perc 427. rész Mark Rosewater
There was a lot of discussion online about what exactly "top-down" and "bottom-up" designs were, so I dedicate a podcast to talk all about what the terms mean. I then walk through the history of Magic talking about whether or not the first set of each block was a top-down or bottom-up design.
#426: Fights I Lost
37 perc 426. rész Mark Rosewater
I often talk about the many fights in R&D that I managed to win. Well, I didn't win them all, and this podcast talks about a bunch of the fights I lost.
#425: Lessons Learned: Battle for Zendikar
39 perc 425. rész Mark Rosewater
This podcast is another in my "Lessons Learned" series where I talk about sets I led the design for and the lessons I learned from leading it. In this podcast, I discuss what I learned from leading the design for Battle for Zendikar.
#424: 20 Lessons: Don't Prove
48 perc 424. rész Mark Rosewater
This is another podcast in my "20 Lessons, 20 Podcasts" series with design lessons from my GDC talk. Today's podcast talks about Lesson #12: Don't Design Something to Prove You Can.
#423: Virtual Tour
36 perc 423. rész Mark Rosewater
Wizards of the Coast doesn't give public tours, but occasionally we give them for special guests. As someone who has done a lot of these tours, I thought it would be fun to do one for all of you, virtually.
#422: Behind the Scenes
37 perc 422. rész Mark Rosewater
This podcast is a look at the behind-the-scenes of the "Drive to Work" podcast. Very meta.
#421: Strengths and Weaknesses
36 perc 421. rész Mark Rosewater
In this podcast, I talk all about the importance of elements in your game having strengths and weaknesses.
#420: Top 10 Cool Things About R&D
46 perc 420. rész Mark Rosewater
This is another Top 10 podcast. In this episode, I talk about the Top 10 coolest things about working in R&D.
#419: Around the World
36 perc 419. rész Mark Rosewater
In my 21 years at Wizards, Magic has helped me travel all over the world. In this podcast, I talk about the sixteen different countries I've visited.
#418: Designing Rares
33 perc 418. rész Mark Rosewater
This is another in my series on designing different rarities. In this podcast, I talk about designing rares and mythic rares.
#417: Duel Masters TCG
34 perc 417. rész Mark Rosewater
In this podcast, I explore the design of a trading card game, but one other than Magic. I talk about the creation of Duel Masters, a trading card game we created for the Japanese market.
#416: Early Worlds
33 perc 416. rész Mark Rosewater
In this podcast, I talk about the first five Magic World Championships.
#415: Teaching
45 perc 415. rész Mark Rosewater
I'm often asked about the best way to teach Magic to a new player. In today's podcast I explain how to do it.
#414: Ravnica Cards, Part 5
40 perc 414. rész Mark Rosewater
This is the fifth part of a five-part series on the cards of original Ravnica.
#413: Ravnica Cards, Part 4
38 perc 413. rész Mark Rosewater
This is the fourth part of a five-part series on the cards of original Ravnica.
#412: 20 Lessons: Loved Not Liked
40 perc 412. rész Mark Rosewater
This is part eleven in my 20-part series "20 Lessons, 20 Podcasts" where I recap 20 lessons I learned in my first 20 years working on Magic. This is based on a speech I gave at the Games Developers Conference in 2016. You can find my three-part article about the speech here, here, and here.
#411: Ravnica Cards, Part 3
40 perc 411. rész Mark Rosewater
This is the third part of a five-part series on the cards of original Ravnica.
#410: Ravnica Cards, Part 2
36 perc 410. rész Mark Rosewater
This is the second part of a five-part series on the cards of original Ravnica.
#409: Ravnica Cards, Part 1
37 perc 409. rész Mark Rosewater
This is the first part of a five-part series on the cards of original Ravnica.
#408: Replies with Rachel 3
35 perc 408. rész Mark Rosewater
This is another episode of "Replies with Rachel," where my eldest daughter and I answer your questions.
#407: Let the Best Idea Win
38 perc 407. rész Mark Rosewater
I spend this podcast talking about an important lesson I've learned doing Magic design.
#406: Answering Questions
35 perc 406. rész Mark Rosewater
I spend a lot of time answering questions. In this podcast, I talk about that aspect of my job and explain what I've learned over the years about how to best answer questions.
#405: Evaluation
35 perc 405. rész Mark Rosewater
Part of the iterative process is using feedback to improve upon your design. This podcast talks about how to best evaluate what you've done and use feedback to make your design better.
#404: History of Standard
33 perc 404. rész Mark Rosewater
In this podcast, I look back to the early days of Magic and talk about how the Standard format came to be.
#403: Color Pie Alliances
35 perc 403. rész Mark Rosewater
Mark talks about what an average day of his job is like.
#402: Color Pie Conflicts
41 perc 402. rész Mark Rosewater
There are five conflicts between the five colors. In this podcast, I discuss them all.
Drive to Work #401 - An Average Day
44 perc 401. rész Mark Rosewater
Mark talks about what an average day of his job is like.
Drive to Work #400 - Top 10 Supplemental Products
42 perc 400. rész Mark Rosewater
Mark talks about his choice for the Top 10 supplemental products Magic has made.
Drive to Work #399 - 20 Lessons: Exploring
40 perc 399. rész Mark Rosewater
Mark's tenth podcast in a series of 20 from GDC.
Drive to Work #398 - You Make the Card
34 perc 398. rész Mark Rosewater
Mark talks about the special series where we've gone to the public and sought their help in creating a Magic card.
Drive to Work #397 - Innistrad Showdown
48 perc 397. rész Mark Rosewater
Mark pits the mechanics of the last two blocks set on Innistrad against one another.
Drive to Work #396 - R&D Vocabulary, Part 3
48 perc 396. rész Mark Rosewater
Mark goes over some slang used by R&D in part 3 of this 3 part series.
Drive to Work #395 - R&D Vocabulary, Part 2
37 perc 395. rész Mark Rosewater
Mark goes over some slang used by R&D in part 2 of this 3 part series.
Drive to Work #394 - R&D Vocabulary, Part 1
36 perc 394. rész Mark Rosewater
Mark goes over some slang used by R&D in part 1 of this 3 part series.
Drive to Work #393 - Top 10: Evergreen Creature Keywords
33 perc 393. rész Mark Rosewater
Mark picks his Top 10 favorite evergreen creature keywords.
Drive to Work #392 - Designing Uncommons
41 perc 392. rész Mark Rosewater
Mark talks about the challenges of designing uncommon cards.
Drive to Work #391 - Cohesion
30 perc 391. rész Mark Rosewater
Mark talks about an important aspect of card design.
Drive to Work #390 - Urza's Destiny, Part 4
33 perc 390. rész Mark Rosewater
Part four (of four) of Mark's series on the design of Urza's Destiny.
Drive to Work #389 - Urza's Destiny, Part 3
31 perc 389. rész Mark Rosewater
Part three (of four) of Mark's series on the design of Urza's Destiny.
Drive to Work #388 - Urza's Destiny, Part 2
42 perc 388. rész Mark Rosewater
Part two (of four) of Mark's series on the design of Urza's Destiny.
Drive to Work #387 - Urza's Destiny, Part 1
38 perc 387. rész Mark Rosewater
Part one (of four) of Mark's series on the design of Urza's Destiny.
Drive to Work #386 - Preview Season
38 perc 386. rész Mark Rosewater
Mark talks about watching what happens as the public learns about new sets.
Drive to Work #385 - Council of Colors
36 perc 385. rész Mark Rosewater
Mark talks about the Council of Colors group that was created to help monitor the color wheel.
Drive to Work #384 - Group Creation
37 perc 384. rész Mark Rosewater
Mark talks about how to create in a group setting.
Drive to Work #383 - 20 Lessons: Customization
38 perc 383. rész Mark Rosewater
Mark's ninth podcast in a series of 20 from GDC.
Drive to Work #382 - Mirrodin Showdown
39 perc 382. rész Mark Rosewater
Mark pits the mechanics of the original Mirrodin block against the mechanics of the Scars of Mirrodin block.
Drive to Work #381 - Card Concepting
36 perc 381. rész Mark Rosewater
Mark explains the important process of figuring out what a card represents flavorfully.
Drive to Work #380 - Quick Creative
36 perc 380. rész Mark Rosewater
Mark shares some tips on how to be creative quickly.
Drive to Work #378 - PAX West 2016
36 perc 378. rész Mark Rosewater
Mark talks about his busy weekend at PAX West.
Drive to Work #377 - Top 20 Creatures
33 perc 377. rész Mark Rosewater
Mark talks about his 20 favorite creature types.
Drive to Work #376 - Magician
36 perc 376. rész Mark Rosewater
Mark talks about being a magician in his youth and what he learned that he brought to Magic.
Drive to Work #379 - Top 20 Creatures
33 perc 379. rész Mark Rosewater
Mark's mailbag podcast with his daughter Rachel.
Drive to Work #375 - 20 Lessons: Details Matter
37 perc 375. rész Mark Rosewater
Mark's eighth podcast in a series of 20 from GDC.
Drive to Work #374 - Discontinued Rules
30 perc 374. rész Mark Rosewater
Mark talks about may of the rules that Magic has abandoned over the years.
Drive to Work #373 - Perspective
30 perc 373. rész Mark Rosewater
Mark talks about the issue of how perspective colors expectations.
Drive to Work #372 - Phyrexians
30 perc 372. rész Mark Rosewater
Mark takes a look at the history of Magic's oldest villains.
Drive to Work #371 - Six Ages of Design
28 perc 371. rész Mark Rosewater
Mark explains the six ages of design.
Drive to Work #370 - Learning from Mistakes
35 perc 370. rész Mark Rosewater
Mark talks about how one can best learn from their mistakes.
Drive to Work #369 - Lessons Learned - Khans of Tarkir
43 perc 369. rész Mark Rosewater
Mark talks about what he learned from designing Khans of Tarkir.
Drive to Work #368 - 20 Lessons - Make It Personal
35 perc 368. rész Mark Rosewater
Mark's seventh podcast in a series of 20 from GDC.
Drive to Work #367 - Flux
34 perc 367. rész Mark Rosewater
Mark talks about the impact of flux on design.
Drive to Work #366 - Ravnica Showdown
37 perc 366. rész Mark Rosewater
Mark's first podcast of a series where he pits two designs against one another.
Drive to Work #365 - Urza's Legacy Part 2
36 perc 365. rész Mark Rosewater
Mark's second of a two-part series on the design of Urza's Legacy.
Drive to Work #364 - Urza's Legacy Part 1
37 perc 364. rész Mark Rosewater
Mark's first of a two-part series on the design of Urza's Legacy.
Drive to Work #363 - Packaging
46 perc 363. rész Mark Rosewater
Mark talks about the history of Magic packaging.
Drive to Work #362 - Work/Life Balance
39 perc 362. rész Mark Rosewater
Mark talks about balancing work with the rest of your life.
Drive to Work #361 - Twenty Lessons: Emotional Response
45 perc 361. rész Mark Rosewater
Mark's sixth podcast in a series of 20 from GDC.
Drive to Work #360 - Tweaking
32 perc 360. rész Mark Rosewater
Mark talks about how they tweak old cards in design to make new cards that fill a similar function.
Drive to Work #359 - Top 10 Non-Design Jobs
40 perc 359. rész Mark Rosewater
Mark talks about his favorite non-design jobs he's held over the years.
Drive to Work #358 - Twitter
30 perc 358. rész Mark Rosewater
Mark talks about how he uses Twitter and shares some stories.
Drive to Work #357 - Hybrid Mana
34 perc 357. rész Mark Rosewater
Mark explores the history of hybrid mana and talks about how it came to be and how we design with it.
Drive to Work #356 - Twenty Lessons: Interesting vs. Fun
23 perc 356. rész Mark Rosewater
Mark's fourth podcast in a series of 20 from GDC.
Drive to Work #355 - VidCon 2016
37 perc 355. rész Mark Rosewater
Mark talks about VidCon, where he chaperoned his daughter Rachel, and the lessons he learned from it.
Drive to Work #354 - Top 10 Cards
31 perc 354. rész Mark Rosewater
Mark talks about his Top 10 favorite cards that he's designed.
Drive to Work #353 - 2014
44 perc 353. rész Mark Rosewater
Mark talks about 2014 in his "20 Years in 20 Podcasts" series.
Drive to Work #352 - Vocabulary
39 perc 352. rész Mark Rosewater
Mark tests what Magic vocabulary makes sense to someone who doesn't know Magic well.
Drive to Work #351 - Replies with Rachel #1
44 perc 351. rész Mark Rosewater
Mark's mailbag podcast with his daughter, Rachel.
Drive to Work #350 - 25 Random Things
37 perc 350. rész Mark Rosewater
Mark talks about various (mostly early) Magic trivia.
Drive to Work #349 - Twenty Lessons: Piggybacking
33 perc 349. rész Mark Rosewater
Mark's fourth podcast in a series of 20 from GDC.
Drive to Work #348 - Two-Block Model
33 perc 348. rész Mark Rosewater
Mark talks about how the two-block model came to be.
Drive to Work #347 - Stand-up Comedy
42 perc 347. rész Mark Rosewater
Mark tatlks about the lessons he learned from his days of doing stand-up comedy.
Drive to Work #346 - History of Limited
38 perc 346. rész Mark Rosewater
Mark looks back at the early days of Limited and how it evolved.
Drive to Work #345 - Twenty Lessons: Resonance
33 perc 345. rész Mark Rosewater
Mark's third podcast in a series of 20 from GDC.
Drive to Work #344 - Urza's Saga Part 4
54 perc 344. rész Mark Rosewater
Mark talks about the design of Urza's Saga in part four of a four-part series.
Drive to Work #343 - Urza's Saga Part 3
36 perc 343. rész Mark Rosewater
Mark talks about the design of Urza's Saga in part three of a four-part series.
Drive to Work #342 - Urza's Saga Part 2
34 perc 342. rész Mark Rosewater
Mark talks about the design of Urza's Saga in part two of a four-part series.
Drive to Work #341 - Urza's Saga Part 1
37 perc 341. rész Mark Rosewater
Mark talks about the design of Urza's Saga in part one of a four-part series.
Drive to Work #340 - Subtypes
36 perc 340. rész Mark Rosewater
Mark talks about the subtypes of Magic.
Drive to Work #339 - Supertypes
47 perc 339. rész Mark Rosewater
Mark talks about the six supertypes of Magic.
Drive to Work #338 - The Gathering
35 perc 338. rész Mark Rosewater
Mark talks about the Homelands Prerelease event of 1995.
Drive to Work #337 - Interviews
38 perc 337. rész Mark Rosewater
Mark talks about the changes in how gaming is publicly perceived.
Drive to Work #336 - Top 10: Non-Evergreen Mechanics
35 perc 336. rész Mark Rosewater
Mark talks about his Top 10 favorite non-evergreen mechanics.
Drive to Work #335 - Interviews
35 perc 335. rész Mark Rosewater
Mark talks about some of the interviews he has done and tips about doing good interviews.
Drive to Work #334 - Twenty Lessons: Aesthetics
28 perc 334. rész Mark Rosewater
Mark's second podcast in a series of 20 from GDC.
Drive to Work #333 - Market Research
31 perc 333. rész Mark Rosewater
Mark talks about the use of market research to understand what players want.
Drive to Work #332 - Card Elements
36 perc 332. rész Mark Rosewater
Mark walks through a Magic card and talks about each element on it.
Drive to Work #331 - Storm Scale: Khans of Tarkir
34 perc 331. rész Mark Rosewater
Mark looks at the mechanics from the Khans of Tarkir block.
Drive to Work #330 - Storm Scale
37 perc 330. rész Mark Rosewater
Mark explains what the Storm Scale is.
Drive to Work #329 - 20 Lessons: Human Nature
37 perc 329. rész Mark Rosewater
Mark begins a new 20-part podcasts where he talks about life lessons he has learned.
Drive to Work #328 - Meet my Daughter
30 perc 328. rész Mark Rosewater
Mark introduces his daughter as he drives her to school.
Drive to Work #327 - GDC 2016
43 perc 327. rész Mark Rosewater
Mark reflects on his trip, including an hour-long lecture, at the 2016 Game Developers Conference.
Drive to Work #326 - Creature Design
41 perc 326. rész Mark Rosewater
Mark talks about the issues related to creature design.
Drive to Work #325 - Magic the Puzzling
36 perc 325. rész Mark Rosewater
Mark looks back to what got him involved with Wizards in the first place.
Drive to Work #324 - Leaks
42 perc 324. rész Mark Rosewater
Mark explains his dislike of leaks and explains why in detail.
Drive to Work #323 - Late Changes
35 perc 323. rész Mark Rosewater
Mark shares stories about the changes that come late in the design and development process.
Drive to Work #322 - T-Shirts
42 perc 322. rész Mark Rosewater
Mark talks about some of the various Magic T-shirts that he has collected over the years.
Drive to Work #321 - Top 10: Sets Designed
35 perc 321. rész Mark Rosewater
Mark begins a new series of Top 10 Lists by talking about his favorite sets that he designed.
Drive to Work #320 - Advertising
41 perc 320. rész Mark Rosewater
Mark talks about the different kinds of advertising Magic has done over the years.
Drive to Work #319 - Early Tournaments
38 perc 319. rész Mark Rosewater
Mark talks about the high-profile tournaments he played in before Wizards.
Drive to Work #318 - Early Days
29 perc 318. rész Mark Rosewater
Mark talks about when he was just a player of Magic and had not started working at Wizards.
Drive to Work #317 - Lessons Learned: Theros
33 perc 317. rész Mark Rosewater
Mark examines the lessons he learned from designing Theros.
Drive to Work #316 - Design Space
41 perc 316. rész Mark Rosewater
Mark talks about the design space reserved for cards within a particular mechanic.
Drive to Work #315 - Collaboration
48 perc 315. rész Mark Rosewater
Mark talks about team dynamics and how to teams work together.
Drive to Work #314 - Getting a Job
45 perc 314. rész Mark Rosewater
Mark talks about how people can get a job in Magic R&D at Wizards.
Drive to Work #313 - Limited Edition, Part 6
34 perc 313. rész Mark Rosewater
Mark concludes his his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Drive to Work #312 - Limited Edition, Part 5
33 perc 312. rész Mark Rosewater
Mark continues with part 5 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Drive to Work #311 - Limited Edition, Part 4
34 perc 311. rész Mark Rosewater
Mark continues with part 4 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Drive to Work #310 - Traveling
43 perc 310. rész Mark Rosewater
Mark talks about his experiences traveling for his job and shares a few tips as well.
Drive to Work #309 - Limited Edition, Part 3
31 perc 309. rész Mark Rosewater
Mark continues with part 3 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Drive to Work #308 - Limited Edition, Part 2
41 perc 308. rész Mark Rosewater
Mark continues with part 2 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Drive to Work #307 - Limited Edition, Part 1
39 perc 307. rész Mark Rosewater
Mark begins a new six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Drive to Work #306 - Chris Rush
35 perc 306. rész Mark Rosewater
Mark remembers the life of Christopher Rush and shares stories about their interactions.
Drive to Work #305 - Reprints
35 perc 305. rész Mark Rosewater
Mark talks about how and when Research and Development decide to use reprints in a design.
Drive to Work #304 - Firsts, Part 2
32 perc 304. rész Mark Rosewater
Mark concludes his two-part discussion with Melissa DeTora on their Magic firsts.
Drive to Work #303 - Firsts, Part 1
36 perc 303. rész Mark Rosewater
Mark is joined by Melissa DeTora for a two-parter where they discuss their Magic firsts.
Drive to Work #302 - Head-to-Head
36 perc 302. rész Mark Rosewater
Mark discusses his why and how he runs his Top 16 bracket activity on Twitter.
Drive to Work #301 - Celebrity
41 perc 301. rész Mark Rosewater
Mark shares stories of his interactions with celebrities and as a Magic celebrity.
Drive to Work #300 - 2013
37 perc 300. rész Mark Rosewater
Mark continues his 20 years in 20 podcasts with the year 2013.
Drive to Work #299 - Choices vs. Options
40 perc 299. rész Mark Rosewater
Mark talks about the decisions that game designers set up for players to make.
Drive to Work #298 - Star Wars Trading Card Game
38 perc 298. rész Mark Rosewater
Mark talks about working with Richard Garfield ont he Star Wars TCG.
Drive to Work #297 - Creature Types
38 perc 297. rész Mark Rosewater
Mark talks about the design and creative work behind creature types.
Drive to Work #296 - Dream Job
34 perc 296. rész Mark Rosewater
Mark defines what a dream job is and how you can get one.
Drive to Work #295 - Chicken Rabbit Donkey
47 perc 295. rész Mark Rosewater
Mark talks about the three times he had to dress up as an animal for work.
Drive to Work #294 - Dragons of Tarkir, Part 6
54 perc 294. rész Mark Rosewater
Mark concludes his six-part series on the design of Dragons of Tarkir.
Drive to Work #293 - Dragons of Tarkir, Part 5
31 perc 293. rész Mark Rosewater
Mark continues with part 5 of his six-part series on the design of Dragons of Tarkir.
Drive to Work #292 - Dragons of Tarkir, Part 4
57 perc 292. rész Mark Rosewater
Mark continues with part 4 of his six-part series on the design of Dragons of Tarkir.
Drive to Work #291 - Live Life Like a Gamer
31 perc 291. rész Mark Rosewater
Mark talks about important life skills people learn from gaming.
Drive to Work #290 - Dragons of Tarkir, Part 3
57 perc 290. rész Mark Rosewater
Mark continues with part 3 of his six-part series on the design of Dragons of Tarkir.
Drive to Work #289 - Dragons of Tarkir, Part 2
43 perc 289. rész Mark Rosewater
Mark continues with part 2 of his six-part series on the design of Dragons of Tarkir.
Drive to Work #288 - Dragons of Tarkir, Part 1
35 perc 288. rész Mark Rosewater
Mark begins a six-part series on the design of Dragons of Tarkir.
Drive to Work #286 - Designing Limited
39 perc 286. rész Mark Rosewater
Mark talks about the many things design has to care about while designing a set for limited.
Drive to Work #287 - New Players
44 perc 287. rész Mark Rosewater
Mark talks about the things that will teach a new player easier.
Drive to Work #285 - Lessons Learned: Gatecrash
37 perc 285. rész Mark Rosewater
Mark looks back as the co-lead of Dark Ascension (with Mark Gottlieb) and shares what he learned from it.
Drive to Work #284 - 10 Things Every Game Needs: Hook
38 perc 284. rész Mark Rosewater
Mark continues with part 9 in his series on 10-things every game needs.
Drive to Work #283 - 20 Years Later
37 perc 283. rész Mark Rosewater
Mark talks about the difference in Magic and Wizards from when he started to today, 20 years later.
Drive to Work #282 - Most Asked Questions
39 perc 282. rész Mark Rosewater
Mark talks about the questions he gets asked the most and the answers he chooses to give.
Drive to Work #281 - Social Media
35 perc 281. rész Mark Rosewater
Mark talks about how he connects through social media to Magic fans.
Drive to Work #280 - Bad Cards Revisited
45 perc 280. rész Mark Rosewater
Mark talks about the revisit to his original article about why so-called bad cards exist.
Drive to Work #279 - Bad Cards
30 perc 279. rész Mark Rosewater
Mark bases this podcast on his article about why so-called bad cards exist.
Drive to Work #278 - Fate Reforged, Part 5
32 perc 278. rész Mark Rosewater
Mark concludes his 5-part series on the design of Fate Reforged.
Drive to Work #277 - Fate Reforged, Part 4
39 perc 277. rész Mark Rosewater
Mark continues with part 4 of his five-part series on the design of Fate Reforged.
Drive to Work #276 - Primary, Secondary, Tertiary
34 perc 276. rész Mark Rosewater
Mark talks about the system which explains which colors each evergreen creature keyword falls into.
Drive to Work #275 - Fate Reforged, Part 3
31 perc 275. rész Mark Rosewater
Mark continues with part 3 of his five-part series on the design of Fate Reforged.
Drive to Work #274 - Fate Reforged, Part 2
33 perc 274. rész Mark Rosewater
Mark continues with part 2 of his five-part series on the design of Fate Reforged.
Drive to Work #273 - Fate Reforged, Part 1
45 perc 273. rész Mark Rosewater
Mark begins a five-part series on the design of Fate Reforged.
Drive to Work #272 - ARC System
38 perc 272. rész Mark Rosewater
Mark taks about an idea that Wizards tried to expand TCGs to a broader audience.
Drive to Work #271 - Un-Rules Manager
35 perc 271. rész Mark Rosewater
Mark talks about being the rules manager for silver-bordered Magic.
Drive to Work #270 - 10 Things Every Game Needs: Flavor
32 perc 270. rész Mark Rosewater
Mark continues with part 8 in his series on 10-things every game needs.
Drive to Work #269 - Breaking Rules
32 perc 269. rész Mark Rosewater
Magic is a game that often breaks its own rules. Today's podcast talks about when, why, and how you should break the rules in game design.
Drive to Work #268 - PAX 2015
43 perc 268. rész Mark Rosewater
Wizards pulled out all the stops with Magic at the Penny Arcade Expo held in Seattle this past August. This podcast talks all about it, including the full tale of my crazy seventeen-hour day.
Drive to Work #267 - Green White
32 perc 267. rész Mark Rosewater
Finally, I've gotten to my tenth and final (and possibly most requested) two-color podcast. I talk about the colors green and blue, what they have in common and why they're enemies.
Drive to Work #266 - Returning to Worlds
37 perc 266. rész Mark Rosewater
Scars of Mirrodin,-Return to Ravnica,-Battle for Zendikar. We've begun to revisit worlds we've already been to. What design issues are there when you start with a world you've visited before? Today's podcast talks all about this topic.
Drive to Work #265 - Creative Process Part 2
38 perc 265. rész Mark Rosewater
Mark concludes his two-parter about the creative process.
Drive to Work #264 - Creative Process, Part 1
36 perc 264. rész Mark Rosewater
Mark begins with part one-of-two podcasts about the creative process.
Drive to Work #263 - 2012
30 perc 263. rész Mark Rosewater
Mark continues his 20 years in 20 podcasts with the year 2012.
Drive to Work #262 - Khans of Tarkir, Part 7
37 perc 262. rész Mark Rosewater
Mark concludes his seven-part series on the design of Khans of Tarkir.
Drive to Work #261 - Khans of Tarkir, Part 6
36 perc 261. rész Mark Rosewater
Mark continues with part 6 of his seven-part series on the design of Khans of Tarkir.
Drive to Work #260 - 10 Things Every Game Needs: Fun
44 perc 260. rész Mark Rosewater
Mark continues with part 8 in his series on 10-things every game needs.
Drive to Work #259 - Khans of Tarkir, Part 5
38 perc 259. rész Mark Rosewater
Mark continues with part 4 of his seven-part series on the design of Khans of Tarkir.
Drive to Work #258 - Khans of Tarkir, Part 4
34 perc 258. rész Mark Rosewater
Mark continues with part 4 of his seven-part series on the design of Khans of Tarkir.
Drive to Work #257 - Keeping an Eye Out
31 perc 257. rész Mark Rosewater
Mark talks about the things that a game designer must be on the lookout for.
Drive to Work #256 - Khans of Tarkir, Part 3
32 perc 256. rész Mark Rosewater
Mark continues with part 3 of his seven-part series on the design of Khans of Tarkir.
Drive to Work #255 - Khans of Tarkir, Part 2
32 perc 255. rész Mark Rosewater
Mark continues with part 2 of his seven-part series on the design of Khans of Tarkir.
Drive to Work #254 - Khans of Tarkir, Part 1
20 perc 254. rész Mark Rosewater
Mark begins a seven-part series on the design of Khans of Tarkir.
Drive to Work #253 - White-Red
29 perc 253. rész Mark Rosewater
Mark talks about the color pair white-red.
Drive to Work #252 - Block Inspirations, Part 2
33 perc 252. rész Mark Rosewater
Mark concludes his two-parter about the inspiration behind each block in the history of Magic.
Drive to Work #251 - Block Inspirations, Part 1
31 perc 251. rész Mark Rosewater
Mark begins a two-parter about the inspiration behind each block in the history of Magic.
Drive to Work #250 - 2011
34 perc 250. rész Mark Rosewater
Mark continues his 20 years in 20 podcasts with the year 2011.
Drive to Work #249 - Evergreen Keywords
44 perc 249. rész Mark Rosewater
Mark talks about the history of evergreen keywords
Drive to Work #248 - 10 Things Every Game Needs: Strategy
42 perc 248. rész Mark Rosewater
Mark continues with part 7 in his series on 10-things every game needs.
Drive to Work #247 - Judge
35 perc 247. rész Mark Rosewater
Mark talks his level 4 judge time experience.
Drive to Work #246 - Early Trips
34 perc 246. rész Mark Rosewater
Mark talks about the three trips Wizards sent him on before he started full-time.
Drive to Work #245 - Black-Green
29 perc 245. rész Mark Rosewater
Mark talks about the color pair black-green.
Drive to Work #244 - Avacyn Restored, Part 4
34 perc 244. rész Mark Rosewater
Mark concludes his 4-part series on the design of Avacyn Restored.
Drive to Work #243 - Avacyn Restored, Part 3
32 perc 243. rész Mark Rosewater
Mark continues with part 3 of his 4-part series on the design of Avacyn Restored.
Drive to Work #242 - Avacyn Restored, Part 2
31 perc 242. rész Mark Rosewater
Mark continues with part 2 of his 4-part series on the design of Avacyn Restored.
Drive to Work #241 - Avacyn Restored, Part 1
31 perc 241. rész Mark Rosewater
Mark begins a 4-part series on the design of Avacyn Restored.
Drive to Work #240 - Pro Tour with Melissa DeTora
29 perc 240. rész Mark Rosewater
Mark discusses the Pro Tour with his carpool guest, Melissa DeTora.
Drive to Work #239 - Starting in Research and Development
40 perc 239. rész Mark Rosewater
Mark shares his carpool with special guest, Melissa DeTora and what it is like to start to Research and Development.
Drive to Work #238 - 10 Things Every Game Needs: Surprise
33 perc 238. rész Mark Rosewater
Mark continues with part 6 in his series on 10-things every game needs.
Drive to Work #237 - 2010
40 perc 237. rész Mark Rosewater
Mark continues his 20 years in 20 podcasts with the year 2010.
Drive to Work #236 - Leading Teams
30 perc 236. rész Mark Rosewater
Mark talks about what he learned from leading various Magic teams.
Drive to Work #235 - Lessons Learned: Dark Ascension
37 perc 235. rész Mark Rosewater
Mark looks back as the lead of Dark Ascension and shares what he learned from it.
Drive to Work #234 - Lessons Learned: Innistrad
34 perc 234. rész Mark Rosewater
Mark looks back as the lead of Innistrad and shares what he learned from it.
Drive to Work #233 - Blue-Red
40 perc 233. rész Mark Rosewater
Mark talks about the color pair Blue Red
Drive to Work #232 - Dark Ascension, Part 4
41 perc 232. rész Mark Rosewater
Mark concludes his 4-part series on the design of Dark Ascension.
Drive to Work #231 - Dark Ascension, Part 3
34 perc 231. rész Mark Rosewater
Mark continues with Part 3 of his 4-part series on the design of Dark Ascension.
Drive to Work #230 - Dark Ascension, Part 2
30 perc 230. rész Mark Rosewater
Mark continues with Part 2 of his 4-part series on the design of Dark Ascension.
Drive to Work #229 - Dark Ascension, Part 1
34 perc 229. rész Mark Rosewater
Mark starts a new podcasts 4-part series on the design of Dark Ascension.
Drive to Work #228 - Legendary
29 perc 228. rész Mark Rosewater
Mark talks about the history of the Legendary supertype.
Drive to Work #227 - 2009
31 perc 227. rész Mark Rosewater
Mark continues his 20 years in 20 podcasts with the year 2009.
Drive to Work #226 - 10 Things Every Game Needs: Inertia
38 perc 226. rész Mark Rosewater
Mark continues with part 5 in his series on 10-things every game needs.
Drive to Work #225 - White-Black
33 perc 225. rész Mark Rosewater
Mark about the color pair White-Black.
Drive to Work #224 - Origin Story of Magic
40 perc 224. rész Mark Rosewater
Mark talks about the origin story of Magic.
Drive to Work #223 - 10 Principles of Good Design
30 perc 223. rész Mark Rosewater
Mark talks about 10 principles of good design.
Drive to Work #222 - GDC 2015
40 perc 222. rész Mark Rosewater
Mark talks about his trip to the 2015 Game Developers Conference.
Drive to Work #221 - Innistrad Cards, Part 5
32 perc 221. rész Mark Rosewater
Mark concludes his 5-part series on the cards of Innistrad.
Drive to Work #220 - Innistrad Cards, Part 4
34 perc 220. rész Mark Rosewater
Mark continues telling the stories behind the cards of Innistrad in part 4.
Drive to Work #219 - Green-White
36 perc 219. rész Mark Rosewater
Mark talks about the Green-White color pairing.
Drive to Work #218 - Innistrad Cards, Part 3
32 perc 218. rész Mark Rosewater
Mark continues telling the stories behind the cards of Innistrad in part 3.
Drive to Work #217 - Innistrad Cards, Part 2
32 perc 217. rész Mark Rosewater
Mark continues telling the stories behind the cards of Innistrad in part 2.
Drive to Work #216 - Innistrad Cards, Part 1
34 perc 216. rész Mark Rosewater
Mark starts a 5-part series about the cards of Innistrad.
Drive to Work #215 - Traveling
30 perc 215. rész Mark Rosewater
Matt Cavotta joins Mark talking about their travels across the world.
Drive to Work #214 - 2008
29 perc 214. rész Mark Rosewater
Mark continues his 20 years in 20 podcasts with the year 2008.
Drive to Work #213 - 10 Things Every Game Needs: Catch Up
29 perc 213. rész Mark Rosewater
Mark continues with part 4 in his series on 10 things every game needs.
Drive to Work #212 - Technology
32 perc 212. rész Mark Rosewater
Mark talks about the technological tools that design uses to do its job.
Drive to Work #211 - Mistakes
36 perc 211. rész Mark Rosewater
Mark explores the value of making mistakes.
Drive to Work #210 - Back in the Day
32 perc 210. rész Mark Rosewater
Mark looks back at a number of things Magic used to do that it stopped doing.
Drive to Work #209 - Iteration
41 perc 209. rész Mark Rosewater
Mark talks about how iteration changes design and the importance of it.
Drive to Work #208 - Red-Green
29 perc 208. rész Mark Rosewater
Mark continues his series on the two-color pairs with a discussion on red and green.
Drive to Work #207 - Design 102
39 perc 207. rész Mark Rosewater
Mark gives a follow up to the basics of design introduced in Drive to Work 154.
Drive to Work #206 - Arabian Nights, Part 3
30 perc 206. rész Mark Rosewater
Mark finishes with part 3 of his 3-part series on the design of Arabian Nights.
Drive to Work #205 - Arabian Nights, Part 2
39 perc 205. rész Mark Rosewater
Mark continues his 3-part series on the design of Arabian Nights.
Drive to Work #204 - Arabian Nights, Part 1
30 perc 204. rész Mark Rosewater
Mark begins a 3-part series on the design of Arabian Nights.
Drive to Work #203 - 2007
40 perc 203. rész Mark Rosewater
Mark continues his 20 years in 20 podcasts with the year 2007.
Drive to Work #202 - If Magic Started Over
29 perc 202. rész Mark Rosewater
Mark explores a little more in depth the changes he would make if he could start over.
Drive to Work #201 - 10 Things Every Game Needs: Interactions
40 perc 201. rész Mark Rosewater
Mark Rosewater talks about interactions as he continues his 10-part podcasts series about 10 things every game needs.
Drive to Work #200 - Black-Red
32 perc 200. rész Mark Rosewater
Mark shares his third podcast in his series on two color-pairs, talking about the interactions between black and red.
Drive to Work #199 - Feedback
36 perc 199. rész Mark Rosewater
Mark talks about the importance of feedback.
Drive to Work #198 - Holiday Cards
36 perc 198. rész Mark Rosewater
Mark explores the design of the special holiday cards.
Drive to Work #197 - Playtesting
30 perc 197. rész Mark Rosewater
Mark talks about the process of playtesting in design and walks through the various stages.
Drive to Work #196 - 2006
36 perc 196. rész Mark Rosewater
Mark continues his 20 years in 20 podcasts with the year 2006.
Drive to Work #195 - Scourge, Part 4
41 perc 195. rész Mark Rosewater
Mark concludes with the last of his 4-part series on the design of Scourge.
Drive to Work #194 - Scourge, Part 3
31 perc 194. rész Mark Rosewater
Mark continues with part 3 of his 4-part series on the design of Scourge.
Drive to Work #193 - Scourge, Part 2
32 perc 193. rész Mark Rosewater
Mark continues with part 2 on the design of Scourge.
Drive to Work #192 - Scourge, Part 1
31 perc 192. rész Mark Rosewater
Mark starts his series on the design of Scourge.
Drive to Work #191 - World Building
29 perc 191. rész Mark Rosewater
Matt Cavotta joins Mark to talk about what the creative team must do to create a new world every year.
Drive to Work #190 - Card Being Made
33 perc 190. rész Mark Rosewater
Mark talks about the process of how a card is made, from the blank page to holding it in your hand.
Drive to Work #189 - 10 Things Every Game Needs: Rules
33 perc 189. rész Mark Rosewater
Mark Rosewater talks about rules as he continues his 10-part podcasts series about 10 things every game needs.
Drive to Work #188 - Matts Job
32 perc 188. rész Mark Rosewater
Mark talks about what Matt does at Wizards.
Drive to Work #187 - Mailbag with Matt 2
31 perc 187. rész Mark Rosewater
Mark does another mailbag column with his special carpool guest, Matt Cavotta.
Drive to Work #186 - Portal
31 perc 186. rész Mark Rosewater
Mark talks about the design of Portal.
Drive to Work #185 - Blue Black
31 perc 185. rész Mark Rosewater
Mark talks about Blue and Black.
Drive to Work #184 - Legions, Part 4
40 perc 184. rész Mark Rosewater
Mark concludes his 4-part series on the design of Legions.
Drive to Work #183 - Legions, Part 3
31 perc 183. rész Mark Rosewater
Mark continues his 4-part series on the design of Legions with part 3.
Drive to Work #182 - Legions, Part 2
46 perc 182. rész Mark Rosewater
Mark continues his 4-part series on the design of Legions with part 2.
Drive to Work #181 - Legions, Part 1
32 perc 181. rész Mark Rosewater
Mark Rosewater begins a series on the design of Legions.
Drive to Work #180 - 2005
37 perc 180. rész Mark Rosewater
Mark continues his 20 years in 20 podcasts with the year 2005.
Drive to Work #179 - Banding
36 perc 179. rész Mark Rosewater
Mark Rosewater talks about the history of banding and explains its fate.
Drive to Work #178 - Tribal
29 perc 178. rész Mark Rosewater
Mark talks about Tribal cards.
Drive to Work #177 - 10 Things Every Game Needs: Goal
35 perc 177. rész Mark Rosewater
Mark Rosewater talks about goals in games in this first of 10 podcasts about 10 things every game needs.
Drive to Work #176 - Tales From Europe
51 perc 176. rész Mark Rosewater
Mark shares stories from the early Pro Tours in Europe.
Drive to Work #175 - Exploratory Design
42 perc 175. rész Mark Rosewater
Mark Rosewater talks about the exploratory design team and how it came to be.
Drive to Work #174 - Meeting Expectations
32 perc 174. rész Mark Rosewater
Mark talks about making design that the audience would expect.
Drive to Work #173 - White Blue
31 perc 173. rész Mark Rosewater
Mark Rosewater explains the design philosophies of the white/blue color combination.
Drive to Work #172 - Lessons Learned, Part 6
37 perc 172. rész Mark Rosewater
Mark Rosewater shares part 6 of his lessons about Magic design.
Drive to Work #171 - Lessons Learned, Part 5
28 perc 171. rész Mark Rosewater
Mark Rosewater shares part 5 of his lessons about Magic design.
Drive to Work #170 - 2004
35 perc 170. rész Mark Rosewater
Mark continues his 20 years in 20 podcasts with the year 2003.
Drive to Work #169 - Onslaught, Part 6
34 perc 169. rész Mark Rosewater
Mark concludes his 6 part series on the design of Onslaught.
Drive to Work #168 - Onslaught, Part 5
28 perc 168. rész Mark Rosewater
Mark continues with part 5 of his 6 part series on the design of Onslaught.
Drive to Work #167 - Onslaught, Part 4
28 perc 167. rész Mark Rosewater
Mark continues with part 4 of his 6 part series on the design of Onslaught.
Drive to Work #166 - Design and Development
29 perc 166. rész Mark Rosewater
Mark talks about the difference between design and development.
Drive to Work #165 - Onslaught, Part 3
28 perc 165. rész Mark Rosewater
Mark continues with part 3 of his 6 part series on the design of Onslaught.
Drive to Work #164 - Onslaught, Part 2
30 perc 164. rész Mark Rosewater
Mark continues with part 2 of his 6 part series on the design of Onslaught.
Drive to Work #163 - Onslaught, Part 1
29 perc 163. rész Mark Rosewater
Mark starts a multi-part series on the design of Onslaught.
Drive to Work #162 - Enchantment World
31 perc 162. rész Mark Rosewater
Mark talks about the challenges of designing a block centered around enchantments.
Drive to Work #161 - Design Space
31 perc 161. rész Mark Rosewater
Mark talks about how much design space a mechanic or theme has.
Drive to Work #160 - 2003
31 perc 160. rész Mark Rosewater
Mark continues his 20 years in 20 podcasts with the year 2003.
Drive to Work #159 - Block Plans, Part 2
30 perc 159. rész Mark Rosewater
Mark talks about what design changes went into the Scars of Mirrodin through Khans of Tarkir blocks.
Drive to Work #158 - Block Plans, Part 1
31 perc 158. rész Mark Rosewater
Mark talks about what design changes went into the Ravnica through Zendikar blocks.
Drive to Work #157 - SDCC
34 perc 157. rész Mark Rosewater
Mark talks about his history with SDCC and the Magic panel.
Drive to Work #156 - Vanguard
34 perc 156. rész Mark Rosewater
Mark talks one of the first supplemental Magic products, Vanguard.
Drive to Work #155 - Keeping Secrets
28 perc 155. rész Mark Rosewater
Mark talks about keeping secrets secret.
Drive to Work #154 - Design 101
30 perc 154. rész Mark Rosewater
Mark talks about the most common mistakes designers make.
Drive to Work #153 - Who's Who: R and D, The Second Wave
29 perc 153. rész Mark Rosewater
Mark gives his second podcast about the people who have made Magic.
Drive to Work #152 - Unhinged, Part 5
39 perc 152. rész Mark Rosewater
Mark completes his series on the design of Unhinged.
Drive to Work #151 - Unhinged, Part 4
35 perc 151. rész Mark Rosewater
Mark continues with part 4 of his five-part series on the design of Unhinged.
Drive to Work #150 - 2002
40 perc 150. rész Mark Rosewater
Mark continues his 20 years in 20 podcasts with the year 2002.
Drive to Work #149 - Unhinged, Part 3
35 perc 149. rész Mark Rosewater
Mark continues with part 3 of his five-part series on the design of Unhinged.
Drive to Work #148 - Unhinged, Part 2
32 perc 148. rész Mark Rosewater
Mark continues with part 2 of his five-part series on the design of Unhinged.
Drive to Work #147 - Unhinged, Part 1
37 perc 147. rész Mark Rosewater
Mark starts a five-part series on the design of Unhinged.
Drive to Work #146 - Restraint
31 perc 146. rész Mark Rosewater
Mark talks about how restraint is important to design.
Drive to Work #145 - Getting a Job in R&D
34 perc 145. rész Mark Rosewater
Mark describes how to get a job in R&D
Drive to Work #144 - Redflagging
33 perc 144. rész Mark Rosewater
Mark explains redflagging and the common red flags.
Drive to Work #143 - Invitational, Part 5
37 perc 143. rész Mark Rosewater
Mark finishes his podcast series on the Duelist Invitational.
Drive to Work #142 - Inspiration
26 perc 142. rész Mark Rosewater
Mark answers the question: Where do you get your inspiration?
Drive to Work #141 - 2001
31 perc 141. rész Mark Rosewater
Mark continues his "20 Years in 20 Podcast" series, exploring the year 2001.
Drive to Work #140 - Rise of the Eldrazi, Part 5
33 perc 140. rész Mark Rosewater
Mark concludes his five-part series on the design of Rise of the Eldrazi.
Drive to Work #139 - Rise of the Eldrazi, Part 4
30 perc 139. rész Mark Rosewater
Mark continues with part 4 of his five-part series on the design of Rise of the Eldrazi.
Drive to Work #138 - Playtesting
33 perc 138. rész Mark Rosewater
Mark talks all about what goes into playtesting during design (and a little bit during development).
Drive to Work #137 - Rise of the Eldrazi, Part 3
36 perc 137. rész Mark Rosewater
Mark continues with part 3 of his five-part series on the design of Rise of the Eldrazi.
Drive to Work #136 - Rise of the Eldrazi, Part 2
29 perc 136. rész Mark Rosewater
Mark continues with part 2 of his five-part series on the design of Rise of the Eldrazi.
Drive to Work #135 - Rise of the Eldrazi, Part 1
35 perc 135. rész Mark Rosewater
Mark starts a five-part series on the design of Rise of the Eldrazi
Drive to Work #134 - Art
34 perc 134. rész Mark Rosewater
Mark shares a ride Matt Cavotta and they talk all about the role of art in Magic.
Drive to Work #133 - Designing Commons
31 perc 133. rész Mark Rosewater
Mark today talks about the challenges of designing common cards.
Drive to Work #132 - Story Through Design
33 perc 132. rész Mark Rosewater
Mark talks about how we tell stories through design.
Drive to Work #131 - Story History
35 perc 131. rész Mark Rosewater
Mark talks about the history of the story of Magic.
Drive to Work #130 - 2000
29 perc 130. rész Mark Rosewater
Mark continues his "20 Years in 20 Podcast" series, exploring the year 2000.
Drive to Work #129 - Worldwake, Part 3
36 perc 129. rész Mark Rosewater
Mark completes his series about the design of Worldwake.
Drive to Work #128 - Worldwake, Part 2
31 perc 128. rész Mark Rosewater
Mark continues his series about the design of Worldwake.
Drive to Work #127 - Worldwake, Part 1
30 perc 127. rész Mark Rosewater
Mark starts with the first (of a three-part series) about the design of Worldwake.
Drive to Work #126 - Lenticular Design, Part 2
34 perc 126. rész Mark Rosewater
Mark concludes his podcast on Lenticular Design.
Drive to Work #125 - Lenticular Design, Part 1
29 perc 125. rész Mark Rosewater
Mark starts a two-part podcast about a new design concept.
Drive to Work #124 - Creature Types
33 perc 124. rész Mark Rosewater
Mark talks the impact creature types have on design and vice versa.
Drive to Work #123 - Who's Who in R&D, Wave 1
42 perc 123. rész Mark Rosewater
Mark talks about different people who were instrumental in the making of Magic.
Drive to Work #122 - Repetition
28 perc 122. rész Mark Rosewater
Mark talks about the role repetition takes in Magic design.
Drive to Work #121 - Zendikar Part 4
29 perc 121. rész Mark Rosewater
Mark finishes his discussion of Zendikar in Part 4.
Drive to Work #120 - Zendikar Part 3
44 perc 120. rész Mark Rosewater
Mark continues his discussion of Zendikar in Part 3.
Drive to Work #119 - 1999
29 perc 119. rész Mark Rosewater
Mark discusses many of the stories of the designs of cards and cycles in Zendikar.
Drive to Work #118 - Zendikar Part 2
44 perc 118. rész Mark Rosewater
Mark shares stories about his time producing the Pro Tour video coverage.
Drive to Work #117 - Zendikar Part 1
31 perc 117. rész Mark Rosewater
Mark discusses many of the stories of the designs of cards and cycles in Zendikar.
Drive to Work #116 - Pro Tour Coverage
46 perc 116. rész Mark Rosewater
Mark shares stories about his time producing the Pro Tour video coverage.
Drive to Work #115 - 20 Things That Were Going to Kill Magic Part 2
33 perc 115. rész Mark Rosewater
Mark finishes his examination of 20 controversies of magic history.
Drive to Work #114 - 20 Things That Were Going to Kill Magic Part 1
30 perc 114. rész Mark Rosewater
Mark examines 20 controversies of magic history.
Drive to Work #113 - Day in the Life
32 perc 113. rész Mark Rosewater
Mark talks what a typical day is like for a R&D member.
Drive to Work #112 - 1998
28 perc 112. rész Mark Rosewater
Mark shares a look at 1998 with his 20 Years in 20 Podcasts series.
Drive to Work #111 - Judgment Part 3
29 perc 111. rész Mark Rosewater
Mark shares the third part in his series Mark on Judgment, the third set in the Odyssey Block.
Drive to Work #110 - Judgment Part 2
31 perc 110. rész Mark Rosewater
Mark continues his talk about Judgment, the third set in the Odyssey Block.
Drive to Work #109 - Judgment Part 1
28 perc 109. rész Mark Rosewater
Mark talks about Judgment, the third set in the Odyssey Block.
Drive to Work #108 - Invitational Part 4
34 perc 108. rész Mark Rosewater
Mark talks about The Duelist/Magic Invitationals 7, 8, and 9.
Drive to Work #107 - Design Skeleton
38 perc 107. rész Mark Rosewater
Mark talks about an important design tool called the design skeleton.
Drive to Work #106 - Games with R&D
32 perc 106. rész Mark Rosewater
Mark takes a look back at R&D and talks about the many games we played.
Drive to Work #105 - 1997
32 perc 105. rész Mark Rosewater
Mark talks about 1997 in another of his 20 Years in 20 Podcast series.
Drive to Work #104 - Meet My Mom
32 perc 104. rész Mark Rosewater
Mark has a podcast with his mom.
Drive to Work #103 - Maro
32 perc 103. rész Mark Rosewater
Mark talks about the card with his namesake.
Drive to Work #102 - Evolution
32 perc 102. rész Mark Rosewater
Mark talks about how the ever-changing nature of Magic impacts its design.
Drive to Work #101 - Torment, Part 3
32 perc 101. rész Mark Rosewater
Mark continues with the third part of the Torment discussion.
Drive to Work #100 - Torment, Part 2
46 perc 100. rész Mark Rosewater
Mark continues his series on the design of Torment.
Drive to Work #99 - Torment, Part 1
30 perc 99. rész Mark Rosewater
Mark starts with first in his series on the design of Torment.
Drive to Work #98 - 1996
31 perc 98. rész Mark Rosewater
Mark focuses on the fourth year of Magic-1996.
Drive to Work #97 - Blogatog
34 perc 97. rész Mark Rosewater
Mark talks all about his Tumblr blog.
Drive to Work #96 - New World Order
29 perc 96. rész Mark Rosewater
Mark talks about how the New World Order came to be and what it means to design.
Drive to Work #95 - Emotional Connection
28 perc 95. rész Mark Rosewater
Mark talks about the importance of an emotional connection between the game and the players.
Drive to Work #94 - Invitational, Part 3
36 perc 94. rész Mark Rosewater
Mark continues his series on the history of the Invitational, taking about the ones in Sydney and Capetown.
Drive to Work #93 - Top Down Design
30 perc 93. rész Mark Rosewater
Mark looks at how we design when we start from the flavor.
Drive to Work #92 - Mailbag with Matt
34 perc 92. rész Mark Rosewater
Mark does his first mailbag column with his special carpool guest, Matt Cavotta
Drive to Work #91 - Names
41 perc 91. rész Mark Rosewater
Mark chats with Matt Cavotta about the role of card names.
Drive to Work #90 - Stages of Design
49 perc 90. rész Mark Rosewater
Mark starts a discussion on the five stages Magic design has gone through.
Drive to Work #89 - Theros, Part 8
65 perc 89. rész Mark Rosewater
Mark concludes his discussion on Theros.
Drive to Work #88 - Theros, Part 7
34 perc 88. rész Mark Rosewater
Mark continues discussing Theros in part 7.
Drive to Work #87 - Year 1995
33 perc 87. rész Mark Rosewater
Mark talks about the third year in Magic History and the year he started working for Wizards.
Drive to Work #86 - Theros, Part 6
44 perc 86. rész Mark Rosewater
Mark continues discussing Theros in part 6.
Drive to Work #85 - Theros, Part 5
29 perc 85. rész Mark Rosewater
Mark turns in the fifth part of his Theros series.
Drive to Work #84 - Theros, Part 4
29 perc 84. rész Mark Rosewater
Mark returns to his Theros series with Part 4.
Drive to Work #83 - Rarities
54 perc 83. rész Mark Rosewater
Mark turns in one of the longest episodes yet, taking a step away from his Theros epic series.
Drive to Work #82 - Theros, Part 3
30 perc 82. rész Mark Rosewater
This is the third part of the epic eight-part series about designing Theros
Drive to Work #81 - Theros, Part 2
38 perc 81. rész Mark Rosewater
This is the second part of an epic eight-part series on the design of Theros
Drive to Work #80 - Theros, Part 1
31 perc 80. rész Mark Rosewater
This is the first part of an epic eight-part series on the design of Theros
Drive to Work #79 - Green
36 perc 79. rész Mark Rosewater
Mark finishes his series on color philosophy. He saves the most misunderstood color for last.
Drive to Work #78 - PT1 Video
33 perc 78. rész Mark Rosewater
Mark talks about the crazy tale of the making of the video for the very first Pro Tour.
Drive to Work #77 - Creativity
32 perc 77. rész Mark Rosewater
Mark talks about what he believes creativity is and how one can become more creative.
Drive to Work #76 - 1994
33 perc 76. rész Mark Rosewater
Mark talks about the second year of life of Magic.
Drive to Work #75 - Enchantments
35 perc 75. rész Mark Rosewater
Mark finishes his podcast on card types with Enchantments.
Drive to Work #74 - Magic Invitational, Part 2
41 perc 74. rész Mark Rosewater
In this podcast, I talk about the Duelist Magic Invitationals in Barcelona and Kuala Lumpur.
Drive to Work #73 - Magic Invitational, Part 1
33 perc 73. rész Mark Rosewater
Mark talks about the Invitationals in Hong Kong and Rio de Janeiro.
Drive to Work #72 - Odyssey, Part 4
48 perc 72. rész Mark Rosewater
Mark concludes his podcast about Odyssey.
Drive to Work #71 - Odyssey, Part 3
39 perc 71. rész Mark Rosewater
The third part of Mark talking about Odyssey.
Drive to Work #70 - Odyssey, Part 2
45 perc 70. rész Mark Rosewater
Mark continues discussing the first set design he led, Odyssey.
Drive to Work #69 - Odyssey, Part 1
35 perc 69. rész Mark Rosewater
Mark explores the design of the fourth set he led, Odyssey.
Drive to Work #68 - Piggybacking
31 perc 68. rész Mark Rosewater
Mark talks about a design tool that he had dedicated an entire article to.
Drive to Work #67 - Creative
37 perc 67. rész Mark Rosewater
Mark talks about what the creative team does.
Drive to Work #66 - Development
33 perc 66. rész Mark Rosewater
Mark spotlights the development side of Magic.
Drive to Work #65 - Red
31 perc 65. rész Mark Rosewater
Mark discusses Red's role in Magic color theory.
Drive to Work #64 - Walking the Planes
43 perc 64. rész Mark Rosewater
Mark discusses the Walking the Planes video series.
Drive to Work #63 - 1993
33 perc 63. rész Mark Rosewater
Mark talks about the year 1993.
Drive to Work #62 - Completion
31 perc 62. rész Mark Rosewater
Mark completes his podcast about Communication Theory.
Drive to Work #61 - Surprise
29 perc 61. rész Mark Rosewater
Mark talks about Communication Theory.
Drive to Work #60 - Comfort
39 perc 60. rész Mark Rosewater
Mark talks about Communication Theory.
Drive to Work #59 - Champions of Kamigawa, Part 3
42 perc 59. rész Mark Rosewater
Mark concludes his podcast about Champions of Kamigawa.
Drive to Work #58 - Champions of Kamigawa, Part 2
31 perc 58. rész Mark Rosewater
Mark continues his podcast about Champions of Kamigawa.
Drive to Work #57 - Champions of Kamigawa, Part 1
28 perc 57. rész Mark Rosewater
Mark talks about Champions of Kamigawa.
Drive to Work #56 - Drive to Work
28 perc 56. rész Mark Rosewater
Mark talks about his podcast.
Drive to Work #55 - Land
32 perc 55. rész Mark Rosewater
Mark talks about lands in Magic.
Drive to Work #54 - Flavor Text
31 perc 54. rész Mark Rosewater
Mark discusses flavor text.
Drive to Work #53 - Tales From The Boat
37 perc 53. rész Mark Rosewater
Mark talks about Magic's history with The Queen Mary, docked in Long Beach, California.
Drive to Work #52 - Black
37 perc 52. rész Mark Rosewater
Mark dives into the darkest of Magic's colors: Black.
Drive to Work #51 - Scars of Mirrodin - Part 4
29 perc 51. rész Mark Rosewater
Mark wraps up his discussions around Scars of Mirrodin with part four about the set.
Drive to Work #50 - Scars of Mirrodin - Part 3
40 perc 50. rész Mark Rosewater
Mark continues talking about Scars of Mirrodin with part three.
Drive to Work #49 - Scars of Mirrodin - Part 2
37 perc 49. rész Mark Rosewater
Mark dives into Scars of Mirrodin with his second discussion about the set.
Drive to Work #48 - Scars of Mirrodin - Part 1
36 perc 48. rész Mark Rosewater
Mark dives into Scars of Mirrodin with the first in a series about the set and the block.
Drive to Work #47 - Lessons Learned - Part 4
51 perc 47. rész Mark Rosewater
Mark Rosewater shares part four of his lessons learned in Magic design.
Drive to Work #46 - Instants and Sorceries
37 perc 46. rész Mark Rosewater
Mark Rosewater talks about Instants and Sorceries in Magic.
Drive to Work #45 - Meet My Dad
29 perc 45. rész Mark Rosewater
Mark Rosewater introduces his father Gene Rosewater.
Drive to Work #44 - Making Magic
34 perc 44. rész Mark Rosewater
Mark Rosewater talks about Making Magic, his column on DailyMTG.com.
Drive to Work #43 - Mirage - Part 3
36 perc 43. rész Mark Rosewater
Mark Rosewater finishes his series talking about Mirage.
Drive to Work #42 - Mirage - Part 2
33 perc 42. rész Mark Rosewater
Mark Rosewater continues his three part series about Mirage.
Drive to Work #41 - Mirage - Part 1
32 perc 41. rész Mark Rosewater
Mark Rosewater starts off his three part series about Mirage.
Drive to Work #40 - Wizards of the Coast
43 perc 40. rész Mark Rosewater
Mark Rosewater looks back and discusses the journey for Wizards of the Coast.
Drive to Work #39 - Randomness
40 perc 39. rész Mark Rosewater
Mark Rosewater dives into randomness in Magic and in game design.
Drive to Work #38 - Unglued 2
31 perc 38. rész Mark Rosewater
Mark Rosewater talks about Unglued 2.
Drive to Work #37 - Lessons Learned - Part 3
29 perc 37. rész Mark Rosewater
Mark Rosewater discusses Unhinged in part 3 of his Lessons Learned series.
Drive to Work #36 - Tales From The Pit
29 perc 36. rész Mark Rosewater
Mark Rosewater talks about his comic, Tales From The Pit.
Drive to Work #35 - Blue
28 perc 35. rész Mark Rosewater
Mark Rosewater dives into blue in Magic's color pie.
Drive to Work #34 - Future Sight - Part 3
29 perc 34. rész Mark Rosewater
Mark Rosewater wraps up his series about Future Sight with Part 3.
Drive to Work #33 - Future Sight - Part 2
29 perc 33. rész Mark Rosewater
Mark Rosewater continues his discussion about Future Sight with Part 2 of the series.
Drive to Work #32 - Future Sight - Part 1
30 perc 32. rész Mark Rosewater
Mark Rosewater dives into the Time Spiral set Future Sight with Part 1 of a series.
Drive to Work #31 - Lessons I Have Learned - Part 2
30 perc 31. rész Mark Rosewater
Mark Rosewater finishes his two part series about the lessons he's learned from designing Magic sets.
Drive to Work #30 - Lessons I Have Learned - Part 1
27 perc 30. rész Mark Rosewater
Mark Rosewater starts a two part series about the lessons he's learned from the sets he's lead in design.
Drive to Work #29 - Creatures
27 perc 29. rész Mark Rosewater
Mark Rosewater hits the road and talks about creatures in this episode.
Drive to Work #28 - Planar Chaos
31 perc 28. rész Mark Rosewater
Mark Rosewater talks about the set Planar Chaos.
Drive to Work #27 - Bad Cards
31 perc 27. rész Mark Rosewater
Mark Rosewater expects traffic on the road, and so he picks a topic that he can talk extra about: Bad Cards.
Drive to Work #26 - White
28 perc 26. rész Mark Rosewater
Mark Rosewater talks about white and its place in the color pie.
Drive to Work #25 - Homelands
31 perc 25. rész Mark Rosewater
Mark Rosewater talks about Homelands, a set he didn't design, didn't develop and wasn't even at Wizards during it.
Drive to Work #24 - The Mana System
28 perc 24. rész Mark Rosewater
Mark Rosewater talks about the concept of the Mana System.
Drive to Work #23 - The Color Pie
29 perc 23. rész Mark Rosewater
Mark Rosewater talks about the concept of the Color Pie.
Drive to Work #22 - The Trading Card Genre
28 perc 22. rész Mark Rosewater
Mark Rosewater talks about the concept of the Trading Card Genre.
Drive to Work #21 - Innistrad, Part Three
29 perc 21. rész Mark Rosewater
Mark Rosewater finishes his Innistrad series.
Drive to Work #20 - Innistrad, Part Two
32 perc 20. rész Mark Rosewater
Mark Rosewater talks about Innistrad some more.
Drive to Work #19 - Innistrad, Part One
29 perc 19. rész Mark Rosewater
Mark Rosewater talks about Innistrad.
Drive to Work #18 - Artifacts
29 perc 18. rész Mark Rosewater
Mark Rosewater talks about artifacts.
Drive to Work #17 - On the Duelist
28 perc 17. rész Mark Rosewater
Mark Rosewater talks about the Duelist Magazine.
Drive to Work #16 - Talking Urza's Saga
32 perc 16. rész Mark Rosewater
Mark Rosewater talks about Urza's Saga.
Drive to Work #15 - Codenames
30 perc 15. rész Mark Rosewater
Mark Rosewater talks about codenames.
Drive to Work #14 - Pro Tour
30 perc 14. rész Mark Rosewater
Mark Rosewater talks about the creation of the Pro Tour.
Drive to Work #13 - Unglued
39 perc 13. rész Mark Rosewater
Mark Rosewater talks about Unglued.
Drive to Work #12 - Great Designer Search
30 perc 12. rész Mark Rosewater
Mark Rosewater talks about the Great Designer Search
Drive to Work #11 - 10 Things Every Game Needs
30 perc 11. rész Mark Rosewater
Mark Rosewater talks about a popular article he did called "10 Things Every Game Needs."
Drive to Work #10 - Time Spiral
33 perc 10. rész Mark Rosewater
Mark Rosewater talks about the Time Spiral set. It's his most-requested topic!
Drive to Work #9 - Psychographics
32 perc 9. rész Mark Rosewater
Mark Rosewater talks about the psychographics of Magic players: Timmy, Johnny, and Spike.
Drive to Work #8 - Cycling
28 perc 8. rész Mark Rosewater
Mark Rosewater talks about Cycling.
Drive to Work #7 - Alliances
29 perc 7. rész Mark Rosewater
Mark Rosewater talks about the Alliances set.
Drive to Work #6 - Gold
35 perc 6. rész Mark Rosewater
Mark Rosewater talks about gold cards.
Drive to Work #5 - Ravnica
27 perc 5. rész Mark Rosewater
Mark Rosewater talks about the Ravnica set.
Drive to Work #4 - Invasion
29 perc 4. rész Mark Rosewater
Mark Rosewater talks about the Invasion set.
Drive to Work #3 - Planeswalkers
31 perc 3. rész Mark Rosewater
Maro carpools with Matt Cavotta as the two talk about how the planeswalker card type came to be.
Drive to Work #2 - Zendikar
31 perc 2. rész Mark Rosewater
Maro explains how his idea for a "land set" turned into one of the best selling sets of all time.
Drive to Work #1 - Tempest
28 perc 1. rész Mark Rosewater
In his very first podcast, Maro talks about leading his very first design, Tempest.
#754: Cedric Phillips
31 perc 754. rész Mark Rosewater
In this podcast, I talk with Cedric Phillips about streaming and doing commentary.
#753: Gaby Spartz
31 perc 753. rész Mark Rosewater
In this podcast, I talk with Gaby Spartz about streaming and doing commentary.
#742: Brian Weissman
38 perc 742. rész Mark Rosewater
In this podcast, I talk to Brian Weissman, an old-school pro player. He and I talk about the early days of the game as well as how he created the first Magic deck to ever get a name.
#741: Bill Rose
32 perc 741. rész Mark Rosewater
In this podcast, I talk to Bill Rose, the vice president of Tabletop Magic. Bill and I have worked together for 25 years.
#736: Matt Place, Part 2
29 perc 736. rész Mark Rosewater
Matt Place had so much to say, we had to do a second podcast.
#735: Matt Place, Part 1
30 perc 735. rész Mark Rosewater
In this podcast, I interview Matt Place, a former pro player and Magic R&D member.
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