Magic: The Gathering Drive to Work Podcast
Magic: The Gathering Head Designer Mark Rosewater shares stories, insights, and more while driving to work. Listen in and learn more about Magic!
Games & Hobbies 820 rész
#820: Legendary Artifacts, Part 1
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In this podcast, I share card-by-card stories about various legendary artifacts.
#819: Champions of Kamigawa with Brian Tinsman
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I sit down with former Magic designer Brian Tinsman to talk about the design of Champions of Kamigawa.
#818: From the Vault
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In this podcast, I talk about the From the Vault product line.
#817: Invasion with Bill Rose
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I sit down with the senior vice president of tabletop Magic, Bill Rose, to talk about the design of Invasion.
#816: Innistrad with Erik Lauer
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I was the lead designer for original Innistrad, and Erik was the lead developer. I have Erik on my podcast to talk about the making of the set.
#815: Trivia – Longest Names
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This is another of my trivia podcasts where you try to guess the card I'm talking about before I reveal it. The topic? The longest names in Magic. (This is a companion to my shortest names trivia podcast last week.)
#814: Trivia – Shortest Names
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This is another of my trivia podcasts where I give clues and you try to guess the card before I reveal it. This podcast's topic—the shortest names in Magic.
#813: TSP with Aaron Forsythe
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Aaron Forsythe and I share memories about working on the design of Time Spiral.
#812: Timeshifted Sheets
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I talk about the creation and design of the timeshifted sheets from Time Spiral, Planar Chaos, and Future Sight.
#811: Mark Tedin
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In this podcast, I interview longtime Magic artist Mark Tedin.
#810: Arabian Nights with Richard Garfield, Part 2
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This is part two of a two-part podcast where I interview Richard Garfield about the design of Arabian Nights, Magic's very first expansion.
#809: Arabian Nights with Richard Garfield, Part 1
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This is part one of a two-part podcast where I interview Richard Garfield about the design of Arabian Nights, Magic's very first expansion.
#808: Evan Erwin
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I interview Evan Erwin, a longtime creator of Magic content.
#807: Angels, Part 2
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In this podcast, I continue to share design stories about various Angel cards.
#806: Angels, Part 1
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806. rész
In this podcast, I begin from Alpha and start talking about Angel cards and their design.
#805: Olivia Gobert-Hicks
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805. rész
In this podcast, I interview Olivia Gobert-Hicks to talk about Commander, cosplaying, and the Magic community.
#804: Luis Scott-Vargas
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804. rész
In this podcast, I interview Pro Tour Hall of Famer Luis Scott-Vargas who has worn many hats over the years.
#803: Kaldheim, Part 2
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This is part two of a two-part series on the design of Kaldheim.
#802: Kaldheim, Part 1
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This is part one of a two-part series on the design of Kaldheim.
#801: Graham Stark
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801. rész
In this podcast, I interview Graham Stark of Loading Ready Run. We talk about his and LRR's interactions with Magic.
#800: Charlie Catino
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800. rész
In this podcast, I interview Charlie Catino, one of the original Alpha playtesters and longtime Wizards of the Coast employee.
#799: Planar Chaos Colorshifted Cards, Part 2
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This is the second of a two-part series talking about the 45 colorshifted cards in Planar Chaos. I talk about which cards they were colorshifted from and why they were in the set. I also talk about which ones were us testing changes for the future.
#798: Planar Chaos Colorshifted Cards, Part 1
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798. rész
This is the first of a two-part series talking about the 45 colorshifted cards in Planar Chaos. I talk about which cards they were colorshifted from and why they were in the set. I also talk about which ones were us testing changes for the future.
#797: Randy Buehler
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In this podcast, I interview Randy Buehler, member of the Pro Tur Hall of Fame and former R&D member.
#796: Green-Blue Philosophy
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This is number ten in my ten-part series on the philosophies of two-color pairs. In this podcast, I talk green-blue.
#795: Matt Cavotta
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In this podcast, I interview Matt Cavotta, a man who has worn many Magic hats over the years.
#794: Trivia – Big Creatures
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This is a trivia column where I give clues about the biggest creatures in the game's history and you guess who they are.
#793: Mike Elliott
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In this podcast, I interview Mike Elliott, a prolific Magic designer from back in the day.
#792: George Fan
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792. rész
In this podcast, I interview George Fan, creator of Plants vs. Zombies. I talk with him about his love of Magic and his year spent on the Magic design team.
#791: Antiquities, Part 2
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791. rész
This is part two of a two-part series on the design of Antiquities, Magic's second-ever expansion, where I talk about how the set got made and then go through the design of every card.
#790: Antiquities, Part 1
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790. rész
This is part one of a two-part series on the design of Antiquities, Magic's second-ever expansion, where I talk about how the set got made and then go through the design of every card.
#789: Brian David-Marshall
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In this podcast, I interview Brian David-Marshall on the many roles he's played in Magic, from tournament organizer and store owner to commentator and Magic historian.
#788: 25 Years
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October 30, 2020 was my 25th anniversary of working at Wizards. In this podcast, I talk about the many things I've done in those 25 years.
#787: Henry Stern
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In this podcast, I interview Henry Stern, a longtime member of R&D and former pro player.
#786: Oozes
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Magic has 32 Oozes. (I'm not talking about you, Changelings.) I talk about all of them.
#785: Scott Larabee
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In this podcast, I interview Scott Larabee, the esports senior league operations manager. We talk about his many years of running tournaments.
#784: It's All Magic
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I talk about an issue that's near and dear to my heart: how to make the Magic community even better.
#783: Jules Robins
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In this podcast, I interview Jules Robins, an R&D designer who's worked on numerous products and is the lead set designer of both Commander Legends and Dungeons & Dragons: Adventures in the Forgotten Realms (we only talk a little about his two set leads, as neither is out yet).
#782: Red-White
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782. rész
This is the ninth podcast in my two-color philosophy series. I talk all about red and white.
#781: Ken Nagle
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In this podcast, I interview Ken Nagle, runner-up of the first Great Designer Search and longtime R&D member.
#780: Four-Color Factions
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This topic started from a question on my blog talking about the difficulty in designing four-color faction worlds and sets.
#779: Worth Wollpert
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In this podcast, I interview Worth Wollpert and talk about his time in Magic R&D and running Magic Online.
#778: Evergreen Origins
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This is another of my trivia podcasts. This time I look at all the current evergreen keywords (all 35 of them) and have you guess whether they were used and named in Alpha, started but not named in Alpha, or started and named after Alpha.
#777: Elaine Chase
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In this podcast, I interview Elaine Chase who has held many jobs with Magic over the years, including working in R&D, brand, and esports.
#776: Zendikar Rising
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I tell the story of Zendikar Rising's design.
#775: Rachel Agnes
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In this podcast, I interview Rachel Agnes, Magic brand manager. What does she do and how did she come to do it? Listen in and find out.
#774: Replies with Rachel #5
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Before Rachel heads back to college, I thought it would be fun to do another mailbag podcast with her.
#773: Adam Prosak
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In this podcast, I interview Adam Prosak, a Magic designer who most recently led the set design for Core Set 2021.
#772: Making Magic in the Pandemic
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Curious how COVID has affected the making of Magic? That's my topic for this podcast.
#771: Corey Bowen
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In this podcast, I interview Corey Bowen, a current member of R&D, one who focuses on Commander design.
#770: Ikoria, Part 2
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In this podcast, I finish telling the in-depth story of Ikoria's design.
#769: Jim Lin
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In this podcast, I talk with designer Jim Lin, one of the original Alpha playtesters and longtime R&D member.
#768: Ikoria, Part 1
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In this podcast, I begin telling the in-depth story of Ikoria: Lair of Behemoths's design.
#767: Ethan Fleischer
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In this podcast, I talk with designer Ethan Fleischer about all the premier sets he's led or co-led the design for.
#766: Black-Green
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The pandemic is lasting a little longer than expected, so I've decided to have one podcast interview a week and have the other be similar to the old solo podcasts where I talk about Magic design. Today is another in my two-color philosophy series. In this podcast, I talk about black-green.
#765: Graeme Hopkins
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In this podcast, I talk with Graeme Hopkins, one of the finalists from the first Great Designer Search and someone who currently works on Magic: The Gathering Arena.
#764: Brian Schneider
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In this podcast, I talk with Brian Schneider, former Magic head developer. We talk about the many sets he worked on during his time at Wizards.
#763: Witney Williams
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In this podcast, I talk with Witney Williams, the director of global events. She and I talk about all the things that go into running large Magic events.
#762: Mike Turian
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In this podcast, I talk with Mike Turian, Pro Tour Hall of Famer and coworker. I talk with him about his time working as a Magic developer and his current job as principal product designer. What is that? Listen and learn.
#761: Devin Low
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761. rész
In this podcast, I talk with Devin Low, former Magic head developer, about his time working on Magic.
#760: Shivam Bhatt
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In this podcast, I talk with Shivam Bhatt about his role with Commander and his podcast.
#759: Sheldon Menery
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In this podcast, I talk with Sheldon Menery about his days of judging and his role in helping to create the Commander format.
#758: Doug Beyer
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Doug just celebrated his 20th year at Wizards, so I had him on the podcast to talk all about his work on the Creative team.
#757: Brian Hacker
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In this podcast, I talk with Brian Hacker about his time on the Pro Tour and how he and other Magic pros ended up on MTV.
#756: Chris Pikula
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In this podcast, I talk with Chris Pikula about the Pro Tour and what it's like to win a Magic Invitational.
#755: Dave Humpherys
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In this podcast, I talk with Dave Humpherys about the Pro Tour and all the sets he's led.
#752: April King
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In this podcast, I talk with April King about the challenges of keeping a Magic database and about the community of Magic Twitter.
#751: Christine Sprankle
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In this podcast, I talk with Christine Sprankle, one of the best-known Magic cosplayers.
#750: Skaff Elias
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This week's podcast is an interview with Skaff Elias, one of the original playtesters and a longtime Wizards employee.
#749: Jimmy Wong and Josh Lee Kwai
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In this podcast, I talk with Jimmy and Josh, hosts of The Command Zone and Game Knights.
#748: Blake Rasmussen
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In this podcast, I talk with Blake Rasmussen, one of the people in charge of communications for Magic.
#747: Dawn Murin
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In this podcast, I talk with Dawn Murin, one of the art directors for Magic.
#746: Brian Tinsman
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Brian Tinsman spent many years designing Magic cards and led sets like Rise of the Eldrazi and Time Spiral. He and I chat.
#745: Matt Tabak
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I talk with editor Matt Tabak.
#744: Erik Lauer
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Erik is my equivalent in set design. He and I talk about our many years of making Magic together.
#743: Mark Heggen
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I talk to product architect Mark Heggen to explain how he got into the game and just what exactly he does for Magic.
#740: Meghan and Maria
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740. rész
In this podcast, I talk to Meghan Wolf and Maria Bartholdi of Good Luck, High Five.
#739: The Professor
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739. rész
In this podcast, I talk to Brian Lewis (aka The Professor) of Tolarian Community College.
#738: Donald Smith Jr.
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Donald Smith Jr. is a member of the Play Design team, and I talk with him about what Play Design does.
#737: Richard Garfield
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737. rész
For years, this has been the number-one request for a carpool guest for the podcast, but as Richard doesn't live near me, nor work at Wizards anymore, it's been an unobtainable goal. Thus, he seemed like a great guest for my at-home edition where I could call him on the phone. Richard and I talk about the design of Alpha.
#734: Chris Mooney
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734. rész
I also interview Chris who is another GDS3 alum and another person I work closely with on the Vision Design team. As with Ari, we talk about what it's like being a Magic player from the outside who became an insider.
#733: Ari Nieh
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733. rész
In another of my interview series, I interview Ari Nieh, winner of the Great Designer Search 3 and someone I work closely with on the Vision Design team. We talk about his early days of Magic, GDS3, and what it's like to work in R&D.
#732: Annie Sardelis
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In this podcast, I'm interviewing Annie Sardelis, one of the members of the Creative team.
#731: Aaron Forsythe
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In this podcast, I'm interviewing my boss and longtime Magic collaborator, Aaron Forsythe.
#730: Michael Ryan, Part 2
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This podcast is part 2 of my interview with Michael Ryan. We continue talking about the making of the Weatherlight Saga.
#729: Michael Ryan, Part 1
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I've started recording "Drive to Work" from home due to the pandemic, so I decided to use the opportunity to do something that's hard to do in the car, interview people over the phone. This podcast is part one of a talk I have with Michael Ryan, my fellow co-creator of the Weatherlight Saga. We talk about how we made the story, including many of the characters.
#728: Theros Beyond Death Cards, Part 5
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This is the fifth part of a series (of five) of card-by-card design stories from Theros Beyond Death.
#727: Theros Beyond Death Cards, Part 4
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This is the fourth part of a series (of five) of card-by-card design stories from Theros Beyond Death.
#726: Blue-Red
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726. rész
This is another podcast in my two-color philosophy series. This time, I talk blue-red.
#725: Theros Beyond Death Cards, Part 3
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This is the third part of a series (of five) of card-by-card design stories from Theros Beyond Death.
#724: Theros Beyond Death Cards, Part 2
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This is the second part of a series (of five) of card-by-card design stories from Theros Beyond Death.
#723: Theros Beyond Death Cards, Part 1
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This is the first part of a series (of five) of card-by-card design stories from Theros Beyond Death.
#722: Top 10 Blocks
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In this podcast, I talk about what I consider to be my top 10 Magic blocks.
#721: White-Black
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This podcast is another in my two-color philosophy series. This time, I start talking about my first enemy color pair, white-black.
#720: What Was in Alpha
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720. rész
This is another trivia podcast. I ask about elements of Magic and see if you can identify whether it was part of Magic at the start of the game back in Alpha.
#719: Broadwaycon 2020
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My eldest daughter and I traveled to New York City to attend Broadwaycon. This podcast talks all about it and how it made me rethink how I do Magic design.
#718: Green-White
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718. rész
This is part five in my ten-part series on two-color philosophies. In this podcast, I talk about green-white.
#717: Making Un- Cards
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In this podcast, I talk about the challenges of making silver-bordered cards.
#716: Unsanctioned, Part 2
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716. rész
This is part two of a two-part series on the design of Unsanctioned. In it, I walk through the designs of all sixteen of the new cards.
#715: Unsanctioned, Part 1
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This is part one of a two-part series on the design of Unsanctioned. In it, I walk through the designs of all sixteen of the new cards.
#714: Red-Green
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This podcast is another in my two-color philosophy series.
#713: Head-to-Head – Commander, Part 2
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This podcast is part two of a two-part series on a Head-to-Head I did on Twitter about possible changes to the Commander format.
#712: Theros Beyond Death
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In this podcast, I talk about the design of Theros Beyond Death.
#711: Head-to-Head – Commander, Part 1
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711. rész
This podcast is part one of a two-part series on a Head-to-Head I did on Twitter about possible changes to the Commander format.
#710: Success Paralysis
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In this podcast, I talk about a phenomenon known as success paralysis where being successful can discourage you from embracing change.
#709: Black-Red
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709. rész
This is another in my two-color philosophy series. This time I talk black-red.
#708: Tempest Cards, Part 4
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708. rész
This is part four of a four-part series of card-by-card design stories from Tempest.
#707: Tempest Cards, Part 3
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This is part three of a four-part series of card-by-card design stories from Tempest.
#706: Blue-Black
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706. rész
This is the second, of ten, in my two-color philosophy series.
#705: Tempest Cards, Part 2
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This is part two of a four-part series of card-by-card design stories from Tempest.
#704: Tempest Cards, Part 1
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This is part one of a four-part series of card-by-card design stories from Tempest.
#703: Trivia – Top 50 Creature Types
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What are the top 50 creature types in order of how often they show up on Magic cards? In this podcast, I give listeners clues for guessing as I go through the list.
#702: White-Blue
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This is the first in a series on the two-color pairs. I begin by examining white-blue.
#701: Collecting
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In this podcast, I talk about an aspect of Magic that's core to trading card games and can influence how we design sets—collecting.
#700: Plane Diversity
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In this podcast, I talk about a popular topic from my blog about why Magic worlds aren't all as diverse as Dominaria.
#699: Maria & Meghan
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This is my first podcast of a new series where I talk about various members of the Magic community that produce content. I'm going to start by talking about Maria and Meghan of the "Good Luck, High Five" podcast.
#698: Reusing Things
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Part of Magic design is reusing things you've used before. This podcast talks all about when and how we reuse things in design.
#697: Planeswalker Evolutions
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In this podcast, I talk about the many different ways we've evolved the planeswalker card type since its introduction.
#696: When to Change
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This podcast talks about when you have to change what you're doing in a design. I give numerous examples of designs where we ended up making big changes.
#695: Core of Planes
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In this podcast, I examine all of our major planes and talk about the most important part of the plane from a design and flavor perspective.
#694: Trivia – Top 50 Words
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What are the 50 words that show up in the most Magic card titles? In this podcast, I go through that list and talk a bit about how we name cards.
#693: Food Cluster
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I'm trying something new, what I'm calling a cluster podcast, where I pick a topic and talk about a whole bunch of little topics in that category. For my first cluster podcast, I have chosen to talk about food.
#692: Throne of Eldraine Cards, Part 4
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This is part four of a four-part series on card-by-card design stories from Throne of Eldraine.
#690: The Priority Problem
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This podcast talks about why we can't easily meet every request.
#691: Throne of Eldraine Cards, Part 3
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This is part three of a four-part series on card-by-card design stories from Throne of Eldraine.
#689: Artifacts & Enchantements
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This podcast is about the similarities and differences between artifacts and enchantments, and how they've changed over time.
#688: Subtypes
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In this podcast, I talk about all the noncreature subtypes in Magic.
#687: Throne of Eldraine Cards, Part 2
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This is part two of a four-part series on card-by-card design stories from Throne of Eldraine.
#686: Throne of Eldraine Cards, Part 1
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This is part one of a four-part series on card-by-card design stories from Throne of Eldraine.
#685: Things Not Going According to Plan
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In game design, as in any creation—and life really—things don't always go according to plan. In this podcast, I talk about numerous times Magic design ended up having to go in a different direction.
#684: Throne of Eldraine
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In this podcast, I talk about the design of Throne of Eldraine.
#683: Throne of Eldraine Stream
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In this podcast, I take listeners behind the scenes into the making of the Throne of Eldraine announcement stream.
#682: Connecting Set & Story
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In this podcast, I talk about what we have to do in design to make sure that the set and story align.
#681: Math in Magic
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In this podcast, I talk about how Magic design involves a lot of math.
#680: Diversity in Game Design
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In August, I wrote an article about why diversity matters in game design. This is my podcast version of that topic.
#679: Changing the Color Pie
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In this podcast, I discuss when, how, and why we make changes to the color pie.
#678: Small Talk with Sarah
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This is another of my mailbag podcasts where I answer all your questions. I do these with a carpool guest. Instead of "Mailbag with Matt" or "Replies with Rachel," we get the first-ever "Small Talk with Sarah" where my guest is my youngest daughter, Sarah.
#677: Other People's Lessons – Lessons Learned
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This podcast is another in my "Other People's Lessons" series where I talk top ten lists of lessons for something else and apply them to Magic design. Today is life lessons.
#676: Lessons Learned – War of the Spark
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This is another podcast in my "Lessons Learned" series where I talk about lessons from sets that I led or co-led the design for. This time, I talk about what I learned leading the design for War of the Spark.
#675: Bolas Arc
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In this podcast, I talk about us putting together the themes of three years' worth of sets that cover what we call the "Bolas Arc" (Kaladesh through War of the Spark).
#674: SDCC 2019
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As is normal, I went to San Diego Comic-Con, but this year, I got to reveal Throne of Eldraine to the world. It was quite fun. In this podcast, I fill you in on my entire trip.
#673: Banned & Restricted, Part 4
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This is part four of a four-part series on all the banned or restricted cards I had a hand in designing.
#672: Banned & Restricted, Part 3
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This is part three of a four-part series on all the banned or restricted cards I had a hand in designing.
#671: Banned & Restricted, Part 2
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This is part two of a four-part series on all the banned or restricted cards I had a hand in designing.
#670: Banned & Restricted, Part 1
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Not that I'm proud of this, but I have the honor of having had a hand in creating more cards that have been banned or restricted than any other designer. In this podcast, I walk through the many cards I've helped design from this list and talk about their designs.
#669: Meet Sarah
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In past podcasts, you've met my dad, my mom, and my eldest daughter, Rachel. Today, you get to meet my youngest daughter, Sarah.
#668: Zones
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Magic has six major zones plus a few others used in various formats. I talk all about them including examining the design space of zone changing.
#667: Full-Art Lands
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In this podcast, I talk about the history of full-art lands and talk about all the times we've used them.
#666: Demons
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This podcast is about the history of the Demon creature type.
#665: Lessons Learned – Unstable
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This is another in my series "Lessons Learned" where I examine the lessons I've learned from sets I led or co-led. Today, I talk about the third Un- set, Unstable.
#664: Milling
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In this podcast, I talk about the history of Magic's oldest alternate-win condition.
#663: Modern Horizons Cards, Part 4
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This is part four of a four-part series on card-by-card design stories from Modern Horizons.
#662: Modern Horizons Cards, Part 3
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This is part three of a four-part series on card-by-card design stories from Modern Horizons.
#661: Power Level
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In this podcast, I talk all about power level. I describe what it is and how it impacts how we make Magic cards.
#660: Modern Horizons Cards, Part 2
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This is part two of a four-part series on card-by-card design stories from Modern Horizons.
#659: Modern Horizons Cards, Part 1
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This is part one of a four-part series on card-by-card design stories from Modern Horizons.
#658: Split Cards
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In this podcast, I talk about the history of split cards—how they came to be and the many different times we've used them.
#657: Innovation Products
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We have a line we call the innovation products (things like Conspiracy, Unstable, and Battlebond). I'll explain what they are and talk through all the ones we've made thus far.
#656: Modern Horizons
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This podcast is all about the design of Modern Horizons.
#655: War of the Spark Cards, Part 5
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655. rész
This is part five of a five-part series on card-by-card design stories from War of the Spark.
#654: War of the Spark Cards, Part 4
48 perc
654. rész
This is part four of a five-part series on card-by-card design stories from War of the Spark.
#653: Other Lessons – Ideas & Execution
48 perc
653. rész
As a new series following up my "20 Lessons, 20 Podcasts" series, I'm starting "Other Lessons" to talk about other things I've learned during my time at Wizards. This podcast's lesson is "People overrate ideas and underrate execution."
#652: War of the Spark Cards, Part 3
44 perc
652. rész
This is part three of a five-part series on card-by-card design stories from War of the Spark.
#651: War of the Spark Cards, Part 2
43 perc
651. rész
This is part two of a five-part series on card-by-card design stories from War of the Spark.
#650: War of the Spark Cards, Part 1
36 perc
650. rész
This is part one of a five-part series on card-by-card design stories from War of the Spark.
#649: MagicFest London
44 perc
649. rész
So, I went to England for MagicFest London and Mythic Championship II. This podcast talks all about my trip.
#648: Working on the Road
38 perc
648. rész
Part of my job is traveling. This podcast talks about what it's like working when traveling as well as the many things that have to be done before or after you've traveled.
#647: Designing Library Effect
39 perc
647. rész
This episode is another in my "Designing _____" series where I talk about how we design certain basic effects. In this episode, I talk about effects interacting with the library.
#646: Seeing the World
52 perc
646. rész
Working on Magic has taken me to many countries around the world. In this podcast, I reminisce about all the places I've visited on Magic's dime.
#645: Languages
31 perc
645. rész
Magic is printed in eleven languages. In this podcast, I talk about how that came to be and how making a game printed in so many languages impacts game design.
#644: Ajani's Pridemate
29 perc
644. rész
This podcast is all about us adding two words to the rules text of one card and all the hullabaloo that followed. I explain why we did it and walk through the timeline of what happened (it's a little convoluted).
#643: Breaking Rules
29 perc
643. rész
In this podcast, I discuss when rules should and shouldn't be broken in Magic design. It involves a bunch of talking about planeswalking and puppies.
#642: Retired Mechanics
48 perc
642. rész
In this podcast, I talk about Magic mechanics that just didn't make the cut and had to be retired.
#641: Booster Packs
32 perc
641. rész
In this podcast, I talk all about the history of the booster pack, how it's evolved, and what impact it has on the design of Magic.
#640: Planeswalker Who's Who
38 perc
640. rész
In this podcast, I walk through all the Planeswalkers to explain who they are and how they're mechanically represented on cards.
#639: Top 10 Worst Mechanics
38 perc
639. rész
I realized I hadn't done a Top 10 list in a while, so I decided to talk about bad mechanics.
#638: War of the Spark
43 perc
638. rész
This podcast talks about the vision design of War of the Spark.
#637: Social Media in Game Design
43 perc
637. rész
In this podcast, I examine the role social media plays in modern game design.
#636: Rise & Fall of the Blocks
41 perc
636. rész
This podcast is about the history of the block, how they came about and why they went away.
#635: Rabiah Scale, Part 2
38 perc
635. rész
This is part two of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.
#634: Rabiah Scale, Part 1
39 perc
634. rész
This is part one of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.
#633: Morningtide, Part 3
41 perc
633. rész
This is part three of my three-part series on card-by-card design stories from Morningtide.
#632: Morningtide, Part 2
39 perc
632. rész
This is part two of my three-part series on card-by-card design stories from Morningtide.
#631: Morningtide, Part 1
34 perc
631. rész
This is part one of my three-part series on card-by-card design stories from Morningtide.
#630: Five Requests I Ignore
37 perc
630. rész
Based on my previous article, I explain why we just can't do some of the things fans request for Magic.
#629: Designing Destruction
32 perc
629. rész
This is another in my "Designing _____" series where I walk through making basic effects. In this podcast, I talk about making all the various destruction cards.
#628: Greg Weisman
39 perc
628. rész
I had the pleasure to have a carpool guest, Greg Weisman, the author of the upcoming War of the Spark novel, Ravnica. He and I talked all about what went into writing a story with over 100 named characters.
#627: Empathy
34 perc
627. rész
This podcast is based on a recent article I did talking about the importance of empathy in game design (and life).
#626: Magic Golden Rules
30 perc
626. rész
Magic has a number of golden rules, and today, I talk about what they are and why they're so important to design.
#625: Lessons Learned – GRN & RNA
31 perc
625. rész
This is another in my "Lessons Learned" series where I talk about the lessons I've picked up from sets I've led or co-led. In this podcast, I talk about Guilds of Ravnica and Ravnica Allegiance (as the vision design for them was done together).
#624: Play Days
55 perc
624. rész
About once a month, R&D takes the day off to play with an upcoming set. In this podcast, I talk all about R&D play days and how they work.
#623: Mailbag Columns
39 perc
623. rész
One of the things I enjoy doing is answering questions from the fans. In this podcast, I explore the many ways I do that.
#622: Brian David-Marshall
29 perc
622. rész
Brian retired from doing coverage, so I decided to dedicate a podcast to his long Magic career.
#621: Simic
45 perc
621. rész
This podcast is the tenth and final in my Ravnica guild series. In this podcast, I talk about the green-blue guild, the Simic Combine.
#620: Orzhov
34 perc
620. rész
This podcast is the ninth in my Ravnica guild series. In this podcast, I talk about the white-black guild, the Orzhov Syndicate.
#619: Broadwaycon, Part 2
32 perc
619. rész
My eldest daughter, Rachel, and I traveled to New York to go to a convention about New York theater. This is part two of a two-part series about that trip.
#618: Broadwaycon, Part 1
37 perc
618. rész
My eldest daughter, Rachel, and I traveled to New York to go to a convention about New York theater. This is part one of a two-part series about that trip.
#617: Gruul
33 perc
617. rész
This podcast is the eighth in my Ravnica guild series. In this podcast, I talk about the red-green guild, the Gruul Clans.
#616: Rakdos
45 perc
616. rész
This podcast is the seventh in my Ravnica guild series. In this podcast, I talk about the Cult of Rakdos, the black-red guild.
#615: Azorius
44 perc
615. rész
This podcast is the sixth in my Ravnica guild series. In this podcast, I talk about the Azorius Senate, the white-blue guild.
#614: Lorwyn Cards, Part 4
31 perc
614. rész
This podcast is the fourth in a four-part series about the card-by-card design stories of Lorwyn.
#613: Lorwyn Cards, Part 3
33 perc
613. rész
This podcast is the third in a four-part series about the card-by-card design stories of Lorwyn.
#612: Lorwyn Cards, Part 2
36 perc
612. rész
This podcast is the second in a four-part series about the card-by-card design stories of Lorwyn.
#611: Lorwyn Cards, Part 1
39 perc
611. rész
This podcast is the first in a four-part series about the card-by-card design stories of Lorwyn.
#610: Bends and Breaks
64 perc
610. rész
Often on my blog and social media accounts, I talk about things being "bends" and "breaks." In today's podcast, I go in depth defining what those terms mean and talk about why bends (in moderation) are good for the game and why breaks are bad.
#609: Designing Direct Damage
48 perc
609. rész
This is another podcast in my "Designing _________ " series where I discuss how we design basic Magic effects. In this podcast, I talk about designing direct damage.
#608: Other People's Lessons – Poetry
40 perc
608. rész
This is a new series called "Other People's Lessons" where I look at lessons from other areas of art and examine how those lessons apply to Magic design. Today's lesson was by a poet named Kara Ziehl and talks about how to better write poetry.
#607: Unique Creature Types
43 perc
607. rész
In this podcast, I examine the many creature types that are unique to the game of Magic.
#606: Lessons Learned – Dominaria
41 perc
606. rész
This is another in my "Lessons Learned" series where I talk about sets I led (or co-led) and explore the many lessons I learned while doing the design.
#605: Market Research
55 perc
605. rész
In this podcast, I talk about the many ways we learn about what the players like and don't like.
#604: Designing Counterspells
47 perc
604. rész
This is the first in my "Designing [Blank]" series where I talk about how to design basic Magic effects.
#603: Lorwyn
46 perc
603. rész
In this podcast, I talk about the design of the Lorwyn set.
#602: Magic Evolution, Part 7
45 perc
602. rész
This is another in my "Magic Evolution" series that goes through sets and explains the innovations of each expansion. This podcast is about the original Ravnica block.
#601: Factions
42 perc
601. rész
This podcast is about how we design factions and build sets around them.
#600: Conventions
38 perc
600. rész
Gaming conventions have played a big role in Magic's history. In this podcast, I talk about many of the key ones that have intersected with Magic.
#599: Boros
45 perc
599. rész
This podcast is part of my guild series where I walk through the history of each guild through all three visits to Ravnica. In this podcast, I talk all about the red-white guild, the Boros Legion.
#598: Golgari
35 perc
598. rész
This podcast is part of my guild series where I walk through the history of each guild through all three visits to Ravnica. In this podcast, I talk all about the black-green guild, the Golgari Swarm.
#597: Collecting
38 perc
597. rész
In this podcast, I talk about an aspect of the game I don't discuss often—collecting. I discuss the many ways we make the game collectible and what impact that has on how we design.
#596: Izzet
34 perc
596. rész
This podcast is part of my guild series where I walk through the history of the guild through all three visits to Ravnica. In this podcast, I talk all about the blue-red guild.
#595: Selesnya
53 perc
595. rész
This podcast is part of my guild series where I walk through the history of the guild through all three visits to Ravnica. In this podcast, I talk all about the green-white guild.
#594: Dimir
34 perc
594. rész
This is the first of ten guild podcasts. I'll be doing five now and five when Ravnica Allegiance comes out. In this one, I talk about how we first created Dimir and the three guild mechanics.
#593: Mechanic Inspirations
41 perc
593. rész
In this podcast, I talk about the various ways we create Magic mechanics to answer the question "Where do mechanics come from?"
#592: CAPS
39 perc
592. rész
In this podcast, I talk about a group of people who do a lot of work on Magic, but not the part I normally talk about. This is the people to whom R&D hand off their work.
#591: Guilds of Ravnica
47 perc
591. rész
In this podcast, I talk about the vision design of Guilds of Ravnica.
#590: Letting Go
43 perc
590. rész
As I had just dropped my daughter Rachel off at college, I talk about how a designer has to learn to let go of their work and pass it along to other people.
#589: Chicago
34 perc
589. rész
My family went to Chicago to drop off my oldest daughter Rachel at college, so I talk all about how the city of Chicago has intersected with Magic.
#588: College
33 perc
588. rész
I was about to take my daughter off to college, so I dedicated a podcast to talking about what lessons college taught me that impact my life and how I design Magic.
#587: Sets by Plane
30 perc
587. rész
In this podcast, I walk through each set and talk about what plane it takes place on.
#586: Flickering
31 perc
586. rész
This podcast is all about an unnamed but commonly used mechanic, one where you exile a permanent and then return it to the battlefield. R&D calls this ability "flickering" (it's also known as "blinking"), and this podcast will talk about its history, from its start in Urza's Destiny to present day.
#585: Magic Evolution, Part 6
29 perc
585. rész
This is another in my "Magic Evolution" series, where I go through the history of the game and talk about the design innovations each set brought to the table. In this podcast, I talk about Champions of Kamigawa block.
#584: Alpha Playtesters
34 perc
584. rész
Inspired by a video about the people who playtested Magic before it came out, I go into greater detail about the various playtesters.
#583: Lessons Learned – Ixalan
37 perc
583. rész
This is another in my series "Lessons Learned," where I examine sets I led or co-led and talk about what I learned from doing the design. In this podcast, I talk about the design of Ixalan.
#582: Creature Types
39 perc
582. rész
This podcast talks about how Magic uses creature types and the role they play in design.
#581: Narrative Equity
49 perc
581. rész
This podcast is about a concept that I wrote about in an article earlier this year which talks about the importance of games allowing its players to tell stories about the game.
#580: Busy R&D
39 perc
580. rész
This podcast tries to give a sense of scope about how many things we work on at once in R&D.
#579: Designing Kaladesh
38 perc
579. rész
On a rare "Drive from Work," I talk with carpooler Scott Van Essen about what it was like to design Kaladesh together.
#578: Transformers TCG
42 perc
578. rész
My carpool guest Scott Van Essen and I talk about the design of the new Transformers Trading Card Game, which he and I both worked on.
#577: Squirrels
41 perc
577. rész
In this podcast, I examine the history of Squirrels in Magic.
#576: History of Magic
39 perc
576. rész
At my SDCC Magic panel, I gave a little presentation about the history of Magic. This podcast is a slightly longer version of that talk.
#575: SDCC 2018
29 perc
575. rész
Every year, I attend San Diego Comic-Con where I run a Magic panel among other responsibilities. Upon my return, I always record a podcast about it. This is that podcast.
#574: Color Talk - Green Speaks
34 perc
574. rész
I turn over my podcast to the color green, which explains in its own words what it believes. This is part five of a five-part series I'm calling "Color Talk."
#573: Color Talk - Red Speaks
36 perc
573. rész
I turn over my podcast to the color red, which explains in its own words what it believes. This is part four of a five-part series I'm calling "Color Talk."
#572: Bad Cards
45 perc
572. rész
I revisit two of my old articles ("When Cards Go Bad" and the follow-up "When Cards Go Bad Revisited") to talk about why R and D makes bad cards.
#571: Color Talk - Black Speaks
39 perc
571. rész
I turn over my podcast to the color black, which explains in its own words what it believes. This is part three of a five-part series I'm calling "Color Talk."
#570: Color Talk - Blue Speaks
32 perc
570. rész
I turn over my podcast to the color blue, which explains in its own words what it believes. This is part two of my five-part series "Color Talk."
#569: Color Talk - White Speaks
36 perc
569. rész
I turn over my podcast to the color white, which explains in its own words what it believes. This is part one of a five-part series I'm calling "Color Talk."
#568: Throwing Parties
32 perc
568. rész
My wife and I love throwing parties, so in this podcast, I talk about the numerous lessons we've learned over the years and how I've been able to apply those lessons to designing Magic sets.
#567: Magic Evolution, Part 5
34 perc
567. rész
This is another in my series where I go through Magic sets and talk about what each one added to design technology. In this podcast, I talk about original Mirrodin block.
#566: Vidcon 2018
28 perc
566. rész
For the last three years, my daughter Rachel and I have attended Vidcon, a convention dedicated to YouTube video stars. This podcast is the story of this year's trip and all the things I learned from it.
#565: Replies with Rachel 4
35 perc
565. rész
My eldest daughter, Rachel, is off to college, but before she left, I was able to get in one more podcast with her. We chose to continue with our mailbag series "Replies with Rachel," where she and I answer questions from all of you.
#564: GP Las Vegas
46 perc
564. rész
To celebrate Magic's 25th Anniversary, we had five birthday Grand Prix around the world. I attended one of them, GP Las Vegas, and this podcast is all about my trip to the event.
#563: 20 Lessons - It All Connects
41 perc
563. rész
This is the 20th and final installment in my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about how the 20 lessons all connect.
#562: Vision, Set, Play Design Retrospective
41 perc
562. rész
It's been two years since Research and Development started the new Vision Design, Set Design, Play Design model. In this podcast, I take a look at it and judge how I think it's going.
#561: GDS3 Final Day
46 perc
561. rész
After three trials and five design challenges, the GDS3 top three came to Wizards' offices for the final day of the competition. This podcasts talks all about the final day of GDS3.
#560: Tuesday Magic Meeting
44 perc
560. rész
In this podcast, I talk all about a longstanding meeting we have every week in Research and Development.
#559: Unstable Cards, Part 6
62 perc
559. rész
This podcast is part six of a six-part series on the design of each and every non-Contraption card in Unstable.
#558: Unstable Cards, Part 5
40 perc
558. rész
This podcast is part five of a six-part series on the design of each and every non-Contraption card in Unstable.
#557: Unstable Cards, Part 4
46 perc
557. rész
This podcast is part four of a six-part series on the design of each and every non-Contraption card in Unstable.
#556: Video with Richard and Peter
49 perc
556. rész
For the 25th Anniversary Grand Prix, I recorded a video with Richard Garfield and Peter Adkison. This podcast is all about the day I spent shooting that video. I also talk quite a bit about the early days of Magic.
#555: Unstable Cards, Part 3
42 perc
555. rész
This podcast is part three of a six-part series on the design of each and every non-Contraption card in Unstable.
#554: Unstable Cards, Part 2
40 perc
554. rész
This podcast is part two of a six-part series on the design of each and every non-Contraption card in Unstable.
#553: Unstable Cards, Part 1
39 perc
553. rész
This podcast is part one of a six-part series on the design of each and every non-Contraption card in Unstable.
#552: When to Keyword
48 perc
552. rész
This podcast talks about how we decide when to keyword (or ability word) a mechanic in design.
#551: How to Be Creative
33 perc
551. rész
I'm often asked about how one can be more creative, so I decided to finally make a podcast about the topic.
#550: Magic Evolution, Part 4
40 perc
550. rész
This is the fourth in my "Magic Evolution" series where I go through every Magic set and talk about the design innovations of each one. On today's podcast, I talk about the Odyssey and Onslaught blocks.
#549: Parts of a Card
38 perc
549. rész
I go through a Magic card and talk about what impact design has on each part of the card.
#548: Kicker
38 perc
548. rész
In this podcast, I talk about the history of the kicker mechanic from its start in Invasion all the way through to its use in Dominaria.
#547: Jumping-Off Points
43 perc
547. rész
For this podcast, I walk through every design team I've led or co-led and talk about what the jumping-off point was for the design to show the many different paths we start with when making a set.
#546: World Identities
44 perc
546. rész
In this podcast, I talk about why it's important for each plane to have a distinct identity.
#545: 20 Lessons - Feedback
38 perc
545. rész
This is another in my "20 Lessons, 20 Podcasts" series based on my 2016 Games Developers Conference speech. Today is lesson nineteen: "Your audience is good at recognizing problems and bad at solving them."
#544: GDS3 Check-In
31 perc
544. rész
The Great Designers Search 3 was plugging along behind the scenes when I recorded this, so I checked in to give you some info on how it was going.
#543: Stand-Up Comedy
50 perc
543. rész
In this podcast, I talk about my days doing stand-up comedy and the lessons I learned that applied to Magic design.
#542: Dominaria, Part 3
32 perc
542. rész
This is the third and final part of a three-part series on the vision design of Dominaria.
#541: Dominaria, Part 2
36 perc
541. rész
This is the second part of a three-part series on the vision design of Dominaria.
#540: Dominaria, Part 1
35 perc
540. rész
This is the first of a three-part series on the vision design of Dominaria.
#539: Reprints
38 perc
539. rész
Not every card is new. In this podcast, I talk about when and how we use reprints in design.
#538: Making Videos
51 perc
538. rész
I was asked to make some "How to" videos for Magic (alongside Gaby Spartz). This podcast is all about the day I spent making Magic videos.
#537: Poll Position #1
33 perc
537. rész
I started a new feature on my Twitter where I polled the audience about various Magic design issues. This podcast goes over the issues I asked about and the feedback I received.
#536: Lessons Learned – Amonkhet
43 perc
536. rész
This podcast is another in my "Lessons Learned" series where I talk about the lessons I learned on sets for which I led or co-led the design. In this podcast, I talk about co-leading Amonkhet.
#535: Constructive Criticism
38 perc
535. rész
A lot of my job is giving and receiving criticism. In this podcast, I talk about the tenets to giving criticism in a way that helps the person getting the criticism be better able to use it.
#534: Designing Legendaries
43 perc
534. rész
In this podcast, I talk about how we design legendary cards.
#533: Editor-in-Chief
38 perc
533. rész
In this podcast, I talk about my time as editor-in-chief of Duelist, the Magic-themed magazine Wizards used to produce.
#532: Morph
53 perc
532. rész
In this podcast I walk through the history of the morph mechanic from its origin to its use in Khans of Tarkir block.
#531: Magic Evolution, Part 3
31 perc
531. rész
This is the third in my series "Magic Evolution," where I go through every set and talk about what design technology was created. In this podcast, I talk about Mercadian Masques through Apocalypse.
#530: What Is a Game
30 perc
530. rész
This is a fun podcast where I explain my definition of what a game is. I'm sure it's bound to prompt much discussion.
#529: 20 Lessons: Creativity
29 perc
529. rész
This is part eighteen of my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference talk. In this podcast, I explain why restrictions breed creativity.
#528: Dissension, Part 3
39 perc
528. rész
This is part three of three, where I share many card-by-card design stories from Dissension.
#527: Dissension, Part 2
40 perc
527. rész
This is part two of three, where I share many card-by-card design stories from Dissension.
#526: Dissension, Part 1
40 perc
526. rész
In this podcast, I go over the design test, the third trial for the Great Designer Search 3.
#525: Rookie Mistakes
32 perc
525. rész
Having just read 94 design tests for the GDS3, I spend a podcast talking about many of the common mistakes novice designers make.
#524: GDS3 Trial 3
41 perc
524. rész
I finally get around to the third and final set in original Ravnica block, Dissension. This is part one of three, where I share many card-by-card design stories from the set.
#523: GDS3 Trial 2, Part 3
44 perc
523. rész
In this podcast, I go over the answers for the final 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.
#522: GDS3 Trial 2, Part 2
44 perc
522. rész
In this podcast, I go over the answers for the second 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.
#521: GDS3 Trial 2, Part 1
42 perc
521. rész
In this podcast, I go over the answers for the first 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.
#520: GDS3, Trial 1
44 perc
520. rész
To make it into the Top 8 of the Great Designer Search 3, you needed to pass three trials. In this podcast, I talk about the first trial, the essay test.
#519: Editing
45 perc
519. rész
In this podcast, I talk all about the important work done by our editing team.
#518: ESPN2
39 perc
518. rész
For many years, Magic was broadcast on ESPN2. This podcast looks back at that time and talks about the experience from behind the scenes.
#517: Answering Questions
54 perc
517. rész
Part of my job is answering questions from all sorts of different sources. In this podcast, I talk about who I answer questions from and how I do it.
#516: New to Magic
39 perc
516. rész
This podcast was made for you to share with someone new to . I walk through the basics and demonstrate the important things to do when introducing the game.
#515: Building New Worlds
38 perc
515. rész
This is a companion podcast to one I did about designing sets that revisit worlds we've been to before. In this podcast, I talk about designing for a new world.
#514: Unstable Pre-Prelease
32 perc
514. rész
I traveled to Victoria, Canada, to participate in LoadingReadyRun's inaccurately named but very fun Pre-Prerelease for Unstable. This podcast is all about my trip.
#513: Unstable Variants
35 perc
513. rész
Unstable did something different by having various versions of a card with the same name. This podcast talks about how they happened and the great lengths we went to in order to hide their existence.
#512: Playtest Cards
37 perc
512. rész
In this podcast, I talk all about the history of playtest cards in R&D, including a discussion on the latest technology.
#511: 20 Lessons: Less Is More
46 perc
511. rész
This is part seventeen in my 20-part series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about the lesson "You don't have to change much to change everything."
#510: Great Designer Search 3
58 perc
510. rész
In this podcast, I talk about the lengthy journey to make the third Great Designer Search happen.
#509: Magic Evolution, Part 2
59 perc
509. rész
This is part two of my "Magic Evolution" series where I walk through sets and explain what innovations they added to Magic design.
#508: Unstable Talk, Part 2
20 perc
508. rész
This is technically a "Drive from Work." I picked Mark up at his house to do the last podcast, so we figured we might as well do another podcast when I drove him home.
#507: Unstable Talk, Part 1
29 perc
507. rész
I have a special carpool guest, Magic Senior Brand Director Mark Purvis. He promised to come back when we could talk openly about Unstable. And so he did.
#506: Game Knights
52 perc
506. rész
I had the opportunity to appear on Game Knights with Jimmy Wong and Josh Lee Kwai. The three of us and Gavin Verhey drafted Unstable before its release so we could show off how fun it was. This podcast is all about my trip down to Los Angeles to shoot the episode.
#505: Reactions
39 perc
505. rész
I've often said the hardest part of my job is making cool things and then not being able to talk about them for a long time. This podcast is all about the joy of getting to finally tell people news through the lens of the fun I had watching Unstable be revealed.
#504: Hackathon
34 perc
504. rész
R&D started a new process called a "hackathon" where we take off a week and work on future speculative products. Today, I'm going to explain how it works and walk you through our first two hackathons.
#503: Unstable Rules
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One of my many jobs is Un-rules manager. In this podcast, I talk about my role and about many of the weird rules of Unstable.
#502: Slivers
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In this podcast, I talk all about the history of one of the most popular creature types in Magic, Slivers.
#501: 200 and Counting
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This is Part 2 of my look back. Note that while there will eventually be a Part 3, it won't be for a while.
#500: 100 and Counting
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I took a page from my column and decided to take my 500th podcast to look back at all the podcasts I've done. It turns out 500 is way too many to do in one podcast, so I just talk about my first 100 podcasts. This is a good chance to hear about some of my early podcasts to help figure out which ones you might want to listen to. There's also a bit of behind-the-scenes information about making them.
#499: Lessons Learned: Kaladesh
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This is another in my "Lessons Learned" series where I talk about a design I led (or in this case co-led) and walk through all the lessons I learned from doing it.
#498: The Move
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The entire third floor was recently remodeled, which resulted in R&D being moved to a different section of the floor. This podcast is all about the move and the many pieces of Magic history I discovered while moving.
#497: Symbols
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Magic has had a lot of symbols show up on cards over the years. In this podcast, I talk about them all.
#496: Vision Design
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In this podcast, I go into greater detail of how the new vision design team works.
#495: Vision, Set, and Play Design
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Last year, R&D changed the structure of how we make Magic cards. In this podcast, I explain the change and introduce the three new parts of Magic design in R&D.
#494: Kicker
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In this podcast, I talk all about the history of the kicker mechanic, from its start in Invasion to modern day.
#493: 20 Lessons: Challenging Players
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This is the sixteenth installment in my "20 Lessons, 20 Podcasts" series where I talk about each of my lessons from my 2016 Game Developers Conference talk. In this podcast, I talk about the lesson "Be more afraid of boring your players than challenging them."
#492: Printing
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I talk a lot about the process of creating what the cards do, but part of making Magic cards is also physically creating them. In this podcast, I talk about how we print Magic cards and what impact that has on designing them.
#491: Being Spokesperson
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Besides designing Magic cards, I also spend a lot of time interacting with the public. This podcast talks all about this aspect of my job, including how I came to be a spokesperson.
#490: Unstable, Part 3
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This podcast is the third and final part of the story of Unstable's design.
#489: Unstable, Part 2
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This podcast is part 2 of 3 of the story of Unstable's design.
#488: Unstable, Part 1
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The Un- sets are where I try new things, so it seemed only apropos to experiment with having the podcast be about the design when the set is being previewed. This is part 1 of 3.
#487: Pitching
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#486: Getting Unstable Made
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#485: HASCON 2017
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The very first Hasbro-centric convention, called HASCON, was held in August. I was there, and this podcast is all about it.
#484: Early Magic Evolution
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In this podcast, I explore Magic's early sets and talk about the design innovations each one brought.
#483: Ixalan, Part 3
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This is part three of a three-part series about the design of Ixalan.
#482: Ixalan, Part 2
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This is part two of a three-part series about the design of Ixalan.
#481: Ixalan, Part 1
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This is part one of a three-part series about the design of Ixalan.
#480: Scry
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In this podcast, I look at the history of the scry mechanic, from its premier in Fifth Dawn all the way to it becoming an evergreen keyword action.
#479: When to Keyword
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I am often asked what factors determine when we choose to keyword a mechanic. In this podcast, I talk all about this topic.
#478: Artists
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In this podcast, I talk about how Wizards interacts with our freelance artists.
#477: Topical Blend
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In my "Making Magic" column, I occasionally write articles where I blend together Magic and non-Magic topics selected by the audience. In this podcast, I talk all about the articles I've written in this format.
#476: Hour of Devastation
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In this podcast, I talk all about the design of Hour of Devastation.
#475: Giving Input
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In this podcast, I talk about how players can best give their input about Magic.
#474: Keeping Things Different
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For this podcast, I talk about how you can keep things feeling different in a game that's constantly making new content.
#473: Gavin Verhey
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For the first time ever, I have a guest who isn't in the car with me. Thanks to new technology, I now have the ability to have a guest phone in. Gavin Verhey of Magic R&D tests out this new technology with me.
#472: 20 Lessons: Designing Components
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This is the fifteenth podcast in my 20-podcast series "20 Years, 20 Lessons." In this podcast, I talk about the importance of designing a component for the audience it's intended for.
#471: San Diego Comic-Con 2017
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I attended another SDCC and had another Blogatog Live Magic panel where I talked for the first time about Unstable. In this podcast, I talk all about what happened, including a few tidbits about Unstable from the panel that didn't make it out to social media.
#470: The Pit
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In this podcast, I talk about the history of the Pit—the area where R&D works.
#469: Starting a Design
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I'm often asked questions about how best to start a design. In this podcast, I go into detail about how to do just that.
#468: Poison
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In this podcast, I talk about the history of poison counters in the game.
#467: Multicolor Blocks
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In this podcast, I talk about the many different multicolor blocks we've made and how we went about making them.
#466: Generation Decks
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For the first time, I review a book. Okay, it's a book about the history of Magic.
#465: Tweaks
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We have to make a lot of Magic sets, and while we always make new things, a lot of our job is taking the staple things we do all the time and finding small ways to make them feel different. In today's podcast, I talk about how we do that.
#464: Old Formats
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In this podcast, I look back at some of the different formats from the early days of Magic including things likes Grand Melee and Emperor.
#463: Cycles
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In this podcast, I talk about one of the most important tools for a Magic designer.
#462: VidCon 2017
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For the second year, I took my daughter to VidCon, the convention for YouTube stars. As an outsider looking in, I always get a lot of insights that I can apply to Magic.
#461: College Visits
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My daughter and I visited eight colleges in five days, which spawned this podcast.
#460: Announcements
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Back in June, we had a week with more announcements packed into it than we had ever done before in that condensed amount of time. This podcast walks through all the reveals of that week with some behind-the-scenes info about making it happen.
#459: Early Magic Trivia
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This podcast is dedicated to Magic trivia, focusing mostly on trivia from the early days of the game.
#458: Change
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In this podcast, I talk about the biggest constant of Magic—change.
#457: Color Pie: Dealing with Creatures
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This is my first mechanical color pie podcast where I go in depth on one mechanical aspect. For my maiden voyage, I chose to talk about how the five colors handle creatures.
#456: Mechanical Color Pie
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A few months ago, I wrote an article where I spelled out what colors did what in the color pie. In this podcast, I talk all about the making of this article and why the mechanical color pie is so important.
#455: Complexity
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In this podcast, I talk about the role complexity plays in game design.
#454: Flashback
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In this podcast, I talk about the mechanic flashback. I discuss how it got originally designed and the many different blocks that have used it.
#453: Amonkhet, Part 2
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This is second part of my two-part series on the design of Amonkhet.
#452: Amonkhet, Part 1
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I asked for feedback about my podcast, and one of the most common replies I got was that people would like me to occasionally mix in more recent design stories. So, this is part one of a two-part series on the design of Amonkhet.
#451: Becoming a Game Designer
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One of the questions I get most often is "How can I become a game designer?" I answer that question in this podcast.
#450: R&D, Wave Three
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From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&D—this time covering the group I dub the "third wave."
#449: Counters
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In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us expand what we can do in design.
#448: Other Wizards Games, Part 2
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Wizards has made many games other than Magic. So many, in fact, that I needed two podcasts to talk about them all.
#447: Other Wizards Games
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Magic is just one of the games Wizards of the Coast has made. Today, I walk through the many, many others.
#446: 20 Lessons: Bluntness
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This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for 20 years. The lesson of this podcast is "Don't be afraid to be blunt."
#445: Frames
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I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.
#444: Vanilla Matters
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On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.) It was a complex topic, so I decided to spend a whole car ride explaining why the "vanilla matters" theme is so hard to do.
#443: "Sparks"
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One of my popular features in my "Tales from the Pit" comic is an ongoing "sit-com" with planeswalkers I make using the Funko Pop! figures. I call the recurring feature "Sparks." In this podcast, I talk about how it came about and what I did to find the humor in the planeswalkers.
#442: New vs. Returning Worlds
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In this podcast, I talk about the difference of designing a set for a new world and designing for a return.
#441: Prereleases
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This is a history podcast where I talk all about the history of Prereleases, from the first one for Ice Age to modern day.
#440: Dungeons & Dragons
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Wizards of the Coast makes games other than Magic. Today, I talk about one of our other big games. I discuss its history, how it influenced Magic, and how it came to be a Wizards of Coast game.
#439: Other Teams
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I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. I talk through the lens of Amonkhet, so if you’re eager to hear a few Amonkhet stories, you might want to give this a listen.
#438: Rarity
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In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years.
#437: Great Designer Search 1, Part 2
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This is part two of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.
#436: Great Designer Search 1, Part 1
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This is part one of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.
#435: Principles of Magic
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R&D has a sign hanging on our walls explaining the principles of Magic R&D. In this podcast, I walk through all the items on the list and explain why they're important and how they impact the way R&D makes Magic.
#434: 20 Lessons: Fun
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This is another in my "20 Lessons, 20 Podcasts" series where I go over the 20 lessons from my 2016 GDC Speech. Today's lesson is number thirteen: Make the fun part also the correct strategy to win.
#433: Telling a Story Through a Trading Card Game
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Telling a story can be difficult in any medium, but it's especially hard through the medium of a trading card game. In this podcast, I walk through the difficulties and how we overcome them.
#432: Guildpact, Part 3
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This is the third and final podcast in my three-part series on the design of Guildpact.
#431: Guildpact, Part 2
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This is second part of a three-part series on the design of Guildpact.
#430: Guildpact, Part 1
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This is first part of a three-part series on the design of Guildpact.
#429: Planes
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This podcasts talks about all the different worlds we've visited over the years in various Magic expansions.
#428: 2015
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This is another in my series "20 Years, 20 Podcasts" where I talk in detail about all the Magic stuff that happened in a particular year.
#427: Top-Down vs. Bottom-Up
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There was a lot of discussion online about what exactly "top-down" and "bottom-up" designs were, so I dedicate a podcast to talk all about what the terms mean. I then walk through the history of Magic talking about whether or not the first set of each block was a top-down or bottom-up design.
#426: Fights I Lost
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I often talk about the many fights in R&D that I managed to win. Well, I didn't win them all, and this podcast talks about a bunch of the fights I lost.
#425: Lessons Learned: Battle for Zendikar
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This podcast is another in my "Lessons Learned" series where I talk about sets I led the design for and the lessons I learned from leading it. In this podcast, I discuss what I learned from leading the design for Battle for Zendikar.
#424: 20 Lessons: Don't Prove
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This is another podcast in my "20 Lessons, 20 Podcasts" series with design lessons from my GDC talk. Today's podcast talks about Lesson #12: Don't Design Something to Prove You Can.
#423: Virtual Tour
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Wizards of the Coast doesn't give public tours, but occasionally we give them for special guests. As someone who has done a lot of these tours, I thought it would be fun to do one for all of you, virtually.
#422: Behind the Scenes
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This podcast is a look at the behind-the-scenes of the "Drive to Work" podcast. Very meta.
#421: Strengths and Weaknesses
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In this podcast, I talk all about the importance of elements in your game having strengths and weaknesses.
#420: Top 10 Cool Things About R&D
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This is another Top 10 podcast. In this episode, I talk about the Top 10 coolest things about working in R&D.
#419: Around the World
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In my 21 years at Wizards, Magic has helped me travel all over the world. In this podcast, I talk about the sixteen different countries I've visited.
#418: Designing Rares
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This is another in my series on designing different rarities. In this podcast, I talk about designing rares and mythic rares.
#417: Duel Masters TCG
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In this podcast, I explore the design of a trading card game, but one other than Magic. I talk about the creation of Duel Masters, a trading card game we created for the Japanese market.
#416: Early Worlds
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In this podcast, I talk about the first five Magic World Championships.
#415: Teaching
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I'm often asked about the best way to teach Magic to a new player. In today's podcast I explain how to do it.
#414: Ravnica Cards, Part 5
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This is the fifth part of a five-part series on the cards of original Ravnica.
#413: Ravnica Cards, Part 4
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This is the fourth part of a five-part series on the cards of original Ravnica.
#412: 20 Lessons: Loved Not Liked
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This is part eleven in my 20-part series "20 Lessons, 20 Podcasts" where I recap 20 lessons I learned in my first 20 years working on Magic. This is based on a speech I gave at the Games Developers Conference in 2016. You can find my three-part article about the speech here, here, and here.
#411: Ravnica Cards, Part 3
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This is the third part of a five-part series on the cards of original Ravnica.
#410: Ravnica Cards, Part 2
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This is the second part of a five-part series on the cards of original Ravnica.
#409: Ravnica Cards, Part 1
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This is the first part of a five-part series on the cards of original Ravnica.
#408: Replies with Rachel 3
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This is another episode of "Replies with Rachel," where my eldest daughter and I answer your questions.
#407: Let the Best Idea Win
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I spend this podcast talking about an important lesson I've learned doing Magic design.
#406: Answering Questions
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I spend a lot of time answering questions. In this podcast, I talk about that aspect of my job and explain what I've learned over the years about how to best answer questions.
#405: Evaluation
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Part of the iterative process is using feedback to improve upon your design. This podcast talks about how to best evaluate what you've done and use feedback to make your design better.
#404: History of Standard
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In this podcast, I look back to the early days of Magic and talk about how the Standard format came to be.
#403: Color Pie Alliances
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Mark talks about what an average day of his job is like.
#402: Color Pie Conflicts
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There are five conflicts between the five colors. In this podcast, I discuss them all.
Drive to Work #401 - An Average Day
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Mark talks about what an average day of his job is like.
Drive to Work #400 - Top 10 Supplemental Products
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Mark talks about his choice for the Top 10 supplemental products Magic has made.
Drive to Work #399 - 20 Lessons: Exploring
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Mark's tenth podcast in a series of 20 from GDC.
Drive to Work #398 - You Make the Card
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Mark talks about the special series where we've gone to the public and sought their help in creating a Magic card.
Drive to Work #397 - Innistrad Showdown
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Mark pits the mechanics of the last two blocks set on Innistrad against one another.
Drive to Work #396 - R&D Vocabulary, Part 3
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Mark goes over some slang used by R&D in part 3 of this 3 part series.
Drive to Work #395 - R&D Vocabulary, Part 2
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Mark goes over some slang used by R&D in part 2 of this 3 part series.
Drive to Work #394 - R&D Vocabulary, Part 1
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Mark goes over some slang used by R&D in part 1 of this 3 part series.
Drive to Work #393 - Top 10: Evergreen Creature Keywords
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Mark picks his Top 10 favorite evergreen creature keywords.
Drive to Work #392 - Designing Uncommons
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Mark talks about the challenges of designing uncommon cards.
Drive to Work #391 - Cohesion
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Mark talks about an important aspect of card design.
Drive to Work #390 - Urza's Destiny, Part 4
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Part four (of four) of Mark's series on the design of Urza's Destiny.
Drive to Work #389 - Urza's Destiny, Part 3
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Part three (of four) of Mark's series on the design of Urza's Destiny.
Drive to Work #388 - Urza's Destiny, Part 2
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Part two (of four) of Mark's series on the design of Urza's Destiny.
Drive to Work #387 - Urza's Destiny, Part 1
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Part one (of four) of Mark's series on the design of Urza's Destiny.
Drive to Work #386 - Preview Season
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Mark talks about watching what happens as the public learns about new sets.
Drive to Work #385 - Council of Colors
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Mark talks about the Council of Colors group that was created to help monitor the color wheel.
Drive to Work #384 - Group Creation
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Mark talks about how to create in a group setting.
Drive to Work #383 - 20 Lessons: Customization
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Mark's ninth podcast in a series of 20 from GDC.
Drive to Work #382 - Mirrodin Showdown
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Mark pits the mechanics of the original Mirrodin block against the mechanics of the Scars of Mirrodin block.
Drive to Work #381 - Card Concepting
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Mark explains the important process of figuring out what a card represents flavorfully.
Drive to Work #380 - Quick Creative
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Mark shares some tips on how to be creative quickly.
Drive to Work #378 - PAX West 2016
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Mark talks about his busy weekend at PAX West.
Drive to Work #377 - Top 20 Creatures
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Mark talks about his 20 favorite creature types.
Drive to Work #376 - Magician
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Mark talks about being a magician in his youth and what he learned that he brought to Magic.
Drive to Work #379 - Top 20 Creatures
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Mark's mailbag podcast with his daughter Rachel.
Drive to Work #375 - 20 Lessons: Details Matter
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Mark's eighth podcast in a series of 20 from GDC.
Drive to Work #374 - Discontinued Rules
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Mark talks about may of the rules that Magic has abandoned over the years.
Drive to Work #373 - Perspective
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Mark talks about the issue of how perspective colors expectations.
Drive to Work #372 - Phyrexians
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Mark takes a look at the history of Magic's oldest villains.
Drive to Work #371 - Six Ages of Design
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Mark explains the six ages of design.
Drive to Work #370 - Learning from Mistakes
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Mark talks about how one can best learn from their mistakes.
Drive to Work #369 - Lessons Learned - Khans of Tarkir
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Mark talks about what he learned from designing Khans of Tarkir.
Drive to Work #368 - 20 Lessons - Make It Personal
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Mark's seventh podcast in a series of 20 from GDC.
Drive to Work #367 - Flux
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Mark talks about the impact of flux on design.
Drive to Work #366 - Ravnica Showdown
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Mark's first podcast of a series where he pits two designs against one another.
Drive to Work #365 - Urza's Legacy Part 2
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Mark's second of a two-part series on the design of Urza's Legacy.
Drive to Work #364 - Urza's Legacy Part 1
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Mark's first of a two-part series on the design of Urza's Legacy.
Drive to Work #363 - Packaging
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Mark talks about the history of Magic packaging.
Drive to Work #362 - Work/Life Balance
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Mark talks about balancing work with the rest of your life.
Drive to Work #361 - Twenty Lessons: Emotional Response
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Mark's sixth podcast in a series of 20 from GDC.
Drive to Work #360 - Tweaking
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Mark talks about how they tweak old cards in design to make new cards that fill a similar function.
Drive to Work #359 - Top 10 Non-Design Jobs
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Mark talks about his favorite non-design jobs he's held over the years.
Drive to Work #358 - Twitter
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Mark talks about how he uses Twitter and shares some stories.
Drive to Work #357 - Hybrid Mana
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Mark explores the history of hybrid mana and talks about how it came to be and how we design with it.
Drive to Work #356 - Twenty Lessons: Interesting vs. Fun
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Mark's fourth podcast in a series of 20 from GDC.
Drive to Work #355 - VidCon 2016
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Mark talks about VidCon, where he chaperoned his daughter Rachel, and the lessons he learned from it.
Drive to Work #354 - Top 10 Cards
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Mark talks about his Top 10 favorite cards that he's designed.
Drive to Work #353 - 2014
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Mark talks about 2014 in his "20 Years in 20 Podcasts" series.
Drive to Work #352 - Vocabulary
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Mark tests what Magic vocabulary makes sense to someone who doesn't know Magic well.
Drive to Work #351 - Replies with Rachel #1
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Mark's mailbag podcast with his daughter, Rachel.
Drive to Work #350 - 25 Random Things
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Mark talks about various (mostly early) Magic trivia.
Drive to Work #349 - Twenty Lessons: Piggybacking
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Mark's fourth podcast in a series of 20 from GDC.
Drive to Work #348 - Two-Block Model
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Mark talks about how the two-block model came to be.
Drive to Work #347 - Stand-up Comedy
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Mark tatlks about the lessons he learned from his days of doing stand-up comedy.
Drive to Work #346 - History of Limited
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Mark looks back at the early days of Limited and how it evolved.
Drive to Work #345 - Twenty Lessons: Resonance
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Mark's third podcast in a series of 20 from GDC.
Drive to Work #344 - Urza's Saga Part 4
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Mark talks about the design of Urza's Saga in part four of a four-part series.
Drive to Work #343 - Urza's Saga Part 3
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Mark talks about the design of Urza's Saga in part three of a four-part series.
Drive to Work #342 - Urza's Saga Part 2
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Mark talks about the design of Urza's Saga in part two of a four-part series.
Drive to Work #341 - Urza's Saga Part 1
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Mark talks about the design of Urza's Saga in part one of a four-part series.
Drive to Work #340 - Subtypes
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Mark talks about the subtypes of Magic.
Drive to Work #339 - Supertypes
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Mark talks about the six supertypes of Magic.
Drive to Work #338 - The Gathering
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Mark talks about the Homelands Prerelease event of 1995.
Drive to Work #337 - Interviews
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Mark talks about the changes in how gaming is publicly perceived.
Drive to Work #336 - Top 10: Non-Evergreen Mechanics
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Mark talks about his Top 10 favorite non-evergreen mechanics.
Drive to Work #335 - Interviews
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Mark talks about some of the interviews he has done and tips about doing good interviews.
Drive to Work #334 - Twenty Lessons: Aesthetics
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Mark's second podcast in a series of 20 from GDC.
Drive to Work #333 - Market Research
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Mark talks about the use of market research to understand what players want.
Drive to Work #332 - Card Elements
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Mark walks through a Magic card and talks about each element on it.
Drive to Work #331 - Storm Scale: Khans of Tarkir
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Mark looks at the mechanics from the Khans of Tarkir block.
Drive to Work #330 - Storm Scale
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Mark explains what the Storm Scale is.
Drive to Work #329 - 20 Lessons: Human Nature
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Mark begins a new 20-part podcasts where he talks about life lessons he has learned.
Drive to Work #328 - Meet my Daughter
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Mark introduces his daughter as he drives her to school.
Drive to Work #327 - GDC 2016
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Mark reflects on his trip, including an hour-long lecture, at the 2016 Game Developers Conference.
Drive to Work #326 - Creature Design
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Mark talks about the issues related to creature design.
Drive to Work #325 - Magic the Puzzling
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Mark looks back to what got him involved with Wizards in the first place.
Drive to Work #324 - Leaks
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Mark explains his dislike of leaks and explains why in detail.
Drive to Work #323 - Late Changes
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Mark shares stories about the changes that come late in the design and development process.
Drive to Work #322 - T-Shirts
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Mark talks about some of the various Magic T-shirts that he has collected over the years.
Drive to Work #321 - Top 10: Sets Designed
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Mark begins a new series of Top 10 Lists by talking about his favorite sets that he designed.
Drive to Work #320 - Advertising
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Mark talks about the different kinds of advertising Magic has done over the years.
Drive to Work #319 - Early Tournaments
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Mark talks about the high-profile tournaments he played in before Wizards.
Drive to Work #318 - Early Days
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Mark talks about when he was just a player of Magic and had not started working at Wizards.
Drive to Work #317 - Lessons Learned: Theros
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Mark examines the lessons he learned from designing Theros.
Drive to Work #316 - Design Space
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Mark talks about the design space reserved for cards within a particular mechanic.
Drive to Work #315 - Collaboration
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Mark talks about team dynamics and how to teams work together.
Drive to Work #314 - Getting a Job
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Mark talks about how people can get a job in Magic R&D at Wizards.
Drive to Work #313 - Limited Edition, Part 6
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Mark concludes his his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Drive to Work #312 - Limited Edition, Part 5
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312. rész
Mark continues with part 5 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Drive to Work #311 - Limited Edition, Part 4
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Mark continues with part 4 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Drive to Work #310 - Traveling
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Mark talks about his experiences traveling for his job and shares a few tips as well.
Drive to Work #309 - Limited Edition, Part 3
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Mark continues with part 3 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Drive to Work #308 - Limited Edition, Part 2
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Mark continues with part 2 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Drive to Work #307 - Limited Edition, Part 1
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Mark begins a new six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Drive to Work #306 - Chris Rush
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Mark remembers the life of Christopher Rush and shares stories about their interactions.
Drive to Work #305 - Reprints
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Mark talks about how and when Research and Development decide to use reprints in a design.
Drive to Work #304 - Firsts, Part 2
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Mark concludes his two-part discussion with Melissa DeTora on their Magic firsts.
Drive to Work #303 - Firsts, Part 1
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Mark is joined by Melissa DeTora for a two-parter where they discuss their Magic firsts.
Drive to Work #302 - Head-to-Head
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Mark discusses his why and how he runs his Top 16 bracket activity on Twitter.
Drive to Work #301 - Celebrity
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Mark shares stories of his interactions with celebrities and as a Magic celebrity.
Drive to Work #300 - 2013
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Mark continues his 20 years in 20 podcasts with the year 2013.
Drive to Work #299 - Choices vs. Options
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Mark talks about the decisions that game designers set up for players to make.
Drive to Work #298 - Star Wars Trading Card Game
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Mark talks about working with Richard Garfield ont he Star Wars TCG.
Drive to Work #297 - Creature Types
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Mark talks about the design and creative work behind creature types.
Drive to Work #296 - Dream Job
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Mark defines what a dream job is and how you can get one.
Drive to Work #295 - Chicken Rabbit Donkey
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295. rész
Mark talks about the three times he had to dress up as an animal for work.
Drive to Work #294 - Dragons of Tarkir, Part 6
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Mark concludes his six-part series on the design of Dragons of Tarkir.
Drive to Work #293 - Dragons of Tarkir, Part 5
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293. rész
Mark continues with part 5 of his six-part series on the design of Dragons of Tarkir.
Drive to Work #292 - Dragons of Tarkir, Part 4
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Mark continues with part 4 of his six-part series on the design of Dragons of Tarkir.
Drive to Work #291 - Live Life Like a Gamer
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Mark talks about important life skills people learn from gaming.
Drive to Work #290 - Dragons of Tarkir, Part 3
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Mark continues with part 3 of his six-part series on the design of Dragons of Tarkir.
Drive to Work #289 - Dragons of Tarkir, Part 2
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Mark continues with part 2 of his six-part series on the design of Dragons of Tarkir.
Drive to Work #288 - Dragons of Tarkir, Part 1
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Mark begins a six-part series on the design of Dragons of Tarkir.
Drive to Work #286 - Designing Limited
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Mark talks about the many things design has to care about while designing a set for limited.
Drive to Work #287 - New Players
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Mark talks about the things that will teach a new player easier.
Drive to Work #285 - Lessons Learned: Gatecrash
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285. rész
Mark looks back as the co-lead of Dark Ascension (with Mark Gottlieb) and shares what he learned from it.
Drive to Work #284 - 10 Things Every Game Needs: Hook
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Mark continues with part 9 in his series on 10-things every game needs.
Drive to Work #283 - 20 Years Later
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Mark talks about the difference in Magic and Wizards from when he started to today, 20 years later.
Drive to Work #282 - Most Asked Questions
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Mark talks about the questions he gets asked the most and the answers he chooses to give.
Drive to Work #281 - Social Media
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Mark talks about how he connects through social media to Magic fans.
Drive to Work #280 - Bad Cards Revisited
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Mark talks about the revisit to his original article about why so-called bad cards exist.
Drive to Work #279 - Bad Cards
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Mark bases this podcast on his article about why so-called bad cards exist.
Drive to Work #278 - Fate Reforged, Part 5
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Mark concludes his 5-part series on the design of Fate Reforged.
Drive to Work #277 - Fate Reforged, Part 4
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Mark continues with part 4 of his five-part series on the design of Fate Reforged.
Drive to Work #276 - Primary, Secondary, Tertiary
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Mark talks about the system which explains which colors each evergreen creature keyword falls into.
Drive to Work #275 - Fate Reforged, Part 3
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Mark continues with part 3 of his five-part series on the design of Fate Reforged.
Drive to Work #274 - Fate Reforged, Part 2
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Mark continues with part 2 of his five-part series on the design of Fate Reforged.
Drive to Work #273 - Fate Reforged, Part 1
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Mark begins a five-part series on the design of Fate Reforged.
Drive to Work #272 - ARC System
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272. rész
Mark taks about an idea that Wizards tried to expand TCGs to a broader audience.
Drive to Work #271 - Un-Rules Manager
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Mark talks about being the rules manager for silver-bordered Magic.
Drive to Work #270 - 10 Things Every Game Needs: Flavor
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Mark continues with part 8 in his series on 10-things every game needs.
Drive to Work #269 - Breaking Rules
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Magic is a game that often breaks its own rules. Today's podcast talks about when, why, and how you should break the rules in game design.
Drive to Work #268 - PAX 2015
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Wizards pulled out all the stops with Magic at the Penny Arcade Expo held in Seattle this past August. This podcast talks all about it, including the full tale of my crazy seventeen-hour day.
Drive to Work #267 - Green White
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Finally, I've gotten to my tenth and final (and possibly most requested) two-color podcast. I talk about the colors green and blue, what they have in common and why they're enemies.
Drive to Work #266 - Returning to Worlds
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Scars of Mirrodin,-Return to Ravnica,-Battle for Zendikar. We've begun to revisit worlds we've already been to. What design issues are there when you start with a world you've visited before? Today's podcast talks all about this topic.
Drive to Work #265 - Creative Process Part 2
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Mark concludes his two-parter about the creative process.
Drive to Work #264 - Creative Process, Part 1
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Mark begins with part one-of-two podcasts about the creative process.
Drive to Work #263 - 2012
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Mark continues his 20 years in 20 podcasts with the year 2012.
Drive to Work #262 - Khans of Tarkir, Part 7
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Mark concludes his seven-part series on the design of Khans of Tarkir.
Drive to Work #261 - Khans of Tarkir, Part 6
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Mark continues with part 6 of his seven-part series on the design of Khans of Tarkir.
Drive to Work #260 - 10 Things Every Game Needs: Fun
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Mark continues with part 8 in his series on 10-things every game needs.
Drive to Work #259 - Khans of Tarkir, Part 5
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Mark continues with part 4 of his seven-part series on the design of Khans of Tarkir.
Drive to Work #258 - Khans of Tarkir, Part 4
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Mark continues with part 4 of his seven-part series on the design of Khans of Tarkir.
Drive to Work #257 - Keeping an Eye Out
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Mark talks about the things that a game designer must be on the lookout for.
Drive to Work #256 - Khans of Tarkir, Part 3
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Mark continues with part 3 of his seven-part series on the design of Khans of Tarkir.
Drive to Work #255 - Khans of Tarkir, Part 2
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Mark continues with part 2 of his seven-part series on the design of Khans of Tarkir.
Drive to Work #254 - Khans of Tarkir, Part 1
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Mark begins a seven-part series on the design of Khans of Tarkir.
Drive to Work #253 - White-Red
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Mark talks about the color pair white-red.
Drive to Work #252 - Block Inspirations, Part 2
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252. rész
Mark concludes his two-parter about the inspiration behind each block in the history of Magic.
Drive to Work #251 - Block Inspirations, Part 1
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Mark begins a two-parter about the inspiration behind each block in the history of Magic.
Drive to Work #250 - 2011
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Mark continues his 20 years in 20 podcasts with the year 2011.
Drive to Work #249 - Evergreen Keywords
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Mark talks about the history of evergreen keywords
Drive to Work #248 - 10 Things Every Game Needs: Strategy
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Mark continues with part 7 in his series on 10-things every game needs.
Drive to Work #247 - Judge
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Mark talks his level 4 judge time experience.
Drive to Work #246 - Early Trips
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Mark talks about the three trips Wizards sent him on before he started full-time.
Drive to Work #245 - Black-Green
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245. rész
Mark talks about the color pair black-green.
Drive to Work #244 - Avacyn Restored, Part 4
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244. rész
Mark concludes his 4-part series on the design of Avacyn Restored.
Drive to Work #243 - Avacyn Restored, Part 3
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243. rész
Mark continues with part 3 of his 4-part series on the design of Avacyn Restored.
Drive to Work #242 - Avacyn Restored, Part 2
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Mark continues with part 2 of his 4-part series on the design of Avacyn Restored.
Drive to Work #241 - Avacyn Restored, Part 1
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Mark begins a 4-part series on the design of Avacyn Restored.
Drive to Work #240 - Pro Tour with Melissa DeTora
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Mark discusses the Pro Tour with his carpool guest, Melissa DeTora.
Drive to Work #239 - Starting in Research and Development
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Mark shares his carpool with special guest, Melissa DeTora and what it is like to start to Research and Development.
Drive to Work #238 - 10 Things Every Game Needs: Surprise
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Mark continues with part 6 in his series on 10-things every game needs.
Drive to Work #237 - 2010
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Mark continues his 20 years in 20 podcasts with the year 2010.
Drive to Work #236 - Leading Teams
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Mark talks about what he learned from leading various Magic teams.
Drive to Work #235 - Lessons Learned: Dark Ascension
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235. rész
Mark looks back as the lead of Dark Ascension and shares what he learned from it.
Drive to Work #234 - Lessons Learned: Innistrad
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Mark looks back as the lead of Innistrad and shares what he learned from it.
Drive to Work #233 - Blue-Red
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233. rész
Mark talks about the color pair Blue Red
Drive to Work #232 - Dark Ascension, Part 4
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Mark concludes his 4-part series on the design of Dark Ascension.
Drive to Work #231 - Dark Ascension, Part 3
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Mark continues with Part 3 of his 4-part series on the design of Dark Ascension.
Drive to Work #230 - Dark Ascension, Part 2
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Mark continues with Part 2 of his 4-part series on the design of Dark Ascension.
Drive to Work #229 - Dark Ascension, Part 1
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Mark starts a new podcasts 4-part series on the design of Dark Ascension.
Drive to Work #228 - Legendary
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Mark talks about the history of the Legendary supertype.
Drive to Work #227 - 2009
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Mark continues his 20 years in 20 podcasts with the year 2009.
Drive to Work #226 - 10 Things Every Game Needs: Inertia
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Mark continues with part 5 in his series on 10-things every game needs.
Drive to Work #225 - White-Black
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225. rész
Mark about the color pair White-Black.
Drive to Work #224 - Origin Story of Magic
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224. rész
Mark talks about the origin story of Magic.
Drive to Work #223 - 10 Principles of Good Design
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Mark talks about 10 principles of good design.
Drive to Work #222 - GDC 2015
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222. rész
Mark talks about his trip to the 2015 Game Developers Conference.
Drive to Work #221 - Innistrad Cards, Part 5
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221. rész
Mark concludes his 5-part series on the cards of Innistrad.
Drive to Work #220 - Innistrad Cards, Part 4
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220. rész
Mark continues telling the stories behind the cards of Innistrad in part 4.
Drive to Work #219 - Green-White
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219. rész
Mark talks about the Green-White color pairing.
Drive to Work #218 - Innistrad Cards, Part 3
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218. rész
Mark continues telling the stories behind the cards of Innistrad in part 3.
Drive to Work #217 - Innistrad Cards, Part 2
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217. rész
Mark continues telling the stories behind the cards of Innistrad in part 2.
Drive to Work #216 - Innistrad Cards, Part 1
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Mark starts a 5-part series about the cards of Innistrad.
Drive to Work #215 - Traveling
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Matt Cavotta joins Mark talking about their travels across the world.
Drive to Work #214 - 2008
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214. rész
Mark continues his 20 years in 20 podcasts with the year 2008.
Drive to Work #213 - 10 Things Every Game Needs: Catch Up
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Mark continues with part 4 in his series on 10 things every game needs.
Drive to Work #212 - Technology
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212. rész
Mark talks about the technological tools that design uses to do its job.
Drive to Work #211 - Mistakes
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211. rész
Mark explores the value of making mistakes.
Drive to Work #210 - Back in the Day
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210. rész
Mark looks back at a number of things Magic used to do that it stopped doing.
Drive to Work #209 - Iteration
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209. rész
Mark talks about how iteration changes design and the importance of it.
Drive to Work #208 - Red-Green
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208. rész
Mark continues his series on the two-color pairs with a discussion on red and green.
Drive to Work #207 - Design 102
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207. rész
Mark gives a follow up to the basics of design introduced in Drive to Work 154.
Drive to Work #206 - Arabian Nights, Part 3
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206. rész
Mark finishes with part 3 of his 3-part series on the design of Arabian Nights.
Drive to Work #205 - Arabian Nights, Part 2
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205. rész
Mark continues his 3-part series on the design of Arabian Nights.
Drive to Work #204 - Arabian Nights, Part 1
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Mark begins a 3-part series on the design of Arabian Nights.
Drive to Work #203 - 2007
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Mark continues his 20 years in 20 podcasts with the year 2007.
Drive to Work #202 - If Magic Started Over
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Mark explores a little more in depth the changes he would make if he could start over.
Drive to Work #201 - 10 Things Every Game Needs: Interactions
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201. rész
Mark Rosewater talks about interactions as he continues his 10-part podcasts series about 10 things every game needs.
Drive to Work #200 - Black-Red
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200. rész
Mark shares his third podcast in his series on two color-pairs, talking about the interactions between black and red.
Drive to Work #199 - Feedback
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Mark talks about the importance of feedback.
Drive to Work #198 - Holiday Cards
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198. rész
Mark explores the design of the special holiday cards.
Drive to Work #197 - Playtesting
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Mark talks about the process of playtesting in design and walks through the various stages.
Drive to Work #196 - 2006
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196. rész
Mark continues his 20 years in 20 podcasts with the year 2006.
Drive to Work #195 - Scourge, Part 4
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195. rész
Mark concludes with the last of his 4-part series on the design of Scourge.
Drive to Work #194 - Scourge, Part 3
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194. rész
Mark continues with part 3 of his 4-part series on the design of Scourge.
Drive to Work #193 - Scourge, Part 2
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193. rész
Mark continues with part 2 on the design of Scourge.
Drive to Work #192 - Scourge, Part 1
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192. rész
Mark starts his series on the design of Scourge.
Drive to Work #191 - World Building
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191. rész
Matt Cavotta joins Mark to talk about what the creative team must do to create a new world every year.
Drive to Work #190 - Card Being Made
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190. rész
Mark talks about the process of how a card is made, from the blank page to holding it in your hand.
Drive to Work #189 - 10 Things Every Game Needs: Rules
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189. rész
Mark Rosewater talks about rules as he continues his 10-part podcasts series about 10 things every game needs.
Drive to Work #188 - Matts Job
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188. rész
Mark talks about what Matt does at Wizards.
Drive to Work #187 - Mailbag with Matt 2
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187. rész
Mark does another mailbag column with his special carpool guest, Matt Cavotta.
Drive to Work #186 - Portal
31 perc
186. rész
Mark talks about the design of Portal.
Drive to Work #185 - Blue Black
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185. rész
Mark talks about Blue and Black.
Drive to Work #184 - Legions, Part 4
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184. rész
Mark concludes his 4-part series on the design of Legions.
Drive to Work #183 - Legions, Part 3
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183. rész
Mark continues his 4-part series on the design of Legions with part 3.
Drive to Work #182 - Legions, Part 2
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182. rész
Mark continues his 4-part series on the design of Legions with part 2.
Drive to Work #181 - Legions, Part 1
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181. rész
Mark Rosewater begins a series on the design of Legions.
Drive to Work #180 - 2005
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180. rész
Mark continues his 20 years in 20 podcasts with the year 2005.
Drive to Work #179 - Banding
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Mark Rosewater talks about the history of banding and explains its fate.
Drive to Work #178 - Tribal
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178. rész
Mark talks about Tribal cards.
Drive to Work #177 - 10 Things Every Game Needs: Goal
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177. rész
Mark Rosewater talks about goals in games in this first of 10 podcasts about 10 things every game needs.
Drive to Work #176 - Tales From Europe
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176. rész
Mark shares stories from the early Pro Tours in Europe.
Drive to Work #175 - Exploratory Design
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175. rész
Mark Rosewater talks about the exploratory design team and how it came to be.
Drive to Work #174 - Meeting Expectations
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174. rész
Mark talks about making design that the audience would expect.
Drive to Work #173 - White Blue
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173. rész
Mark Rosewater explains the design philosophies of the white/blue color combination.
Drive to Work #172 - Lessons Learned, Part 6
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172. rész
Mark Rosewater shares part 6 of his lessons about Magic design.
Drive to Work #171 - Lessons Learned, Part 5
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171. rész
Mark Rosewater shares part 5 of his lessons about Magic design.
Drive to Work #170 - 2004
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170. rész
Mark continues his 20 years in 20 podcasts with the year 2003.
Drive to Work #169 - Onslaught, Part 6
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169. rész
Mark concludes his 6 part series on the design of Onslaught.
Drive to Work #168 - Onslaught, Part 5
28 perc
168. rész
Mark continues with part 5 of his 6 part series on the design of Onslaught.
Drive to Work #167 - Onslaught, Part 4
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Mark continues with part 4 of his 6 part series on the design of Onslaught.
Drive to Work #166 - Design and Development
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166. rész
Mark talks about the difference between design and development.
Drive to Work #165 - Onslaught, Part 3
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165. rész
Mark continues with part 3 of his 6 part series on the design of Onslaught.
Drive to Work #164 - Onslaught, Part 2
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164. rész
Mark continues with part 2 of his 6 part series on the design of Onslaught.
Drive to Work #163 - Onslaught, Part 1
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163. rész
Mark starts a multi-part series on the design of Onslaught.
Drive to Work #162 - Enchantment World
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162. rész
Mark talks about the challenges of designing a block centered around enchantments.
Drive to Work #161 - Design Space
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161. rész
Mark talks about how much design space a mechanic or theme has.
Drive to Work #160 - 2003
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160. rész
Mark continues his 20 years in 20 podcasts with the year 2003.
Drive to Work #159 - Block Plans, Part 2
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Mark talks about what design changes went into the Scars of Mirrodin through Khans of Tarkir blocks.
Drive to Work #158 - Block Plans, Part 1
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Mark talks about what design changes went into the Ravnica through Zendikar blocks.
Drive to Work #157 - SDCC
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157. rész
Mark talks about his history with SDCC and the Magic panel.
Drive to Work #156 - Vanguard
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Mark talks one of the first supplemental Magic products, Vanguard.
Drive to Work #155 - Keeping Secrets
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155. rész
Mark talks about keeping secrets secret.
Drive to Work #154 - Design 101
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Mark talks about the most common mistakes designers make.
Drive to Work #153 - Who's Who: R and D, The Second Wave
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153. rész
Mark gives his second podcast about the people who have made Magic.
Drive to Work #152 - Unhinged, Part 5
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152. rész
Mark completes his series on the design of Unhinged.
Drive to Work #151 - Unhinged, Part 4
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151. rész
Mark continues with part 4 of his five-part series on the design of Unhinged.
Drive to Work #150 - 2002
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150. rész
Mark continues his 20 years in 20 podcasts with the year 2002.
Drive to Work #149 - Unhinged, Part 3
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Mark continues with part 3 of his five-part series on the design of Unhinged.
Drive to Work #148 - Unhinged, Part 2
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148. rész
Mark continues with part 2 of his five-part series on the design of Unhinged.
Drive to Work #147 - Unhinged, Part 1
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Mark starts a five-part series on the design of Unhinged.
Drive to Work #146 - Restraint
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146. rész
Mark talks about how restraint is important to design.
Drive to Work #145 - Getting a Job in R&D
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145. rész
Mark describes how to get a job in R&D
Drive to Work #144 - Redflagging
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144. rész
Mark explains redflagging and the common red flags.
Drive to Work #143 - Invitational, Part 5
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143. rész
Mark finishes his podcast series on the Duelist Invitational.
Drive to Work #142 - Inspiration
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Mark answers the question: Where do you get your inspiration?
Drive to Work #141 - 2001
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141. rész
Mark continues his "20 Years in 20 Podcast" series, exploring the year 2001.
Drive to Work #140 - Rise of the Eldrazi, Part 5
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140. rész
Mark concludes his five-part series on the design of Rise of the Eldrazi.
Drive to Work #139 - Rise of the Eldrazi, Part 4
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Mark continues with part 4 of his five-part series on the design of Rise of the Eldrazi.
Drive to Work #138 - Playtesting
33 perc
138. rész
Mark talks all about what goes into playtesting during design (and a little bit during development).
Drive to Work #137 - Rise of the Eldrazi, Part 3
36 perc
137. rész
Mark continues with part 3 of his five-part series on the design of Rise of the Eldrazi.
Drive to Work #136 - Rise of the Eldrazi, Part 2
29 perc
136. rész
Mark continues with part 2 of his five-part series on the design of Rise of the Eldrazi.
Drive to Work #135 - Rise of the Eldrazi, Part 1
35 perc
135. rész
Mark starts a five-part series on the design of Rise of the Eldrazi
Drive to Work #134 - Art
34 perc
134. rész
Mark shares a ride Matt Cavotta and they talk all about the role of art in Magic.
Drive to Work #133 - Designing Commons
31 perc
133. rész
Mark today talks about the challenges of designing common cards.
Drive to Work #132 - Story Through Design
33 perc
132. rész
Mark talks about how we tell stories through design.
Drive to Work #131 - Story History
35 perc
131. rész
Mark talks about the history of the story of Magic.
Drive to Work #130 - 2000
29 perc
130. rész
Mark continues his "20 Years in 20 Podcast" series, exploring the year 2000.
Drive to Work #129 - Worldwake, Part 3
36 perc
129. rész
Mark completes his series about the design of Worldwake.
Drive to Work #128 - Worldwake, Part 2
31 perc
128. rész
Mark continues his series about the design of Worldwake.
Drive to Work #127 - Worldwake, Part 1
30 perc
127. rész
Mark starts with the first (of a three-part series) about the design of Worldwake.
Drive to Work #126 - Lenticular Design, Part 2
34 perc
126. rész
Mark concludes his podcast on Lenticular Design.
Drive to Work #125 - Lenticular Design, Part 1
29 perc
125. rész
Mark starts a two-part podcast about a new design concept.
Drive to Work #124 - Creature Types
33 perc
124. rész
Mark talks the impact creature types have on design and vice versa.
Drive to Work #123 - Who's Who in R&D, Wave 1
42 perc
123. rész
Mark talks about different people who were instrumental in the making of Magic.
Drive to Work #122 - Repetition
28 perc
122. rész
Mark talks about the role repetition takes in Magic design.
Drive to Work #121 - Zendikar Part 4
29 perc
121. rész
Mark finishes his discussion of Zendikar in Part 4.
Drive to Work #120 - Zendikar Part 3
44 perc
120. rész
Mark continues his discussion of Zendikar in Part 3.
Drive to Work #119 - 1999
29 perc
119. rész
Mark discusses many of the stories of the designs of cards and cycles in Zendikar.
Drive to Work #118 - Zendikar Part 2
44 perc
118. rész
Mark shares stories about his time producing the Pro Tour video coverage.
Drive to Work #117 - Zendikar Part 1
31 perc
117. rész
Mark discusses many of the stories of the designs of cards and cycles in Zendikar.
Drive to Work #116 - Pro Tour Coverage
46 perc
116. rész
Mark shares stories about his time producing the Pro Tour video coverage.
Drive to Work #115 - 20 Things That Were Going to Kill Magic Part 2
33 perc
115. rész
Mark finishes his examination of 20 controversies of magic history.
Drive to Work #114 - 20 Things That Were Going to Kill Magic Part 1
30 perc
114. rész
Mark examines 20 controversies of magic history.
Drive to Work #113 - Day in the Life
32 perc
113. rész
Mark talks what a typical day is like for a R&D member.
Drive to Work #112 - 1998
28 perc
112. rész
Mark shares a look at 1998 with his 20 Years in 20 Podcasts series.
Drive to Work #111 - Judgment Part 3
29 perc
111. rész
Mark shares the third part in his series Mark on Judgment, the third set in the Odyssey Block.
Drive to Work #110 - Judgment Part 2
31 perc
110. rész
Mark continues his talk about Judgment, the third set in the Odyssey Block.
Drive to Work #109 - Judgment Part 1
28 perc
109. rész
Mark talks about Judgment, the third set in the Odyssey Block.
Drive to Work #108 - Invitational Part 4
34 perc
108. rész
Mark talks about The Duelist/Magic Invitationals 7, 8, and 9.
Drive to Work #107 - Design Skeleton
38 perc
107. rész
Mark talks about an important design tool called the design skeleton.
Drive to Work #106 - Games with R&D
32 perc
106. rész
Mark takes a look back at R&D and talks about the many games we played.
Drive to Work #105 - 1997
32 perc
105. rész
Mark talks about 1997 in another of his 20 Years in 20 Podcast series.
Drive to Work #104 - Meet My Mom
32 perc
104. rész
Mark has a podcast with his mom.
Drive to Work #103 - Maro
32 perc
103. rész
Mark talks about the card with his namesake.
Drive to Work #102 - Evolution
32 perc
102. rész
Mark talks about how the ever-changing nature of Magic impacts its design.
Drive to Work #101 - Torment, Part 3
32 perc
101. rész
Mark continues with the third part of the Torment discussion.
Drive to Work #100 - Torment, Part 2
46 perc
100. rész
Mark continues his series on the design of Torment.
Drive to Work #99 - Torment, Part 1
30 perc
99. rész
Mark starts with first in his series on the design of Torment.
Drive to Work #98 - 1996
31 perc
98. rész
Mark focuses on the fourth year of Magic-1996.
Drive to Work #97 - Blogatog
34 perc
97. rész
Mark talks all about his Tumblr blog.
Drive to Work #96 - New World Order
29 perc
96. rész
Mark talks about how the New World Order came to be and what it means to design.
Drive to Work #95 - Emotional Connection
28 perc
95. rész
Mark talks about the importance of an emotional connection between the game and the players.
Drive to Work #94 - Invitational, Part 3
36 perc
94. rész
Mark continues his series on the history of the Invitational, taking about the ones in Sydney and Capetown.
Drive to Work #93 - Top Down Design
30 perc
93. rész
Mark looks at how we design when we start from the flavor.
Drive to Work #92 - Mailbag with Matt
34 perc
92. rész
Mark does his first mailbag column with his special carpool guest, Matt Cavotta
Drive to Work #91 - Names
41 perc
91. rész
Mark chats with Matt Cavotta about the role of card names.
Drive to Work #90 - Stages of Design
49 perc
90. rész
Mark starts a discussion on the five stages Magic design has gone through.
Drive to Work #89 - Theros, Part 8
65 perc
89. rész
Mark concludes his discussion on Theros.
Drive to Work #88 - Theros, Part 7
34 perc
88. rész
Mark continues discussing Theros in part 7.
Drive to Work #87 - Year 1995
33 perc
87. rész
Mark talks about the third year in Magic History and the year he started working for Wizards.
Drive to Work #86 - Theros, Part 6
44 perc
86. rész
Mark continues discussing Theros in part 6.
Drive to Work #85 - Theros, Part 5
29 perc
85. rész
Mark turns in the fifth part of his Theros series.
Drive to Work #84 - Theros, Part 4
29 perc
84. rész
Mark returns to his Theros series with Part 4.
Drive to Work #83 - Rarities
54 perc
83. rész
Mark turns in one of the longest episodes yet, taking a step away from his Theros epic series.
Drive to Work #82 - Theros, Part 3
30 perc
82. rész
This is the third part of the epic eight-part series about designing Theros
Drive to Work #81 - Theros, Part 2
38 perc
81. rész
This is the second part of an epic eight-part series on the design of Theros
Drive to Work #80 - Theros, Part 1
31 perc
80. rész
This is the first part of an epic eight-part series on the design of Theros
Drive to Work #79 - Green
36 perc
79. rész
Mark finishes his series on color philosophy. He saves the most misunderstood color for last.
Drive to Work #78 - PT1 Video
33 perc
78. rész
Mark talks about the crazy tale of the making of the video for the very first Pro Tour.
Drive to Work #77 - Creativity
32 perc
77. rész
Mark talks about what he believes creativity is and how one can become more creative.
Drive to Work #76 - 1994
33 perc
76. rész
Mark talks about the second year of life of Magic.
Drive to Work #75 - Enchantments
35 perc
75. rész
Mark finishes his podcast on card types with Enchantments.
Drive to Work #74 - Magic Invitational, Part 2
41 perc
74. rész
In this podcast, I talk about the Duelist Magic Invitationals in Barcelona and Kuala Lumpur.
Drive to Work #73 - Magic Invitational, Part 1
33 perc
73. rész
Mark talks about the Invitationals in Hong Kong and Rio de Janeiro.
Drive to Work #72 - Odyssey, Part 4
48 perc
72. rész
Mark concludes his podcast about Odyssey.
Drive to Work #71 - Odyssey, Part 3
39 perc
71. rész
The third part of Mark talking about Odyssey.
Drive to Work #70 - Odyssey, Part 2
45 perc
70. rész
Mark continues discussing the first set design he led, Odyssey.
Drive to Work #69 - Odyssey, Part 1
35 perc
69. rész
Mark explores the design of the fourth set he led, Odyssey.
Drive to Work #68 - Piggybacking
31 perc
68. rész
Mark talks about a design tool that he had dedicated an entire article to.
Drive to Work #67 - Creative
37 perc
67. rész
Mark talks about what the creative team does.
Drive to Work #66 - Development
33 perc
66. rész
Mark spotlights the development side of Magic.
Drive to Work #65 - Red
31 perc
65. rész
Mark discusses Red's role in Magic color theory.
Drive to Work #64 - Walking the Planes
43 perc
64. rész
Mark discusses the Walking the Planes video series.
Drive to Work #63 - 1993
33 perc
63. rész
Mark talks about the year 1993.
Drive to Work #62 - Completion
31 perc
62. rész
Mark completes his podcast about Communication Theory.
Drive to Work #61 - Surprise
29 perc
61. rész
Mark talks about Communication Theory.
Drive to Work #60 - Comfort
39 perc
60. rész
Mark talks about Communication Theory.
Drive to Work #59 - Champions of Kamigawa, Part 3
42 perc
59. rész
Mark concludes his podcast about Champions of Kamigawa.
Drive to Work #58 - Champions of Kamigawa, Part 2
31 perc
58. rész
Mark continues his podcast about Champions of Kamigawa.
Drive to Work #57 - Champions of Kamigawa, Part 1
28 perc
57. rész
Mark talks about Champions of Kamigawa.
Drive to Work #56 - Drive to Work
28 perc
56. rész
Mark talks about his podcast.
Drive to Work #55 - Land
32 perc
55. rész
Mark talks about lands in Magic.
Drive to Work #54 - Flavor Text
31 perc
54. rész
Mark discusses flavor text.
Drive to Work #53 - Tales From The Boat
37 perc
53. rész
Mark talks about Magic's history with The Queen Mary, docked in Long Beach, California.
Drive to Work #52 - Black
37 perc
52. rész
Mark dives into the darkest of Magic's colors: Black.
Drive to Work #51 - Scars of Mirrodin - Part 4
29 perc
51. rész
Mark wraps up his discussions around Scars of Mirrodin with part four about the set.
Drive to Work #50 - Scars of Mirrodin - Part 3
40 perc
50. rész
Mark continues talking about Scars of Mirrodin with part three.
Drive to Work #49 - Scars of Mirrodin - Part 2
37 perc
49. rész
Mark dives into Scars of Mirrodin with his second discussion about the set.
Drive to Work #48 - Scars of Mirrodin - Part 1
36 perc
48. rész
Mark dives into Scars of Mirrodin with the first in a series about the set and the block.
Drive to Work #47 - Lessons Learned - Part 4
51 perc
47. rész
Mark Rosewater shares part four of his lessons learned in Magic design.
Drive to Work #46 - Instants and Sorceries
37 perc
46. rész
Mark Rosewater talks about Instants and Sorceries in Magic.
Drive to Work #45 - Meet My Dad
29 perc
45. rész
Mark Rosewater introduces his father Gene Rosewater.
Drive to Work #44 - Making Magic
34 perc
44. rész
Mark Rosewater talks about Making Magic, his column on DailyMTG.com.
Drive to Work #43 - Mirage - Part 3
36 perc
43. rész
Mark Rosewater finishes his series talking about Mirage.
Drive to Work #42 - Mirage - Part 2
33 perc
42. rész
Mark Rosewater continues his three part series about Mirage.
Drive to Work #41 - Mirage - Part 1
32 perc
41. rész
Mark Rosewater starts off his three part series about Mirage.
Drive to Work #40 - Wizards of the Coast
43 perc
40. rész
Mark Rosewater looks back and discusses the journey for Wizards of the Coast.
Drive to Work #39 - Randomness
40 perc
39. rész
Mark Rosewater dives into randomness in Magic and in game design.
Drive to Work #38 - Unglued 2
31 perc
38. rész
Mark Rosewater talks about Unglued 2.
Drive to Work #37 - Lessons Learned - Part 3
29 perc
37. rész
Mark Rosewater discusses Unhinged in part 3 of his Lessons Learned series.
Drive to Work #36 - Tales From The Pit
29 perc
36. rész
Mark Rosewater talks about his comic, Tales From The Pit.
Drive to Work #35 - Blue
28 perc
35. rész
Mark Rosewater dives into blue in Magic's color pie.
Drive to Work #34 - Future Sight - Part 3
29 perc
34. rész
Mark Rosewater wraps up his series about Future Sight with Part 3.
Drive to Work #33 - Future Sight - Part 2
29 perc
33. rész
Mark Rosewater continues his discussion about Future Sight with Part 2 of the series.
Drive to Work #32 - Future Sight - Part 1
30 perc
32. rész
Mark Rosewater dives into the Time Spiral set Future Sight with Part 1 of a series.
Drive to Work #31 - Lessons I Have Learned - Part 2
30 perc
31. rész
Mark Rosewater finishes his two part series about the lessons he's learned from designing Magic sets.
Drive to Work #30 - Lessons I Have Learned - Part 1
27 perc
30. rész
Mark Rosewater starts a two part series about the lessons he's learned from the sets he's lead in design.
Drive to Work #29 - Creatures
27 perc
29. rész
Mark Rosewater hits the road and talks about creatures in this episode.
Drive to Work #28 - Planar Chaos
31 perc
28. rész
Mark Rosewater talks about the set Planar Chaos.
Drive to Work #27 - Bad Cards
31 perc
27. rész
Mark Rosewater expects traffic on the road, and so he picks a topic that he can talk extra about: Bad Cards.
Drive to Work #26 - White
28 perc
26. rész
Mark Rosewater talks about white and its place in the color pie.
Drive to Work #25 - Homelands
31 perc
25. rész
Mark Rosewater talks about Homelands, a set he didn't design, didn't develop and wasn't even at Wizards during it.
Drive to Work #24 - The Mana System
28 perc
24. rész
Mark Rosewater talks about the concept of the Mana System.
Drive to Work #23 - The Color Pie
29 perc
23. rész
Mark Rosewater talks about the concept of the Color Pie.
Drive to Work #22 - The Trading Card Genre
28 perc
22. rész
Mark Rosewater talks about the concept of the Trading Card Genre.
Drive to Work #21 - Innistrad, Part Three
29 perc
21. rész
Mark Rosewater finishes his Innistrad series.
Drive to Work #20 - Innistrad, Part Two
32 perc
20. rész
Mark Rosewater talks about Innistrad some more.
Drive to Work #19 - Innistrad, Part One
29 perc
19. rész
Mark Rosewater talks about Innistrad.
Drive to Work #18 - Artifacts
29 perc
18. rész
Mark Rosewater talks about artifacts.
Drive to Work #17 - On the Duelist
28 perc
17. rész
Mark Rosewater talks about the Duelist Magazine.
Drive to Work #16 - Talking Urza's Saga
32 perc
16. rész
Mark Rosewater talks about Urza's Saga.
Drive to Work #15 - Codenames
30 perc
15. rész
Mark Rosewater talks about codenames.
Drive to Work #14 - Pro Tour
30 perc
14. rész
Mark Rosewater talks about the creation of the Pro Tour.
Drive to Work #13 - Unglued
39 perc
13. rész
Mark Rosewater talks about Unglued.
Drive to Work #12 - Great Designer Search
30 perc
12. rész
Mark Rosewater talks about the Great Designer Search
Drive to Work #11 - 10 Things Every Game Needs
30 perc
11. rész
Mark Rosewater talks about a popular article he did called "10 Things Every Game Needs."
Drive to Work #10 - Time Spiral
33 perc
10. rész
Mark Rosewater talks about the Time Spiral set. It's his most-requested topic!
Drive to Work #9 - Psychographics
32 perc
9. rész
Mark Rosewater talks about the psychographics of Magic players: Timmy, Johnny, and Spike.
Drive to Work #8 - Cycling
28 perc
8. rész
Mark Rosewater talks about Cycling.
Drive to Work #7 - Alliances
29 perc
7. rész
Mark Rosewater talks about the Alliances set.
Drive to Work #6 - Gold
35 perc
6. rész
Mark Rosewater talks about gold cards.
Drive to Work #5 - Ravnica
27 perc
5. rész
Mark Rosewater talks about the Ravnica set.
Drive to Work #4 - Invasion
29 perc
4. rész
Mark Rosewater talks about the Invasion set.
Drive to Work #3 - Planeswalkers
31 perc
3. rész
Maro carpools with Matt Cavotta as the two talk about how the planeswalker card type came to be.
Drive to Work #2 - Zendikar
31 perc
2. rész
Maro explains how his idea for a "land set" turned into one of the best selling sets of all time.
Drive to Work #1 - Tempest
28 perc
1. rész
In his very first podcast, Maro talks about leading his very first design, Tempest.
#754: Cedric Phillips
31 perc
754. rész
In this podcast, I talk with Cedric Phillips about streaming and doing commentary.
#753: Gaby Spartz
31 perc
753. rész
In this podcast, I talk with Gaby Spartz about streaming and doing commentary.
#742: Brian Weissman
38 perc
742. rész
In this podcast, I talk to Brian Weissman, an old-school pro player. He and I talk about the early days of the game as well as how he created the first Magic deck to ever get a name.
#741: Bill Rose
32 perc
741. rész
In this podcast, I talk to Bill Rose, the vice president of Tabletop Magic. Bill and I have worked together for 25 years.
#736: Matt Place, Part 2
29 perc
736. rész
Matt Place had so much to say, we had to do a second podcast.
#735: Matt Place, Part 1
30 perc
735. rész
In this podcast, I interview Matt Place, a former pro player and Magic R&D member.